Modify debug methods to take PSTR
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@ -4921,7 +4921,7 @@ void home_all_axes() { gcode_G28(); }
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// For LINEAR and 3POINT leveling correct the current position
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if (verbose_level > 0)
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planner.bed_level_matrix.debug("\n\nBed Level Correction Matrix:");
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planner.bed_level_matrix.debug(PSTR("\n\nBed Level Correction Matrix:"));
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if (!dryrun) {
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//
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@ -8362,7 +8362,7 @@ void quickstop_stepper() {
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// V to print the matrix or mesh
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if (code_seen('V')) {
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#if ABL_PLANAR
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planner.bed_level_matrix.debug("Bed Level Correction Matrix:");
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planner.bed_level_matrix.debug(PSTR("Bed Level Correction Matrix:"));
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#elif ENABLED(AUTO_BED_LEVELING_BILINEAR)
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if (bilinear_grid_spacing[X_AXIS]) {
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print_bilinear_leveling_grid();
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@ -9547,16 +9547,16 @@ void tool_change(const uint8_t tmp_extruder, const float fr_mm_s/*=0.0*/, bool n
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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if (DEBUGGING(LEVELING)) {
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tmp_offset_vec.debug("tmp_offset_vec");
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act_offset_vec.debug("act_offset_vec");
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offset_vec.debug("offset_vec (BEFORE)");
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tmp_offset_vec.debug(PSTR("tmp_offset_vec"));
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act_offset_vec.debug(PSTR("act_offset_vec"));
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offset_vec.debug(PSTR("offset_vec (BEFORE)"));
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}
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#endif
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offset_vec.apply_rotation(planner.bed_level_matrix.transpose(planner.bed_level_matrix));
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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if (DEBUGGING(LEVELING)) offset_vec.debug("offset_vec (AFTER)");
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if (DEBUGGING(LEVELING)) offset_vec.debug(PSTR("offset_vec (AFTER)"));
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#endif
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// Adjustments to the current position
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@ -81,8 +81,8 @@ void vector_3::apply_rotation(matrix_3x3 matrix) {
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z = resultZ;
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}
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void vector_3::debug(const char title[]) {
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SERIAL_PROTOCOL(title);
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void vector_3::debug(const char * const title) {
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serialprintPGM(title);
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SERIAL_PROTOCOLPGM(" x: ");
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SERIAL_PROTOCOL_F(x, 6);
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SERIAL_PROTOCOLPGM(" y: ");
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@ -101,14 +101,14 @@ void apply_rotation_xyz(matrix_3x3 matrix, float &x, float &y, float &z) {
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}
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matrix_3x3 matrix_3x3::create_from_rows(vector_3 row_0, vector_3 row_1, vector_3 row_2) {
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//row_0.debug("row_0");
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//row_1.debug("row_1");
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//row_2.debug("row_2");
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//row_0.debug(PSTR("row_0"));
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//row_1.debug(PSTR("row_1"));
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//row_2.debug(PSTR("row_2"));
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matrix_3x3 new_matrix;
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new_matrix.matrix[0] = row_0.x; new_matrix.matrix[1] = row_0.y; new_matrix.matrix[2] = row_0.z;
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new_matrix.matrix[3] = row_1.x; new_matrix.matrix[4] = row_1.y; new_matrix.matrix[5] = row_1.z;
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new_matrix.matrix[6] = row_2.x; new_matrix.matrix[7] = row_2.y; new_matrix.matrix[8] = row_2.z;
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//new_matrix.debug("new_matrix");
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//new_matrix.debug(PSTR("new_matrix"));
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return new_matrix;
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}
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@ -123,14 +123,14 @@ matrix_3x3 matrix_3x3::create_look_at(vector_3 target) {
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vector_3 x_row = vector_3(1, 0, -target.x / target.z).get_normal();
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vector_3 y_row = vector_3::cross(z_row, x_row).get_normal();
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// x_row.debug("x_row");
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// y_row.debug("y_row");
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// z_row.debug("z_row");
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// x_row.debug(PSTR("x_row"));
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// y_row.debug(PSTR("y_row"));
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// z_row.debug(PSTR("z_row"));
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// create the matrix already correctly transposed
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matrix_3x3 rot = matrix_3x3::create_from_rows(x_row, y_row, z_row);
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// rot.debug("rot");
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// rot.debug(PSTR("rot"));
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return rot;
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}
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@ -142,8 +142,8 @@ matrix_3x3 matrix_3x3::transpose(matrix_3x3 original) {
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return new_matrix;
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}
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void matrix_3x3::debug(const char title[]) {
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SERIAL_PROTOCOLLN(title);
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void matrix_3x3::debug(const char * const title) {
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serialprintPGM(title);
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uint8_t count = 0;
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for (uint8_t i = 0; i < 3; i++) {
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for (uint8_t j = 0; j < 3; j++) {
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@ -42,6 +42,7 @@
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#define VECTOR_3_H
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#if HAS_ABL
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class matrix_3x3;
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struct vector_3 {
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@ -58,7 +59,7 @@ struct vector_3 {
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float get_length();
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vector_3 get_normal();
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void debug(const char title[]);
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void debug(const char * const title);
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void apply_rotation(matrix_3x3 matrix);
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};
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@ -72,11 +73,11 @@ struct matrix_3x3 {
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void set_to_identity();
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void debug(const char title[]);
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void debug(const char * const title);
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};
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void apply_rotation_xyz(matrix_3x3 rotationMatrix, float& x, float& y, float& z);
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#endif // HAS_ABL
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#endif // HAS_ABL
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#endif // VECTOR_3_H
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