parent
4d2355cc9e
commit
587e6b7c8d
@ -730,14 +730,15 @@
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* All angles are offset by 15 degrees to allow for a smaller table.
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* All angles are offset by 15 degrees to allow for a smaller table.
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*/
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*/
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#define A_CNT ((360 / 30) / 2)
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#define A_CNT ((360 / 30) / 2)
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#define _COS(A) (trig_table[((N + A_CNT * 8) % A_CNT)] * (A >= A_CNT ? -1 : 1))
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#define _COS(A) (trig_table[((A + A_CNT * 8) % A_CNT)] * (A >= A_CNT ? -1 : 1))
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#define _SIN(A) (-_COS((A + A_CNT / 2) % (A_CNT * 2)))
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#define _SIN(A) (-_COS((A + A_CNT / 2) % (A_CNT * 2)))
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float trig_table[A_CNT];
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float trig_table[A_CNT];
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for (uint8_t i = 0; i < A_CNT; i++)
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for (uint8_t i = 0; i < A_CNT; i++)
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trig_table[i] = INTERSECTION_CIRCLE_RADIUS * cos(RADIANS(i * 30 + 15));
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trig_table[i] = INTERSECTION_CIRCLE_RADIUS * cos(RADIANS(i * 30 + 15));
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const mesh_index_pair location;
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do {
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do {
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const mesh_index_pair location = g26_continue_with_closest
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location = g26_continue_with_closest
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? find_closest_circle_to_print(current_position[X_AXIS], current_position[Y_AXIS])
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? find_closest_circle_to_print(current_position[X_AXIS], current_position[Y_AXIS])
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: find_closest_circle_to_print(g26_x_pos, g26_y_pos); // Find the closest Mesh Intersection to where we are now.
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: find_closest_circle_to_print(g26_x_pos, g26_y_pos); // Find the closest Mesh Intersection to where we are now.
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