Merge pull request #1874 from AnHardt/Bulgarian
Introduction of Bulgarian - language_bg.h
This commit is contained in:
commit
38cc0b93c6
@ -623,7 +623,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
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// @section lcd
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// @section lcd
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// Define your display language below. Replace (en) with your language code and uncomment.
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// Define your display language below. Replace (en) with your language code and uncomment.
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// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
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// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
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// See also language.h
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// See also language.h
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#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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@ -623,7 +623,8 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
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// @section lcd
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// @section lcd
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// Define your display language below. Replace (en) with your language code and uncomment.
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// Define your display language below. Replace (en) with your language code and uncomment.
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// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
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// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
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// See also language.h
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// See also language.h
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#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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@ -557,7 +557,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
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//==============================LCD and SD support=============================
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//==============================LCD and SD support=============================
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// Define your display language below. Replace (en) with your language code and uncomment.
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// Define your display language below. Replace (en) with your language code and uncomment.
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// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
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// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
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// See also language.h
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// See also language.h
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//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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@ -553,7 +553,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
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//==============================LCD and SD support=============================
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//==============================LCD and SD support=============================
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// Define your display language below. Replace (en) with your language code and uncomment.
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// Define your display language below. Replace (en) with your language code and uncomment.
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// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
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// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
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// See also language.h
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// See also language.h
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//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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@ -580,7 +580,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the logic
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//==============================LCD and SD support=============================
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//==============================LCD and SD support=============================
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// Define your display language below. Replace (en) with your language code and uncomment.
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// Define your display language below. Replace (en) with your language code and uncomment.
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// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
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// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
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// See also language.h
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// See also language.h
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//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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@ -640,7 +640,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
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// @section lcd
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// @section lcd
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// Define your display language below. Replace (en) with your language code and uncomment.
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// Define your display language below. Replace (en) with your language code and uncomment.
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// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
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// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
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// See also language.h
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// See also language.h
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#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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@ -608,7 +608,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
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//==============================LCD and SD support=============================
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//==============================LCD and SD support=============================
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// Define your display language below. Replace (en) with your language code and uncomment.
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// Define your display language below. Replace (en) with your language code and uncomment.
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// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
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// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
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// See also language.h
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// See also language.h
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//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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@ -579,7 +579,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the logic
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//==============================LCD and SD support=============================
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//==============================LCD and SD support=============================
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// Define your display language below. Replace (en) with your language code and uncomment.
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// Define your display language below. Replace (en) with your language code and uncomment.
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// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
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// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
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// See also language.h
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// See also language.h
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//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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@ -625,7 +625,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the logic
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//==============================LCD and SD support=============================
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//==============================LCD and SD support=============================
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// Define your display language below. Replace (en) with your language code and uncomment.
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// Define your display language below. Replace (en) with your language code and uncomment.
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// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
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// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
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// See also language.h
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// See also language.h
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#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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@ -629,7 +629,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
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//==============================LCD and SD support=============================
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//==============================LCD and SD support=============================
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// Define your display language below. Replace (en) with your language code and uncomment.
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// Define your display language below. Replace (en) with your language code and uncomment.
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// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
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// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
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// See also language.h
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// See also language.h
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#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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@ -576,7 +576,8 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
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//==============================LCD and SD support=============================
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//==============================LCD and SD support=============================
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// Define your display language below. Replace (en) with your language code and uncomment.
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// Define your display language below. Replace (en) with your language code and uncomment.
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// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
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// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
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// See also language.h
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// See also language.h
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//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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@ -582,7 +582,8 @@ const bool Z_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the logic
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//==============================LCD and SD support=============================
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//==============================LCD and SD support=============================
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// Define your display language below. Replace (en) with your language code and uncomment.
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// Define your display language below. Replace (en) with your language code and uncomment.
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// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
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// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
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// See also language.h
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// See also language.h
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//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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@ -20,6 +20,7 @@
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// de German
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// de German
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// es Spanish
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// es Spanish
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// ru Russian
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// ru Russian
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// bg Bulgarian
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// it Italian
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// it Italian
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// pt Portuguese
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// pt Portuguese
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// pt-br Portuguese (Brazil)
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// pt-br Portuguese (Brazil)
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138
Marlin/language_bg.h
Normal file
138
Marlin/language_bg.h
Normal file
@ -0,0 +1,138 @@
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/**
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* Bulgarian
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*
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* LCD Menu Messages
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* See also documentation/LCDLanguageFont.md
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*
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*/
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#ifndef LANGUAGE_BG_H
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#define LANGUAGE_BG_H
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#define MAPPER_D0D1 // For Cyrillic
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// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
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//#define SIMULATE_ROMFONT
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#define DISPLAY_CHARSET_ISO10646_5
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#define WELCOME_MSG MACHINE_NAME " Готов."
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#define MSG_SD_INSERTED "Картата е поставена"
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#define MSG_SD_REMOVED "Картата е извадена"
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#define MSG_MAIN "Меню"
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#define MSG_AUTOSTART "Автостарт"
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#define MSG_DISABLE_STEPPERS "Изкл. двигатели"
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#define MSG_AUTO_HOME "Паркиране"
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#define MSG_SET_HOME_OFFSETS "Задай Начало"
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#define MSG_SET_ORIGIN "Изходна точка"
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#define MSG_PREHEAT_PLA "Подгряване PLA"
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#define MSG_PREHEAT_PLA_N "Подгряване PLA"
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#define MSG_PREHEAT_PLA_ALL "Подгр. PLA Всички"
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#define MSG_PREHEAT_PLA_BEDONLY "Подгр. PLA Легло"
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#define MSG_PREHEAT_PLA_SETTINGS "Настройки PLA"
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#define MSG_PREHEAT_ABS "Подгряване ABS"
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#define MSG_PREHEAT_ABS_N "Подгряване ABS"
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#define MSG_PREHEAT_ABS_ALL "Подгр. ABS Всички"
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#define MSG_PREHEAT_ABS_BEDONLY "Подгр. ABS Легло"
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#define MSG_PREHEAT_ABS_SETTINGS "Настройки ABS"
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#define MSG_COOLDOWN "Охлаждане"
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#define MSG_SWITCH_PS_ON "Вкл. захранване"
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#define MSG_SWITCH_PS_OFF "Изкл. захранване"
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#define MSG_EXTRUDE "Екструзия"
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#define MSG_RETRACT "Откат"
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#define MSG_MOVE_AXIS "Движение по ос"
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#define MSG_MOVE_X "Движение по X"
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#define MSG_MOVE_Y "Движение по Y"
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#define MSG_MOVE_Z "Движение по Z"
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#define MSG_MOVE_E "Екструдер"
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#define MSG_MOVE_01MM "Премести с 0.1mm"
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#define MSG_MOVE_1MM "Премести с 1mm"
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#define MSG_MOVE_10MM "Премести с 10mm"
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#define MSG_LEVEL_BED "Нивелиране"
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#define MSG_SPEED "Скорост"
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#define MSG_NOZZLE LCD_STR_THERMOMETER " Дюза"
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#define MSG_BED LCD_STR_THERMOMETER " Легло"
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#define MSG_FAN_SPEED "Вентилатор"
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#define MSG_FLOW "Поток"
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#define MSG_CONTROL "Управление"
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#define MSG_MIN LCD_STR_THERMOMETER " Минимум"
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#define MSG_MAX LCD_STR_THERMOMETER " Максимум"
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#define MSG_FACTOR LCD_STR_THERMOMETER " Фактор"
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#define MSG_AUTOTEMP "Авто-темп."
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#define MSG_ON "Вкл. "
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#define MSG_OFF "Изкл. "
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#define MSG_PID_P "PID-P"
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#define MSG_PID_I "PID-I"
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#define MSG_PID_D "PID-D"
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#define MSG_PID_C "PID-C"
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#define MSG_ACC "Acc"
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#define MSG_VXY_JERK "Vxy-jerk"
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#define MSG_VZ_JERK "Vz-jerk"
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#define MSG_VE_JERK "Ve-jerk"
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#define MSG_VMAX "Vmax "
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#define MSG_X "x"
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#define MSG_Y "y"
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#define MSG_Z "z"
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#define MSG_E "e"
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#define MSG_VMIN "Vmin"
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#define MSG_VTRAV_MIN "VTrav min"
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#define MSG_AMAX "Amax "
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#define MSG_A_RETRACT "A-откат"
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#define MSG_XSTEPS "X стъпки/mm"
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#define MSG_YSTEPS "Y стъпки/mm"
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#define MSG_ZSTEPS "Z стъпки/mm"
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#define MSG_ESTEPS "E стъпки/mm"
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#define MSG_TEMPERATURE "Температура"
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#define MSG_MOTION "Движение"
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#define MSG_VOLUMETRIC "Нишка"
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#define MSG_VOLUMETRIC_ENABLED "E in mm3"
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#define MSG_FILAMENT_SIZE_EXTRUDER_0 "Диам. нишка 1"
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#define MSG_FILAMENT_SIZE_EXTRUDER_1 "Диам. нишка 2"
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#define MSG_FILAMENT_SIZE_EXTRUDER_2 "Диам. нишка 3"
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#define MSG_CONTRAST "LCD контраст"
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#define MSG_STORE_EPROM "Запази в EPROM"
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#define MSG_LOAD_EPROM "Зареди от EPROM"
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#define MSG_RESTORE_FAILSAFE "Фабрични настройки"
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#define MSG_REFRESH LCD_STR_REFRESH "Обнови"
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#define MSG_WATCH "Преглед"
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#define MSG_PREPARE "Действия"
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#define MSG_TUNE "Настройка"
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#define MSG_PAUSE_PRINT "Пауза"
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#define MSG_RESUME_PRINT "Възобнови печата"
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#define MSG_STOP_PRINT "Спри печата"
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#define MSG_CARD_MENU "Меню карта"
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#define MSG_NO_CARD "Няма карта"
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#define MSG_DWELL "Почивка..."
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#define MSG_USERWAIT "Изчакване"
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#define MSG_RESUMING "Продълж. печата"
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#define MSG_PRINT_ABORTED "Печатът е прекъснат"
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#define MSG_NO_MOVE "Няма движение"
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#define MSG_KILLED "УБИТО."
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#define MSG_STOPPED "СПРЯНО."
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#define MSG_CONTROL_RETRACT "Откат mm"
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#define MSG_CONTROL_RETRACT_SWAP "Смяна Откат mm"
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#define MSG_CONTROL_RETRACTF "Откат V"
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#define MSG_CONTROL_RETRACT_ZLIFT "Скок mm"
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#define MSG_CONTROL_RETRACT_RECOVER "Възврат +mm"
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#define MSG_CONTROL_RETRACT_RECOVER_SWAP "Смяна Възврат +mm"
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#define MSG_CONTROL_RETRACT_RECOVERF "Възврат V"
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#define MSG_AUTORETRACT "Автоoткат"
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#define MSG_FILAMENTCHANGE "Смяна нишка"
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#define MSG_INIT_SDCARD "Иниц. SD-Карта"
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#define MSG_CNG_SDCARD "Смяна SD-Карта"
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#define MSG_ZPROBE_OUT "Z-сондата е извадена"
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#define MSG_POSITION_UNKNOWN "Задайте X/Y преди Z"
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#define MSG_ZPROBE_ZOFFSET "Z Отстояние"
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#define MSG_BABYSTEP_X "Министъпка X"
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#define MSG_BABYSTEP_Y "Министъпка Y"
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#define MSG_BABYSTEP_Z "Министъпка Z"
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#define MSG_ENDSTOP_ABORT "Стоп Кр.Изключватели"
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#define MSG_END_HOUR "часа"
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#define MSG_END_MINUTE "минути"
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#ifdef DELTA_CALIBRATION_MENU
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#define MSG_DELTA_CALIBRATE "Делта Калибровка"
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#define MSG_DELTA_CALIBRATE_X "Калибровка X"
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#define MSG_DELTA_CALIBRATE_Y "Калибровка Y"
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||||||
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#define MSG_DELTA_CALIBRATE_Z "Калибровка Z"
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||||||
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#define MSG_DELTA_CALIBRATE_CENTER "Калибровка Център"
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||||||
|
#endif // DELTA_CALIBRATION_MENU
|
||||||
|
|
||||||
|
#endif // LANGUAGE_BG_H
|
Loading…
Reference in New Issue
Block a user