Merge pull request #1874 from AnHardt/Bulgarian

Introduction of Bulgarian - language_bg.h
This commit is contained in:
Scott Lahteine 2015-05-22 13:59:50 -07:00
commit 38cc0b93c6
14 changed files with 154 additions and 12 deletions

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@ -623,7 +623,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
// @section lcd // @section lcd
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test // en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
// See also language.h // See also language.h
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

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@ -623,7 +623,8 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
// @section lcd // @section lcd
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
// en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
// See also language.h // See also language.h
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

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@ -557,7 +557,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
//==============================LCD and SD support============================= //==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test // en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
// See also language.h // See also language.h
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

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@ -553,7 +553,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
//==============================LCD and SD support============================= //==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test // en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
// See also language.h // See also language.h
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

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@ -580,7 +580,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the logic
//==============================LCD and SD support============================= //==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test // en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
// See also language.h // See also language.h
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

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@ -640,7 +640,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
// @section lcd // @section lcd
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test // en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
// See also language.h // See also language.h
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

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@ -608,7 +608,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
//==============================LCD and SD support============================= //==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test // en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
// See also language.h // See also language.h
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

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@ -579,7 +579,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the logic
//==============================LCD and SD support============================= //==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test // en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
// See also language.h // See also language.h
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

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@ -625,7 +625,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the logic
//==============================LCD and SD support============================= //==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test // en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
// See also language.h // See also language.h
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

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@ -629,7 +629,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
//==============================LCD and SD support============================= //==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test // en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
// See also language.h // See also language.h
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

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@ -576,7 +576,8 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
//==============================LCD and SD support============================= //==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test // en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
// See also language.h // See also language.h
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

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@ -582,7 +582,8 @@ const bool Z_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the logic
//==============================LCD and SD support============================= //==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test // en, pl, fr, de, es, ru, bg, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
// See also language.h // See also language.h
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

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@ -20,6 +20,7 @@
// de German // de German
// es Spanish // es Spanish
// ru Russian // ru Russian
// bg Bulgarian
// it Italian // it Italian
// pt Portuguese // pt Portuguese
// pt-br Portuguese (Brazil) // pt-br Portuguese (Brazil)

138
Marlin/language_bg.h Normal file
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@ -0,0 +1,138 @@
/**
* Bulgarian
*
* LCD Menu Messages
* See also documentation/LCDLanguageFont.md
*
*/
#ifndef LANGUAGE_BG_H
#define LANGUAGE_BG_H
#define MAPPER_D0D1 // For Cyrillic
// Define SIMULATE_ROMFONT to see what is seen on the character based display defined in Configuration.h
//#define SIMULATE_ROMFONT
#define DISPLAY_CHARSET_ISO10646_5
#define WELCOME_MSG MACHINE_NAME " Готов."
#define MSG_SD_INSERTED "Картата е поставена"
#define MSG_SD_REMOVED "Картата е извадена"
#define MSG_MAIN "Меню"
#define MSG_AUTOSTART "Автостарт"
#define MSG_DISABLE_STEPPERS "Изкл. двигатели"
#define MSG_AUTO_HOME "Паркиране"
#define MSG_SET_HOME_OFFSETS "Задай Начало"
#define MSG_SET_ORIGIN "Изходна точка"
#define MSG_PREHEAT_PLA "Подгряване PLA"
#define MSG_PREHEAT_PLA_N "Подгряване PLA"
#define MSG_PREHEAT_PLA_ALL "Подгр. PLA Всички"
#define MSG_PREHEAT_PLA_BEDONLY "Подгр. PLA Легло"
#define MSG_PREHEAT_PLA_SETTINGS "Настройки PLA"
#define MSG_PREHEAT_ABS "Подгряване ABS"
#define MSG_PREHEAT_ABS_N "Подгряване ABS"
#define MSG_PREHEAT_ABS_ALL "Подгр. ABS Всички"
#define MSG_PREHEAT_ABS_BEDONLY "Подгр. ABS Легло"
#define MSG_PREHEAT_ABS_SETTINGS "Настройки ABS"
#define MSG_COOLDOWN "Охлаждане"
#define MSG_SWITCH_PS_ON "Вкл. захранване"
#define MSG_SWITCH_PS_OFF "Изкл. захранване"
#define MSG_EXTRUDE "Екструзия"
#define MSG_RETRACT "Откат"
#define MSG_MOVE_AXIS "Движение по ос"
#define MSG_MOVE_X "Движение по X"
#define MSG_MOVE_Y "Движение по Y"
#define MSG_MOVE_Z "Движение по Z"
#define MSG_MOVE_E "Екструдер"
#define MSG_MOVE_01MM "Премести с 0.1mm"
#define MSG_MOVE_1MM "Премести с 1mm"
#define MSG_MOVE_10MM "Премести с 10mm"
#define MSG_LEVEL_BED "Нивелиране"
#define MSG_SPEED "Скорост"
#define MSG_NOZZLE LCD_STR_THERMOMETER " Дюза"
#define MSG_BED LCD_STR_THERMOMETER " Легло"
#define MSG_FAN_SPEED "Вентилатор"
#define MSG_FLOW "Поток"
#define MSG_CONTROL "Управление"
#define MSG_MIN LCD_STR_THERMOMETER " Минимум"
#define MSG_MAX LCD_STR_THERMOMETER " Максимум"
#define MSG_FACTOR LCD_STR_THERMOMETER " Фактор"
#define MSG_AUTOTEMP "Авто-темп."
#define MSG_ON "Вкл. "
#define MSG_OFF "Изкл. "
#define MSG_PID_P "PID-P"
#define MSG_PID_I "PID-I"
#define MSG_PID_D "PID-D"
#define MSG_PID_C "PID-C"
#define MSG_ACC "Acc"
#define MSG_VXY_JERK "Vxy-jerk"
#define MSG_VZ_JERK "Vz-jerk"
#define MSG_VE_JERK "Ve-jerk"
#define MSG_VMAX "Vmax "
#define MSG_X "x"
#define MSG_Y "y"
#define MSG_Z "z"
#define MSG_E "e"
#define MSG_VMIN "Vmin"
#define MSG_VTRAV_MIN "VTrav min"
#define MSG_AMAX "Amax "
#define MSG_A_RETRACT "A-откат"
#define MSG_XSTEPS "X стъпки/mm"
#define MSG_YSTEPS "Y стъпки/mm"
#define MSG_ZSTEPS "Z стъпки/mm"
#define MSG_ESTEPS "E стъпки/mm"
#define MSG_TEMPERATURE "Температура"
#define MSG_MOTION "Движение"
#define MSG_VOLUMETRIC "Нишка"
#define MSG_VOLUMETRIC_ENABLED "E in mm3"
#define MSG_FILAMENT_SIZE_EXTRUDER_0 "Диам. нишка 1"
#define MSG_FILAMENT_SIZE_EXTRUDER_1 "Диам. нишка 2"
#define MSG_FILAMENT_SIZE_EXTRUDER_2 "Диам. нишка 3"
#define MSG_CONTRAST "LCD контраст"
#define MSG_STORE_EPROM "Запази в EPROM"
#define MSG_LOAD_EPROM "Зареди от EPROM"
#define MSG_RESTORE_FAILSAFE "Фабрични настройки"
#define MSG_REFRESH LCD_STR_REFRESH "Обнови"
#define MSG_WATCH "Преглед"
#define MSG_PREPARE "Действия"
#define MSG_TUNE "Настройка"
#define MSG_PAUSE_PRINT "Пауза"
#define MSG_RESUME_PRINT "Възобнови печата"
#define MSG_STOP_PRINT "Спри печата"
#define MSG_CARD_MENU "Меню карта"
#define MSG_NO_CARD "Няма карта"
#define MSG_DWELL "Почивка..."
#define MSG_USERWAIT "Изчакване"
#define MSG_RESUMING "Продълж. печата"
#define MSG_PRINT_ABORTED "Печатът е прекъснат"
#define MSG_NO_MOVE "Няма движение"
#define MSG_KILLED "УБИТО."
#define MSG_STOPPED "СПРЯНО."
#define MSG_CONTROL_RETRACT "Откат mm"
#define MSG_CONTROL_RETRACT_SWAP "Смяна Откат mm"
#define MSG_CONTROL_RETRACTF "Откат V"
#define MSG_CONTROL_RETRACT_ZLIFT "Скок mm"
#define MSG_CONTROL_RETRACT_RECOVER "Възврат +mm"
#define MSG_CONTROL_RETRACT_RECOVER_SWAP "Смяна Възврат +mm"
#define MSG_CONTROL_RETRACT_RECOVERF "Възврат V"
#define MSG_AUTORETRACT "Автоoткат"
#define MSG_FILAMENTCHANGE "Смяна нишка"
#define MSG_INIT_SDCARD "Иниц. SD-Карта"
#define MSG_CNG_SDCARD "Смяна SD-Карта"
#define MSG_ZPROBE_OUT "Z-сондата е извадена"
#define MSG_POSITION_UNKNOWN "Задайте X/Y преди Z"
#define MSG_ZPROBE_ZOFFSET "Z Отстояние"
#define MSG_BABYSTEP_X "Министъпка X"
#define MSG_BABYSTEP_Y "Министъпка Y"
#define MSG_BABYSTEP_Z "Министъпка Z"
#define MSG_ENDSTOP_ABORT "Стоп Кр.Изключватели"
#define MSG_END_HOUR "часа"
#define MSG_END_MINUTE "минути"
#ifdef DELTA_CALIBRATION_MENU
#define MSG_DELTA_CALIBRATE "Делта Калибровка"
#define MSG_DELTA_CALIBRATE_X "Калибровка X"
#define MSG_DELTA_CALIBRATE_Y "Калибровка Y"
#define MSG_DELTA_CALIBRATE_Z "Калибровка Z"
#define MSG_DELTA_CALIBRATE_CENTER "Калибровка Център"
#endif // DELTA_CALIBRATION_MENU
#endif // LANGUAGE_BG_H