COREYZ stepper, planner, endstop, babysteps
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@ -239,8 +239,8 @@ void Endstops::update() {
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#if ENABLED(COREXY) || ENABLED(COREXZ)
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#if ENABLED(COREXY) || ENABLED(COREXZ)
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// Head direction in -X axis for CoreXY and CoreXZ bots.
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// Head direction in -X axis for CoreXY and CoreXZ bots.
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// If Delta1 == -Delta2, the movement is only in Y or Z axis
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// If DeltaA == -DeltaB, the movement is only in Y or Z axis
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if ((stepper.current_block->steps[A_AXIS] != stepper.current_block->steps[CORE_AXIS_2]) || (stepper.motor_direction(A_AXIS) == stepper.motor_direction(CORE_AXIS_2))) {
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if ((stepper.current_block->steps[CORE_AXIS_1] != stepper.current_block->steps[CORE_AXIS_2]) || (stepper.motor_direction(CORE_AXIS_1) == stepper.motor_direction(CORE_AXIS_2))) {
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if (stepper.motor_direction(X_HEAD))
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if (stepper.motor_direction(X_HEAD))
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#else
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#else
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if (stepper.motor_direction(X_AXIS)) // stepping along -X axis (regular Cartesian bot)
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if (stepper.motor_direction(X_AXIS)) // stepping along -X axis (regular Cartesian bot)
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@ -271,10 +271,10 @@ void Endstops::update() {
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}
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}
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#endif
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#endif
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#if ENABLED(COREXY)
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#if ENABLED(COREXY) || ENABLED(COREYZ)
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// Head direction in -Y axis for CoreXY bots.
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// Head direction in -Y axis for CoreXY / CoreYZ bots.
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// If DeltaX == DeltaY, the movement is only in X axis
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// If DeltaA == DeltaB, the movement is only in X or Y axis
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if ((stepper.current_block->steps[A_AXIS] != stepper.current_block->steps[B_AXIS]) || (stepper.motor_direction(A_AXIS) != stepper.motor_direction(B_AXIS))) {
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if ((stepper.current_block->steps[CORE_AXIS_1] != stepper.current_block->steps[CORE_AXIS_2]) || (stepper.motor_direction(CORE_AXIS_1) != stepper.motor_direction(CORE_AXIS_2))) {
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if (stepper.motor_direction(Y_HEAD))
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if (stepper.motor_direction(Y_HEAD))
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#else
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#else
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if (stepper.motor_direction(Y_AXIS)) // -direction
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if (stepper.motor_direction(Y_AXIS)) // -direction
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@ -289,14 +289,14 @@ void Endstops::update() {
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UPDATE_ENDSTOP(Y, MAX);
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UPDATE_ENDSTOP(Y, MAX);
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#endif
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#endif
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}
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}
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#if ENABLED(COREXY)
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#if ENABLED(COREXY) || ENABLED(COREYZ)
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}
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}
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#endif
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#endif
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#if ENABLED(COREXZ)
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#if ENABLED(COREXZ) || ENABLED(COREYZ)
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// Head direction in -Z axis for CoreXZ bots.
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// Head direction in -Z axis for CoreXZ or CoreYZ bots.
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// If DeltaX == DeltaZ, the movement is only in X axis
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// If DeltaA == DeltaB, the movement is only in X or Y axis
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if ((stepper.current_block->steps[A_AXIS] != stepper.current_block->steps[C_AXIS]) || (stepper.motor_direction(A_AXIS) != stepper.motor_direction(C_AXIS))) {
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if ((stepper.current_block->steps[CORE_AXIS_1] != stepper.current_block->steps[CORE_AXIS_2]) || (stepper.motor_direction(CORE_AXIS_1) != stepper.motor_direction(CORE_AXIS_2))) {
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if (stepper.motor_direction(Z_HEAD))
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if (stepper.motor_direction(Z_HEAD))
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#else
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#else
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if (stepper.motor_direction(Z_AXIS))
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if (stepper.motor_direction(Z_AXIS))
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@ -543,6 +543,11 @@ void Planner::check_axes_activity() {
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block->steps[A_AXIS] = labs(dx + dz);
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block->steps[A_AXIS] = labs(dx + dz);
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block->steps[Y_AXIS] = labs(dy);
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block->steps[Y_AXIS] = labs(dy);
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block->steps[C_AXIS] = labs(dx - dz);
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block->steps[C_AXIS] = labs(dx - dz);
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#elif ENABLED(COREYZ)
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// coreyz planning
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block->steps[X_AXIS] = labs(dx);
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block->steps[B_AXIS] = labs(dy + dz);
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block->steps[C_AXIS] = labs(dy - dz);
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#else
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#else
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// default non-h-bot planning
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// default non-h-bot planning
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block->steps[X_AXIS] = labs(dx);
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block->steps[X_AXIS] = labs(dx);
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@ -581,7 +586,13 @@ void Planner::check_axes_activity() {
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if (dy < 0) SBI(db, Y_AXIS);
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if (dy < 0) SBI(db, Y_AXIS);
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if (dz < 0) SBI(db, Z_HEAD); // ...and Z
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if (dz < 0) SBI(db, Z_HEAD); // ...and Z
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if (dx + dz < 0) SBI(db, A_AXIS); // Motor A direction
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if (dx + dz < 0) SBI(db, A_AXIS); // Motor A direction
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if (dx - dz < 0) SBI(db, C_AXIS); // Motor B direction
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if (dx - dz < 0) SBI(db, C_AXIS); // Motor C direction
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#elif ENABLED(COREYZ)
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if (dx < 0) SBI(db, X_AXIS);
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if (dy < 0) SBI(db, Y_HEAD); // Save the real Extruder (head) direction in Y Axis
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if (dz < 0) SBI(db, Z_HEAD); // ...and Z
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if (dy + dz < 0) SBI(db, B_AXIS); // Motor B direction
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if (dy - dz < 0) SBI(db, C_AXIS); // Motor C direction
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#else
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#else
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if (dx < 0) SBI(db, X_AXIS);
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if (dx < 0) SBI(db, X_AXIS);
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if (dy < 0) SBI(db, Y_AXIS);
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if (dy < 0) SBI(db, Y_AXIS);
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@ -698,20 +709,27 @@ void Planner::check_axes_activity() {
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* So we need to create other 2 "AXIS", named X_HEAD and Y_HEAD, meaning the real displacement of the Head.
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* So we need to create other 2 "AXIS", named X_HEAD and Y_HEAD, meaning the real displacement of the Head.
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* Having the real displacement of the head, we can calculate the total movement length and apply the desired speed.
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* Having the real displacement of the head, we can calculate the total movement length and apply the desired speed.
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*/
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*/
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#if ENABLED(COREXY)
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#if ENABLED(COREXY) || ENABLED(COREXZ) || ENABLED(COREYZ)
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float delta_mm[6];
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float delta_mm[6];
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delta_mm[X_HEAD] = dx / axis_steps_per_unit[A_AXIS];
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#if ENABLED(COREXY)
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delta_mm[Y_HEAD] = dy / axis_steps_per_unit[B_AXIS];
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delta_mm[X_HEAD] = dx / axis_steps_per_unit[A_AXIS];
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delta_mm[Z_AXIS] = dz / axis_steps_per_unit[Z_AXIS];
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delta_mm[Y_HEAD] = dy / axis_steps_per_unit[B_AXIS];
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delta_mm[A_AXIS] = (dx + dy) / axis_steps_per_unit[A_AXIS];
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delta_mm[Z_AXIS] = dz / axis_steps_per_unit[Z_AXIS];
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delta_mm[B_AXIS] = (dx - dy) / axis_steps_per_unit[B_AXIS];
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delta_mm[A_AXIS] = (dx + dy) / axis_steps_per_unit[A_AXIS];
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#elif ENABLED(COREXZ)
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delta_mm[B_AXIS] = (dx - dy) / axis_steps_per_unit[B_AXIS];
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float delta_mm[6];
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#elif ENABLED(COREXZ)
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delta_mm[X_HEAD] = dx / axis_steps_per_unit[A_AXIS];
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delta_mm[X_HEAD] = dx / axis_steps_per_unit[A_AXIS];
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delta_mm[Y_AXIS] = dy / axis_steps_per_unit[Y_AXIS];
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delta_mm[Y_AXIS] = dy / axis_steps_per_unit[Y_AXIS];
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delta_mm[Z_HEAD] = dz / axis_steps_per_unit[C_AXIS];
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delta_mm[Z_HEAD] = dz / axis_steps_per_unit[C_AXIS];
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delta_mm[A_AXIS] = (dx + dz) / axis_steps_per_unit[A_AXIS];
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delta_mm[A_AXIS] = (dx + dz) / axis_steps_per_unit[A_AXIS];
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delta_mm[C_AXIS] = (dx - dz) / axis_steps_per_unit[C_AXIS];
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delta_mm[C_AXIS] = (dx - dz) / axis_steps_per_unit[C_AXIS];
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#elif ENABLED(COREYZ)
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delta_mm[X_AXIS] = dx / axis_steps_per_unit[A_AXIS];
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delta_mm[Y_HEAD] = dy / axis_steps_per_unit[Y_AXIS];
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delta_mm[Z_HEAD] = dz / axis_steps_per_unit[C_AXIS];
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delta_mm[B_AXIS] = (dy + dz) / axis_steps_per_unit[B_AXIS];
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delta_mm[C_AXIS] = (dy - dz) / axis_steps_per_unit[C_AXIS];
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#endif
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#else
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#else
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float delta_mm[4];
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float delta_mm[4];
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delta_mm[X_AXIS] = dx / axis_steps_per_unit[X_AXIS];
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delta_mm[X_AXIS] = dx / axis_steps_per_unit[X_AXIS];
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@ -729,6 +747,8 @@ void Planner::check_axes_activity() {
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square(delta_mm[X_HEAD]) + square(delta_mm[Y_HEAD]) + square(delta_mm[Z_AXIS])
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square(delta_mm[X_HEAD]) + square(delta_mm[Y_HEAD]) + square(delta_mm[Z_AXIS])
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#elif ENABLED(COREXZ)
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#elif ENABLED(COREXZ)
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square(delta_mm[X_HEAD]) + square(delta_mm[Y_AXIS]) + square(delta_mm[Z_HEAD])
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square(delta_mm[X_HEAD]) + square(delta_mm[Y_AXIS]) + square(delta_mm[Z_HEAD])
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#elif ENABLED(COREYZ)
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square(delta_mm[X_AXIS]) + square(delta_mm[Y_HEAD]) + square(delta_mm[Z_HEAD])
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#else
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#else
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square(delta_mm[X_AXIS]) + square(delta_mm[Y_AXIS]) + square(delta_mm[Z_AXIS])
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square(delta_mm[X_AXIS]) + square(delta_mm[Y_AXIS]) + square(delta_mm[Z_AXIS])
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#endif
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#endif
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@ -204,7 +204,7 @@ class Planner {
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* Used by G92, G28, G29, and other procedures.
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* Used by G92, G28, G29, and other procedures.
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*
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*
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* Multiplies by axis_steps_per_unit[] and does necessary conversion
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* Multiplies by axis_steps_per_unit[] and does necessary conversion
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* for COREXY / COREXZ to set the corresponding stepper positions.
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* for COREXY / COREXZ / COREYZ to set the corresponding stepper positions.
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*
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*
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* Clears previous speed values.
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* Clears previous speed values.
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*/
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*/
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@ -204,8 +204,9 @@ void Stepper::wake_up() {
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/**
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/**
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* Set the stepper direction of each axis
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* Set the stepper direction of each axis
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*
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*
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* X_AXIS=A_AXIS and Y_AXIS=B_AXIS for COREXY
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* COREXY: X_AXIS=A_AXIS and Y_AXIS=B_AXIS
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* X_AXIS=A_AXIS and Z_AXIS=C_AXIS for COREXZ
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* COREXZ: X_AXIS=A_AXIS and Z_AXIS=C_AXIS
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* COREYZ: Y_AXIS=B_AXIS and Z_AXIS=C_AXIS
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*/
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*/
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void Stepper::set_directions() {
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void Stepper::set_directions() {
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@ -649,6 +650,11 @@ void Stepper::set_position(const long& x, const long& y, const long& z, const lo
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count_position[A_AXIS] = x + z;
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count_position[A_AXIS] = x + z;
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count_position[Y_AXIS] = y;
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count_position[Y_AXIS] = y;
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count_position[C_AXIS] = x - z;
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count_position[C_AXIS] = x - z;
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#elif ENABLED(COREYZ)
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// coreyz planning
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count_position[X_AXIS] = x;
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count_position[B_AXIS] = y + z;
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count_position[C_AXIS] = y - z;
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#else
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#else
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// default non-h-bot planning
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// default non-h-bot planning
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count_position[X_AXIS] = x;
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count_position[X_AXIS] = x;
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@ -682,15 +688,16 @@ long Stepper::position(AxisEnum axis) {
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*/
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*/
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float Stepper::get_axis_position_mm(AxisEnum axis) {
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float Stepper::get_axis_position_mm(AxisEnum axis) {
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float axis_steps;
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float axis_steps;
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#if ENABLED(COREXY) | ENABLED(COREXZ)
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#if ENABLED(COREXY) || ENABLED(COREXZ) || ENABLED(COREYZ)
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if (axis == X_AXIS || axis == CORE_AXIS_2) {
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// Requesting one of the "core" axes?
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if (axis == CORE_AXIS_1 || axis == CORE_AXIS_2) {
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CRITICAL_SECTION_START;
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CRITICAL_SECTION_START;
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long pos1 = count_position[A_AXIS],
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long pos1 = count_position[CORE_AXIS_1],
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pos2 = count_position[CORE_AXIS_2];
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pos2 = count_position[CORE_AXIS_2];
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CRITICAL_SECTION_END;
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CRITICAL_SECTION_END;
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// ((a1+a2)+(a1-a2))/2 -> (a1+a2+a1-a2)/2 -> (a1+a1)/2 -> a1
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// ((a1+a2)+(a1-a2))/2 -> (a1+a2+a1-a2)/2 -> (a1+a1)/2 -> a1
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// ((a1+a2)-(a1-a2))/2 -> (a1+a2-a1+a2)/2 -> (a2+a2)/2 -> a2
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// ((a1+a2)-(a1-a2))/2 -> (a1+a2-a1+a2)/2 -> (a2+a2)/2 -> a2
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axis_steps = (pos1 + ((axis == X_AXIS) ? pos2 : -pos2)) / 2.0f;
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axis_steps = (pos1 + ((axis == CORE_AXIS_1) ? pos2 : -pos2)) / 2.0f;
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}
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}
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else
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else
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axis_steps = position(axis);
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axis_steps = position(axis);
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@ -715,20 +722,20 @@ void Stepper::quick_stop() {
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void Stepper::endstop_triggered(AxisEnum axis) {
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void Stepper::endstop_triggered(AxisEnum axis) {
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#if ENABLED(COREXY) || ENABLED(COREXZ)
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#if ENABLED(COREXY) || ENABLED(COREXZ) || ENABLED(COREYZ)
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float axis_pos = count_position[axis];
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float axis_pos = count_position[axis];
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if (axis == A_AXIS)
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if (axis == CORE_AXIS_1)
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axis_pos = (axis_pos + count_position[CORE_AXIS_2]) / 2;
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axis_pos = (axis_pos + count_position[CORE_AXIS_2]) / 2;
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else if (axis == CORE_AXIS_2)
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else if (axis == CORE_AXIS_2)
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axis_pos = (count_position[A_AXIS] - axis_pos) / 2;
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axis_pos = (count_position[CORE_AXIS_1] - axis_pos) / 2;
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endstops_trigsteps[axis] = axis_pos;
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endstops_trigsteps[axis] = axis_pos;
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#else // !COREXY && !COREXZ
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#else // !COREXY && !COREXZ && !COREYZ
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endstops_trigsteps[axis] = count_position[axis];
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endstops_trigsteps[axis] = count_position[axis];
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#endif // !COREXY && !COREXZ
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#endif // !COREXY && !COREXZ && !COREYZ
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kill_current_block();
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kill_current_block();
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}
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}
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@ -747,14 +754,14 @@ void Stepper::report_positions() {
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#endif
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#endif
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SERIAL_PROTOCOL(xpos);
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SERIAL_PROTOCOL(xpos);
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#if ENABLED(COREXY) || ENABLED(COREXZ)
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#if ENABLED(COREXY) || ENABLED(COREYZ)
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SERIAL_PROTOCOLPGM(" B:");
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SERIAL_PROTOCOLPGM(" B:");
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#else
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#else
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SERIAL_PROTOCOLPGM(" Y:");
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SERIAL_PROTOCOLPGM(" Y:");
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#endif
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#endif
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SERIAL_PROTOCOL(ypos);
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SERIAL_PROTOCOL(ypos);
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#if ENABLED(COREXZ) || ENABLED(COREXZ)
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#if ENABLED(COREXZ) || ENABLED(COREYZ)
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SERIAL_PROTOCOLPGM(" C:");
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SERIAL_PROTOCOLPGM(" C:");
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#else
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#else
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SERIAL_PROTOCOLPGM(" Z:");
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SERIAL_PROTOCOLPGM(" Z:");
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@ -306,24 +306,25 @@ class Temperature {
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#if ENABLED(BABYSTEPPING)
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#if ENABLED(BABYSTEPPING)
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FORCE_INLINE void babystep_axis(AxisEnum axis, int distance) {
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FORCE_INLINE void babystep_axis(AxisEnum axis, int distance) {
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#if ENABLED(COREXY) || ENABLED(COREXZ)
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#if ENABLED(COREXY) || ENABLED(COREXZ) || ENABLED(COREYZ)
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#if ENABLED(BABYSTEP_XY)
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#if ENABLED(BABYSTEP_XY)
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switch (axis) {
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switch (axis) {
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case X_AXIS: // X on CoreXY and CoreXZ
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case CORE_AXIS_1: // X on CoreXY and CoreXZ, Y on CoreYZ
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babystepsTodo[A_AXIS] += distance * 2;
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babystepsTodo[CORE_AXIS_1] += distance * 2;
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babystepsTodo[CORE_AXIS_2] += distance * 2;
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babystepsTodo[CORE_AXIS_2] += distance * 2;
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break;
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break;
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case CORE_AXIS_2: // Y on CoreXY, Z on CoreXZ
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case CORE_AXIS_2: // Y on CoreXY, Z on CoreXZ and CoreYZ
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babystepsTodo[A_AXIS] += distance * 2;
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babystepsTodo[CORE_AXIS_1] += distance * 2;
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babystepsTodo[CORE_AXIS_2] -= distance * 2;
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babystepsTodo[CORE_AXIS_2] -= distance * 2;
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break;
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break;
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case CORE_AXIS_3: // Z on CoreXY, Y on CoreXZ
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case CORE_AXIS_3: // Z on CoreXY, Y on CoreXZ, X on CoreYZ
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babystepsTodo[CORE_AXIS_3] += distance;
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babystepsTodo[CORE_AXIS_3] += distance;
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break;
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break;
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}
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}
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#elif ENABLED(COREXZ)
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#elif ENABLED(COREXZ) || ENABLED(COREYZ)
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babystepsTodo[A_AXIS] += distance * 2;
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// Only Z stepping needs to be handled here
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babystepsTodo[C_AXIS] -= distance * 2;
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babystepsTodo[CORE_AXIS_1] += distance * 2;
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babystepsTodo[CORE_AXIS_2] -= distance * 2;
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#else
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#else
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babystepsTodo[Z_AXIS] += distance;
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babystepsTodo[Z_AXIS] += distance;
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#endif
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#endif
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Reference in New Issue
Block a user