Cleanup do_blocking_move_to for DELTA
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@ -1679,35 +1679,35 @@ void do_blocking_move_to(float x, float y, float z, float fr_mm_m /*=0.0*/) {
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feedrate_mm_m = (fr_mm_m != 0.0) ? fr_mm_m : XY_PROBE_FEEDRATE_MM_M;
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feedrate_mm_m = (fr_mm_m != 0.0) ? fr_mm_m : XY_PROBE_FEEDRATE_MM_M;
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set_destination_to_current(); // sync destination at the start
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// when in the danger zone
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// when in the danger zone
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if (current_position[Z_AXIS] > delta_clip_start_height) {
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if (current_position[Z_AXIS] > delta_clip_start_height) {
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if (delta_clip_start_height < z) { // staying in the danger zone
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if (z > delta_clip_start_height) { // staying in the danger zone
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destination[X_AXIS] = x; // move directly
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destination[X_AXIS] = x; // move directly (uninterpolated)
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destination[Y_AXIS] = y;
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destination[Y_AXIS] = y;
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destination[Z_AXIS] = z;
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destination[Z_AXIS] = z;
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prepare_move_to_destination_raw(); // this will also set_current_to_destination
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prepare_move_to_destination_raw(); // set_current_to_destination
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return;
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return;
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} else { // leave the danger zone
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}
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destination[X_AXIS] = current_position[X_AXIS];
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else {
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destination[Y_AXIS] = current_position[Y_AXIS];
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destination[Z_AXIS] = delta_clip_start_height;
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destination[Z_AXIS] = delta_clip_start_height;
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prepare_move_to_destination_raw(); // this will also set_current_to_destination
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prepare_move_to_destination_raw(); // set_current_to_destination
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}
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}
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}
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}
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if (current_position[Z_AXIS] < z) { // raise
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destination[X_AXIS] = current_position[X_AXIS];
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if (z > current_position[Z_AXIS]) { // raising?
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destination[Y_AXIS] = current_position[Y_AXIS];
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destination[Z_AXIS] = z;
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destination[Z_AXIS] = z;
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prepare_move_to_destination_raw(); // this will also set_current_to_destination
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prepare_move_to_destination_raw(); // set_current_to_destination
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}
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}
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destination[X_AXIS] = x;
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destination[X_AXIS] = x;
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destination[Y_AXIS] = y;
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destination[Y_AXIS] = y;
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destination[Z_AXIS] = current_position[Z_AXIS];
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prepare_move_to_destination(); // set_current_to_destination
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prepare_move_to_destination(); // this will also set_current_to_destination
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if (current_position[Z_AXIS] > z) { // lower
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if (z < current_position[Z_AXIS]) { // lowering?
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destination[Z_AXIS] = z;
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destination[Z_AXIS] = z;
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prepare_move_to_destination_raw(); // this will also set_current_to_destination
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prepare_move_to_destination_raw(); // set_current_to_destination
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}
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}
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#else
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#else
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