[1.1.x] Fix compiler error when G26 is enabled

Address #9491
This commit is contained in:
GMagician 2018-02-05 21:21:42 +01:00
parent 4d2355cc9e
commit 587e6b7c8d

View File

@ -730,14 +730,15 @@
* All angles are offset by 15 degrees to allow for a smaller table.
*/
#define A_CNT ((360 / 30) / 2)
#define _COS(A) (trig_table[((N + A_CNT * 8) % A_CNT)] * (A >= A_CNT ? -1 : 1))
#define _COS(A) (trig_table[((A + A_CNT * 8) % A_CNT)] * (A >= A_CNT ? -1 : 1))
#define _SIN(A) (-_COS((A + A_CNT / 2) % (A_CNT * 2)))
float trig_table[A_CNT];
for (uint8_t i = 0; i < A_CNT; i++)
trig_table[i] = INTERSECTION_CIRCLE_RADIUS * cos(RADIANS(i * 30 + 15));
const mesh_index_pair location;
do {
const mesh_index_pair location = g26_continue_with_closest
location = g26_continue_with_closest
? find_closest_circle_to_print(current_position[X_AXIS], current_position[Y_AXIS])
: find_closest_circle_to_print(g26_x_pos, g26_y_pos); // Find the closest Mesh Intersection to where we are now.