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@ -5578,7 +5578,7 @@ void manage_inactivity(bool ignore_stepper_queue/*=false*/) //default argument s
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#if defined(KILL_PIN) && KILL_PIN > -1
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#if defined(KILL_PIN) && KILL_PIN > -1
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static int killCount = 0; // make the inactivity button a bit less responsive
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static int killCount = 0; // make the inactivity button a bit less responsive
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const int KILL_DELAY = 10000;
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const int KILL_DELAY = 750;
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#endif
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#endif
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#if defined(FILRUNOUT_PIN) && FILRUNOUT_PIN > -1
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#if defined(FILRUNOUT_PIN) && FILRUNOUT_PIN > -1
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@ -5589,7 +5589,7 @@ void manage_inactivity(bool ignore_stepper_queue/*=false*/) //default argument s
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#if defined(HOME_PIN) && HOME_PIN > -1
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#if defined(HOME_PIN) && HOME_PIN > -1
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static int homeDebounceCount = 0; // poor man's debouncing count
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static int homeDebounceCount = 0; // poor man's debouncing count
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const int HOME_DEBOUNCE_DELAY = 10000;
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const int HOME_DEBOUNCE_DELAY = 750;
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#endif
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#endif
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