Reprapworld Keypad: F1 opens the Move Axis menu
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@ -2295,6 +2295,7 @@ void kill_screen(const char* lcd_msg) {
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currentScreen = menu_edit_callback_ ## _name; \
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callbackFunc = callback; \
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}
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menu_edit_type(int, int3, itostr3, 1);
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menu_edit_type(float, float3, ftostr3, 1);
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menu_edit_type(float, float32, ftostr32, 100);
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@ -2326,6 +2327,7 @@ void kill_screen(const char* lcd_msg) {
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static void reprapworld_keypad_move_y_up() { _reprapworld_keypad_move(Y_AXIS, -1); }
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static void reprapworld_keypad_move_y_down() { _reprapworld_keypad_move(Y_AXIS, 1); }
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static void reprapworld_keypad_move_home() { enqueue_and_echo_commands_P(PSTR("G28")); } // move all axes home and wait
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static void reprapworld_keypad_move_menu() { lcd_goto_screen(lcd_move_menu); }
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#endif // REPRAPWORLD_KEYPAD
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/**
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@ -2592,6 +2594,8 @@ void lcd_update() {
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else if (!keypad_debounce) {
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keypad_debounce = 2;
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if (REPRAPWORLD_KEYPAD_MOVE_MENU) reprapworld_keypad_move_menu();
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#if DISABLED(DELTA) && Z_HOME_DIR == -1
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if (REPRAPWORLD_KEYPAD_MOVE_Z_UP) reprapworld_keypad_move_z_up();
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#endif
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@ -117,6 +117,7 @@
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#define REPRAPWORLD_KEYPAD_MOVE_Z_DOWN (buttons_reprapworld_keypad & EN_REPRAPWORLD_KEYPAD_F3)
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#define REPRAPWORLD_KEYPAD_MOVE_Z_UP (buttons_reprapworld_keypad & EN_REPRAPWORLD_KEYPAD_F2)
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#define REPRAPWORLD_KEYPAD_MOVE_MENU (buttons_reprapworld_keypad & EN_REPRAPWORLD_KEYPAD_F1)
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#define REPRAPWORLD_KEYPAD_MOVE_Y_DOWN (buttons_reprapworld_keypad & EN_REPRAPWORLD_KEYPAD_DOWN)
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#define REPRAPWORLD_KEYPAD_MOVE_X_RIGHT (buttons_reprapworld_keypad & EN_REPRAPWORLD_KEYPAD_RIGHT)
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#define REPRAPWORLD_KEYPAD_MOVE_HOME (buttons_reprapworld_keypad & EN_REPRAPWORLD_KEYPAD_MIDDLE)
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