Fix updating of "bool" menu items
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@ -2752,7 +2752,7 @@ KeepDrawing:
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#endif //SDSUPPORT
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#endif //SDSUPPORT
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void menu_action_setting_edit_bool(const char* pstr, bool* ptr) {UNUSED(pstr); *ptr = !(*ptr); }
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void menu_action_setting_edit_bool(const char* pstr, bool* ptr) {UNUSED(pstr); *ptr = !(*ptr); lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW; }
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void menu_action_setting_edit_callback_bool(const char* pstr, bool* ptr, screenFunc_t callback) {
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void menu_action_setting_edit_callback_bool(const char* pstr, bool* ptr, screenFunc_t callback) {
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menu_action_setting_edit_bool(pstr, ptr);
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menu_action_setting_edit_bool(pstr, ptr);
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(*callback)();
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(*callback)();
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@ -2892,7 +2892,7 @@ bool lcd_blink() {
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* - Before exiting the handler set lcdDrawUpdate to:
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* - Before exiting the handler set lcdDrawUpdate to:
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* - LCDVIEW_CLEAR_CALL_REDRAW to clear screen and set LCDVIEW_CALL_REDRAW_NEXT.
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* - LCDVIEW_CLEAR_CALL_REDRAW to clear screen and set LCDVIEW_CALL_REDRAW_NEXT.
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* - LCDVIEW_REDRAW_NOW or LCDVIEW_NONE to keep drawingm but only in this loop.
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* - LCDVIEW_REDRAW_NOW or LCDVIEW_NONE to keep drawingm but only in this loop.
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* - LCDVIEW_REDRAW_NEXT to keep drawing and draw on the next loop also.
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* - LCDVIEW_CALL_REDRAW_NEXT to keep drawing and draw on the next loop also.
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* - LCDVIEW_CALL_NO_REDRAW to keep drawing (or start drawing) with no redraw on the next loop.
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* - LCDVIEW_CALL_NO_REDRAW to keep drawing (or start drawing) with no redraw on the next loop.
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* - NOTE: For graphical displays menu handlers may be called 2 or more times per loop,
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* - NOTE: For graphical displays menu handlers may be called 2 or more times per loop,
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* so don't change lcdDrawUpdate without considering this.
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* so don't change lcdDrawUpdate without considering this.
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