Give names to lcdDrawUpdate values
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@ -252,7 +252,7 @@ static void lcd_status_screen();
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#endif //!ENCODER_RATE_MULTIPLIER
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#define END_MENU() \
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if (encoderLine >= _menuItemNr) { encoderPosition = _menuItemNr * (ENCODER_STEPS_PER_MENU_ITEM) - 1; encoderLine = _menuItemNr - 1; }\
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if (encoderLine >= currentMenuViewOffset + LCD_HEIGHT) { currentMenuViewOffset = encoderLine - (LCD_HEIGHT) + 1; lcdDrawUpdate = 1; _lineNr = currentMenuViewOffset - 1; _drawLineNr = -1; } \
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if (encoderLine >= currentMenuViewOffset + LCD_HEIGHT) { currentMenuViewOffset = encoderLine - (LCD_HEIGHT) + 1; lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW; _lineNr = currentMenuViewOffset - 1; _drawLineNr = -1; } \
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} } while(0)
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/** Used variables to keep track of the menu */
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@ -280,7 +280,15 @@ uint8_t lcd_status_update_delay;
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bool ignore_click = false;
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bool wait_for_unclick;
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bool defer_return_to_status = false;
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uint8_t lcdDrawUpdate = 2; /* Set to none-zero when the LCD needs to draw, decreased after every draw. Set to 2 in LCD routines so the LCD gets at least 1 full redraw (first redraw is partial) */
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enum LCDHandlerAction {
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LCD_DRAW_UPDATE_NONE,
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LCD_DRAW_UPDATE_CALL_REDRAW,
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LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW,
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LCD_DRAW_UPDATE_CALL_NO_REDRAW,
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};
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uint8_t lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW; // Set 1 or 2 when the LCD needs to draw, decrements after every draw. Set to 2 in LCD routines so the LCD gets at least 1 full redraw (first redraw is partial)
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// Variables used when editing values.
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const char* editLabel;
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@ -298,7 +306,7 @@ float raw_Ki, raw_Kd;
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static void lcd_goto_menu(menuFunc_t menu, const bool feedback = false, const uint32_t encoder = 0) {
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if (currentMenu != menu) {
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currentMenu = menu;
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lcdDrawUpdate = 2;
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lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW;
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#if ENABLED(NEWPANEL)
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encoderPosition = encoder;
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if (feedback) lcd_quick_feedback();
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@ -524,7 +532,7 @@ void lcd_set_home_offsets() {
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if (encoderPosition != 0) {
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int distance = (int)encoderPosition * BABYSTEP_MULTIPLICATOR;
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encoderPosition = 0;
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lcdDrawUpdate = 1;
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lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW;
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#if ENABLED(COREXY) || ENABLED(COREXZ)
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#if ENABLED(BABYSTEP_XY)
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switch(axis) {
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@ -948,7 +956,7 @@ static void _lcd_move(const char* name, AxisEnum axis, int min, int max) {
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if (max_software_endstops) NOMORE(current_position[axis], max);
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encoderPosition = 0;
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line_to_current(axis);
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lcdDrawUpdate = 1;
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lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW;
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}
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if (lcdDrawUpdate) lcd_implementation_drawedit(name, ftostr31(current_position[axis]));
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if (LCD_CLICKED) lcd_goto_previous_menu();
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@ -977,7 +985,7 @@ static void lcd_move_e(
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current_position[E_AXIS] += float((int)encoderPosition) * move_menu_scale;
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encoderPosition = 0;
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line_to_current(E_AXIS);
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lcdDrawUpdate = 1;
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lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW;
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}
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if (lcdDrawUpdate) {
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PGM_P pos_label;
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@ -1449,7 +1457,7 @@ static void lcd_control_volumetric_menu() {
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lcd_contrast &= 0x3F;
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#endif
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encoderPosition = 0;
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lcdDrawUpdate = 1;
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lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW;
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u8g.setContrast(lcd_contrast);
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}
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if (lcdDrawUpdate) {
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@ -1590,7 +1598,7 @@ static void lcd_control_volumetric_menu() {
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static void _menu_action_setting_edit_ ## _name (const char* pstr, _type* ptr, _type minValue, _type maxValue) { \
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lcd_save_previous_menu(); \
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\
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lcdDrawUpdate = 2; \
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lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW; \
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currentMenu = menu_edit_ ## _name; \
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\
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editLabel = pstr; \
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@ -1672,7 +1680,7 @@ menu_edit_type(unsigned long, long5, ftostr5, 0.01)
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#endif
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void lcd_quick_feedback() {
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lcdDrawUpdate = 2;
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lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW;
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next_button_update_ms = millis() + 500;
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#if ENABLED(LCD_USE_I2C_BUZZER)
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@ -1837,11 +1845,27 @@ bool lcd_blink() {
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* - Act on RepRap World keypad input
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* - Update the encoder position
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* - Apply acceleration to the encoder position
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* - Set lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW on controller events
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* - Reset the Info Screen timeout if there's any input
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* - Update status indicators, if any
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* - Clear the LCD if lcdDrawUpdate == 2
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*
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* Warning: This function is called from interrupt context!
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* Run the current LCD menu handler callback function:
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* - Call the handler only if lcdDrawUpdate != LCD_DRAW_UPDATE_NONE
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* - Before calling the handler, LCD_DRAW_UPDATE_CALL_NO_REDRAW => LCD_DRAW_UPDATE_NONE
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* - Call the menu handler. Menu handlers should do the following:
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* - If a value changes, set lcdDrawUpdate to LCD_DRAW_UPDATE_CALL_REDRAW
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* - if (lcdDrawUpdate) { redraw }
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* - Before exiting the handler set lcdDrawUpdate to:
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* - LCD_DRAW_UPDATE_CALL_REDRAW or LCD_DRAW_UPDATE_NONE for no callbacks until the next controller event.
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* - LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW to clear screen, LCD_DRAW_UPDATE_CALL_REDRAW on the next loop.
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* - LCD_DRAW_UPDATE_CALL_NO_REDRAW for a callback with no forced redraw on the next loop.
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* - NOTE: For some displays, the menu handler may be called 2 or more times per loop.
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*
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* After the menu handler callback runs (or not):
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* - Clear the LCD if lcdDrawUpdate == LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW
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* - Update lcdDrawUpdate for the next loop (i.e., move one state down, usually)
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*
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* No worries. This function is only called from the main thread.
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*/
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void lcd_update() {
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#if ENABLED(ULTIPANEL)
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@ -1854,7 +1878,7 @@ void lcd_update() {
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bool sd_status = IS_SD_INSERTED;
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if (sd_status != lcd_sd_status && lcd_detected()) {
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lcdDrawUpdate = 2;
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lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW;
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lcd_implementation_init( // to maybe revive the LCD if static electricity killed it.
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#if ENABLED(LCD_PROGRESS_BAR)
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currentMenu == lcd_status_screen
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@ -1933,13 +1957,13 @@ void lcd_update() {
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encoderDiff = 0;
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}
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return_to_status_ms = ms + LCD_TIMEOUT_TO_STATUS;
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lcdDrawUpdate = 1;
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lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW;
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}
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#endif //ULTIPANEL
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if (currentMenu == lcd_status_screen) {
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if (!lcd_status_update_delay) {
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lcdDrawUpdate = 1;
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lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW;
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lcd_status_update_delay = 10; /* redraw the main screen every second. This is easier then trying keep track of all things that change on the screen */
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}
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else {
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@ -1948,6 +1972,9 @@ void lcd_update() {
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}
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if (lcdDrawUpdate) {
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if (lcdDrawUpdate == LCD_DRAW_UPDATE_CALL_NO_REDRAW) lcdDrawUpdate = LCD_DRAW_UPDATE_NONE;
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#if ENABLED(DOGLCD) // Changes due to different driver architecture of the DOGM display
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bool blink = lcd_blink();
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u8g.firstPage();
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@ -1971,14 +1998,29 @@ void lcd_update() {
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#if ENABLED(ULTIPANEL)
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// Return to Status Screen after a timeout
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if (!defer_return_to_status && currentMenu != lcd_status_screen && millis() > return_to_status_ms) {
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if (defer_return_to_status)
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return_to_status_ms = ms + LCD_TIMEOUT_TO_STATUS;
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else if (currentMenu != lcd_status_screen && millis() > return_to_status_ms) {
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lcd_return_to_status();
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lcdDrawUpdate = 2;
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}
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#endif // ULTIPANEL
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if (lcdDrawUpdate && --lcdDrawUpdate) lcd_implementation_clear();
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switch (lcdDrawUpdate) {
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case LCD_DRAW_UPDATE_NONE:
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// do nothing
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case LCD_DRAW_UPDATE_CALL_NO_REDRAW:
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// changes to LCD_DRAW_UPDATE_NONE before call
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break;
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case LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW:
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lcd_implementation_clear();
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lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW;
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break;
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case LCD_DRAW_UPDATE_CALL_REDRAW:
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lcdDrawUpdate = LCD_DRAW_UPDATE_NONE;
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break;
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}
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next_lcd_update_ms = ms + LCD_UPDATE_INTERVAL;
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}
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}
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@ -1995,7 +2037,7 @@ void lcd_finishstatus(bool persist=false) {
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expire_status_ms = persist ? 0 : progress_bar_ms + PROGRESS_MSG_EXPIRE;
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#endif
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#endif
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lcdDrawUpdate = 2;
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lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW;
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#if ENABLED(FILAMENT_LCD_DISPLAY)
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previous_lcd_status_ms = millis(); //get status message to show up for a while
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@ -2449,7 +2491,7 @@ char* ftostr52(const float& x) {
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if (max_software_endstops) NOMORE(current_position[Z_AXIS], Z_MAX_POS);
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encoderPosition = 0;
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line_to_current(Z_AXIS);
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lcdDrawUpdate = 1;
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lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_NO_REDRAW;
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}
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if (lcdDrawUpdate) {
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float v = current_position[Z_AXIS] - MESH_HOME_SEARCH_Z;
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@ -2458,7 +2500,7 @@ char* ftostr52(const float& x) {
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static bool debounce_click = false;
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if (LCD_CLICKED) {
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if (!debounce_click) {
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debounce_click = true;
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debounce_click = true; // ignore multiple "clicks" in a row
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int ix = _lcd_level_bed_position % (MESH_NUM_X_POINTS),
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iy = _lcd_level_bed_position / (MESH_NUM_X_POINTS);
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if (iy & 1) ix = (MESH_NUM_X_POINTS - 1) - ix; // Zig zag
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@ -2489,7 +2531,7 @@ char* ftostr52(const float& x) {
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current_position[X_AXIS] = mbl.get_x(ix);
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current_position[Y_AXIS] = mbl.get_y(iy);
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line_to_current(manual_feedrate[X_AXIS] <= manual_feedrate[Y_AXIS] ? X_AXIS : Y_AXIS);
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lcdDrawUpdate = 1;
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lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_NO_REDRAW;
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}
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}
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}
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