diff --git a/Marlin/Configuration.h b/Marlin/Configuration.h index fff9e7a70..3b164a4f6 100644 --- a/Marlin/Configuration.h +++ b/Marlin/Configuration.h @@ -786,28 +786,28 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l // #define LCD_LANGUAGE en -/** - * LCD Character Set - * - * Note: This option is NOT applicable to Graphical Displays. - * - * All character-based LCD's provide ASCII plus one of these - * language extensions: - * - * - JAPANESE ... the most common - * - WESTERN ... with more accented characters - * - CYRILLIC ... for the Russian language - * - * To determine the language extension installed on your controller: - * - * - Compile and upload with LCD_LANGUAGE set to 'test' - * - Click the controller to view the LCD menu - * - The LCD will display Japanese, Western, or Cyrillic text - * - * See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language - * - * :['JAPANESE','WESTERN','CYRILLIC'] - */ +// +// LCD Character Set +// +// Note: This option is NOT applicable to Graphical Displays. +// +// All character-based LCD's provide ASCII plus one of these +// language extensions: +// +// - JAPANESE ... the most common +// - WESTERN ... with more accented characters +// - CYRILLIC ... for the Russian language +// +// To determine the language extension installed on your controller: +// +// - Compile and upload with LCD_LANGUAGE set to 'test' +// - Click the controller to view the LCD menu +// - The LCD will display Japanese, Western, or Cyrillic text +// +// See https://github.com/MarlinFirmware/Marlin/wiki/LCD-Language +// +// :['JAPANESE','WESTERN','CYRILLIC'] +// #define DISPLAY_CHARSET_HD44780 JAPANESE //