Fix ECHOPAIR ambiguity
- Also patch up some warnings
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@ -754,7 +754,7 @@ void Config_PrintSettings(bool forReplay) {
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SERIAL_ECHOLNPGM("Z-Probe Offset (mm):");
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SERIAL_ECHOLNPGM("Z-Probe Offset (mm):");
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SERIAL_ECHO_START;
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SERIAL_ECHO_START;
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}
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}
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SERIAL_ECHOPAIR(" M", CUSTOM_M_CODE_SET_Z_PROBE_OFFSET);
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SERIAL_ECHOPAIR(" M", (unsigned long)CUSTOM_M_CODE_SET_Z_PROBE_OFFSET);
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SERIAL_ECHOPAIR(" Z", -zprobe_zoffset);
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SERIAL_ECHOPAIR(" Z", -zprobe_zoffset);
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#else
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#else
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if (!forReplay) {
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if (!forReplay) {
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@ -2922,7 +2922,7 @@ inline void gcode_M42() {
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do_blocking_move_to( X_probe_location, Y_probe_location, Z_start_location); // Make sure we are at the probe location
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do_blocking_move_to( X_probe_location, Y_probe_location, Z_start_location); // Make sure we are at the probe location
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if (n_legs) {
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if (n_legs) {
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double radius=0.0, theta=0.0, x_sweep, y_sweep;
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double radius=0.0, theta=0.0;
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int l;
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int l;
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int rotational_direction = (unsigned long) millis() & 0x0001; // clockwise or counter clockwise
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int rotational_direction = (unsigned long) millis() & 0x0001; // clockwise or counter clockwise
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radius = (unsigned long)millis() % (long)(X_MAX_LENGTH / 4); // limit how far out to go
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radius = (unsigned long)millis() % (long)(X_MAX_LENGTH / 4); // limit how far out to go
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@ -59,7 +59,7 @@ void vector_3::apply_rotation(matrix_3x3 matrix) {
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z = resultZ;
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z = resultZ;
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}
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}
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void vector_3::debug(char* title) {
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void vector_3::debug(const char title[]) {
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SERIAL_PROTOCOL(title);
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SERIAL_PROTOCOL(title);
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SERIAL_PROTOCOLPGM(" x: ");
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SERIAL_PROTOCOLPGM(" x: ");
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SERIAL_PROTOCOL_F(x, 6);
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SERIAL_PROTOCOL_F(x, 6);
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@ -120,7 +120,7 @@ matrix_3x3 matrix_3x3::transpose(matrix_3x3 original) {
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return new_matrix;
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return new_matrix;
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}
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}
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void matrix_3x3::debug(char* title) {
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void matrix_3x3::debug(const char title[]) {
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SERIAL_PROTOCOLLN(title);
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SERIAL_PROTOCOLLN(title);
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int count = 0;
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int count = 0;
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for(int i=0; i<3; i++) {
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for(int i=0; i<3; i++) {
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@ -37,7 +37,7 @@ struct vector_3
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float get_length();
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float get_length();
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vector_3 get_normal();
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vector_3 get_normal();
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void debug(char* title);
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void debug(const char title[]);
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void apply_rotation(matrix_3x3 matrix);
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void apply_rotation(matrix_3x3 matrix);
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};
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};
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@ -52,7 +52,7 @@ struct matrix_3x3
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void set_to_identity();
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void set_to_identity();
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void debug(char* title);
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void debug(const char title[]);
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};
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};
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