Tweaks to bed leveling menus
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@ -2009,7 +2009,7 @@ void kill_screen(const char* lcd_msg) {
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#if ENABLED(LEVEL_BED_CORNERS)
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#if ENABLED(LEVEL_BED_CORNERS)
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// Move to the next corner for leveling
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// Move to the next corner for leveling
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if (axis_homed[X_AXIS] && axis_homed[Y_AXIS] && axis_homed[Z_AXIS])
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if (axis_homed[X_AXIS] && axis_homed[Y_AXIS] && axis_homed[Z_AXIS])
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MENU_ITEM(function, MSG_LEVEL_CORNERS, _lcd_level_bed_corners);
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MENU_ITEM(submenu, MSG_LEVEL_CORNERS, _lcd_level_bed_corners);
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#endif
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#endif
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#if ENABLED(EEPROM_SETTINGS)
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#if ENABLED(EEPROM_SETTINGS)
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@ -2020,7 +2020,7 @@ void kill_screen(const char* lcd_msg) {
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}
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}
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void _lcd_goto_bed_leveling() {
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void _lcd_goto_bed_leveling() {
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currentScreen = lcd_bed_leveling;
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lcd_goto_screen(lcd_bed_leveling);
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#if ENABLED(LCD_BED_LEVELING)
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#if ENABLED(LCD_BED_LEVELING)
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new_level_state = planner.leveling_active;
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new_level_state = planner.leveling_active;
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#endif
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#endif
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