Minor code and comment polishing
This commit is contained in:
parent
cc2925b705
commit
5bde7fcb28
@ -809,14 +809,10 @@ static void set_bed_level_equation_lsq(double *plane_equation_coefficients)
|
|||||||
plan_bed_level_matrix = matrix_3x3::create_look_at(planeNormal);
|
plan_bed_level_matrix = matrix_3x3::create_look_at(planeNormal);
|
||||||
//bedLevel.debug("bedLevel");
|
//bedLevel.debug("bedLevel");
|
||||||
|
|
||||||
plan_bed_level_matrix.debug("bed level before");
|
//plan_bed_level_matrix.debug("bed level before");
|
||||||
//vector_3 uncorrected_position = plan_get_position_mm();
|
//vector_3 uncorrected_position = plan_get_position_mm();
|
||||||
//uncorrected_position.debug("position before");
|
//uncorrected_position.debug("position before");
|
||||||
|
|
||||||
// and set our bed level equation to do the right thing
|
|
||||||
// plan_bed_level_matrix = matrix_3x3::create_inverse(bedLevel);
|
|
||||||
// plan_bed_level_matrix.debug("bed level after");
|
|
||||||
|
|
||||||
vector_3 corrected_position = plan_get_position();
|
vector_3 corrected_position = plan_get_position();
|
||||||
// corrected_position.debug("position after");
|
// corrected_position.debug("position after");
|
||||||
current_position[X_AXIS] = corrected_position.x;
|
current_position[X_AXIS] = corrected_position.x;
|
||||||
@ -824,7 +820,7 @@ static void set_bed_level_equation_lsq(double *plane_equation_coefficients)
|
|||||||
current_position[Z_AXIS] = corrected_position.z;
|
current_position[Z_AXIS] = corrected_position.z;
|
||||||
|
|
||||||
// but the bed at 0 so we don't go below it.
|
// but the bed at 0 so we don't go below it.
|
||||||
current_position[Z_AXIS] = -Z_PROBE_OFFSET_FROM_EXTRUDER; // in the lsq we reach here after raising the extruder due to the loop structure
|
current_position[Z_AXIS] = -Z_PROBE_OFFSET_FROM_EXTRUDER;
|
||||||
|
|
||||||
plan_set_position(current_position[X_AXIS], current_position[Y_AXIS], current_position[Z_AXIS], current_position[E_AXIS]);
|
plan_set_position(current_position[X_AXIS], current_position[Y_AXIS], current_position[Z_AXIS], current_position[E_AXIS]);
|
||||||
}
|
}
|
||||||
|
@ -129,7 +129,7 @@ void matrix_3x3::set_to_identity()
|
|||||||
|
|
||||||
matrix_3x3 matrix_3x3::create_look_at(vector_3 target)
|
matrix_3x3 matrix_3x3::create_look_at(vector_3 target)
|
||||||
{
|
{
|
||||||
vector_3 z_row = vector_3(target.x, target.y, target.z).get_normal();
|
vector_3 z_row = target.get_normal();
|
||||||
vector_3 x_row = vector_3(1, 0, -target.x/target.z).get_normal();
|
vector_3 x_row = vector_3(1, 0, -target.x/target.z).get_normal();
|
||||||
vector_3 y_row = vector_3(0, 1, -target.y/target.z).get_normal();
|
vector_3 y_row = vector_3(0, 1, -target.y/target.z).get_normal();
|
||||||
|
|
||||||
@ -139,9 +139,7 @@ matrix_3x3 matrix_3x3::create_look_at(vector_3 target)
|
|||||||
|
|
||||||
|
|
||||||
// create the matrix already correctly transposed
|
// create the matrix already correctly transposed
|
||||||
matrix_3x3 rot = matrix_3x3::create_from_rows(vector_3(x_row.x, x_row.y, x_row.z),
|
matrix_3x3 rot = matrix_3x3::create_from_rows(x_row, y_row, z_row);
|
||||||
vector_3(y_row.x, y_row.y, y_row.z),
|
|
||||||
vector_3(z_row.x, z_row.y, z_row.z));
|
|
||||||
|
|
||||||
// rot.debug("rot");
|
// rot.debug("rot");
|
||||||
return rot;
|
return rot;
|
||||||
|
Loading…
Reference in New Issue
Block a user