Minor planner.cpp style changes
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@ -1071,9 +1071,10 @@ void Planner::_buffer_line(const float &a, const float &b, const float &c, const
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if (WITHIN(moves_queued, 2, (BLOCK_BUFFER_SIZE) / 2 - 1)) {
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if (WITHIN(moves_queued, 2, (BLOCK_BUFFER_SIZE) / 2 - 1)) {
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if (segment_time_us < min_segment_time_us) {
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if (segment_time_us < min_segment_time_us) {
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// buffer is draining, add extra time. The amount of time added increases if the buffer is still emptied more.
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// buffer is draining, add extra time. The amount of time added increases if the buffer is still emptied more.
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inverse_mm_s = 1000000.0 / (segment_time_us + LROUND(2 * (min_segment_time_us - segment_time_us) / moves_queued));
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const uint32_t nst = segment_time_us + LROUND(2 * (min_segment_time_us - segment_time_us) / moves_queued);
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inverse_mm_s = 1000000.0 / nst;
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#if defined(XY_FREQUENCY_LIMIT) || ENABLED(ULTRA_LCD)
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#if defined(XY_FREQUENCY_LIMIT) || ENABLED(ULTRA_LCD)
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segment_time_us = LROUND(1000000.0 / inverse_mm_s);
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segment_time_us = nst;
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#endif
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#endif
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}
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}
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}
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}
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@ -1101,7 +1102,7 @@ void Planner::_buffer_line(const float &a, const float &b, const float &c, const
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filwidth_delay_dist += delta_mm[E_AXIS];
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filwidth_delay_dist += delta_mm[E_AXIS];
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// Only get new measurements on forward E movement
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// Only get new measurements on forward E movement
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if (filwidth_e_count > 0.0001) {
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if (!UNEAR_ZERO(filwidth_e_count)) {
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// Loop the delay distance counter (modulus by the mm length)
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// Loop the delay distance counter (modulus by the mm length)
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while (filwidth_delay_dist >= MMD_MM) filwidth_delay_dist -= MMD_MM;
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while (filwidth_delay_dist >= MMD_MM) filwidth_delay_dist -= MMD_MM;
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@ -1304,18 +1305,18 @@ void Planner::_buffer_line(const float &a, const float &b, const float &c, const
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}
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}
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}
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}
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if (moves_queued > 1 && previous_nominal_speed > 0.0001) {
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if (moves_queued > 1 && !UNEAR_ZERO(previous_nominal_speed)) {
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// Estimate a maximum velocity allowed at a joint of two successive segments.
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// Estimate a maximum velocity allowed at a joint of two successive segments.
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// If this maximum velocity allowed is lower than the minimum of the entry / exit safe velocities,
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// If this maximum velocity allowed is lower than the minimum of the entry / exit safe velocities,
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// then the machine is not coasting anymore and the safe entry / exit velocities shall be used.
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// then the machine is not coasting anymore and the safe entry / exit velocities shall be used.
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// The junction velocity will be shared between successive segments. Limit the junction velocity to their minimum.
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// The junction velocity will be shared between successive segments. Limit the junction velocity to their minimum.
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bool prev_speed_larger = previous_nominal_speed > block->nominal_speed;
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const bool prev_speed_larger = previous_nominal_speed > block->nominal_speed;
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float smaller_speed_factor = prev_speed_larger ? (block->nominal_speed / previous_nominal_speed) : (previous_nominal_speed / block->nominal_speed);
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float smaller_speed_factor = prev_speed_larger ? (block->nominal_speed / previous_nominal_speed) : (previous_nominal_speed / block->nominal_speed);
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// Pick the smaller of the nominal speeds. Higher speed shall not be achieved at the junction during coasting.
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// Pick the smaller of the nominal speeds. Higher speed shall not be achieved at the junction during coasting.
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vmax_junction = prev_speed_larger ? block->nominal_speed : previous_nominal_speed;
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vmax_junction = prev_speed_larger ? block->nominal_speed : previous_nominal_speed;
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// Factor to multiply the previous / current nominal velocities to get componentwise limited velocities.
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// Factor to multiply the previous / current nominal velocities to get componentwise limited velocities.
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float v_factor = 1.f;
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float v_factor = 1;
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limited = 0;
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limited = 0;
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// Now limit the jerk in all axes.
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// Now limit the jerk in all axes.
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LOOP_XYZE(axis) {
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LOOP_XYZE(axis) {
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@ -1330,9 +1331,9 @@ void Planner::_buffer_line(const float &a, const float &b, const float &c, const
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// Calculate jerk depending on whether the axis is coasting in the same direction or reversing.
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// Calculate jerk depending on whether the axis is coasting in the same direction or reversing.
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const float jerk = (v_exit > v_entry)
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const float jerk = (v_exit > v_entry)
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? // coasting axis reversal
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? // coasting axis reversal
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( (v_entry > 0.f || v_exit < 0.f) ? (v_exit - v_entry) : max(v_exit, -v_entry) )
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( (v_entry > 0 || v_exit < 0) ? (v_exit - v_entry) : max(v_exit, -v_entry) )
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: // v_exit <= v_entry coasting axis reversal
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: // v_exit <= v_entry coasting axis reversal
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( (v_entry < 0.f || v_exit > 0.f) ? (v_entry - v_exit) : max(-v_exit, v_entry) );
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( (v_entry < 0 || v_exit > 0) ? (v_entry - v_exit) : max(-v_exit, v_entry) );
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if (jerk > max_jerk[axis]) {
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if (jerk > max_jerk[axis]) {
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v_factor *= max_jerk[axis] / jerk;
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v_factor *= max_jerk[axis] / jerk;
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