Change diameter code to 'D'
For some reason that I can’t figure out, the decimal is dropped when using ’S’ for the code. Also some minor code improvements to M200.
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@ -130,7 +130,7 @@
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// M150 - Set BlinkM Colour Output R: Red<0-255> U(!): Green<0-255> B: Blue<0-255> over i2c, G for green does not work.
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// M150 - Set BlinkM Colour Output R: Red<0-255> U(!): Green<0-255> B: Blue<0-255> over i2c, G for green does not work.
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// M190 - Sxxx Wait for bed current temp to reach target temp. Waits only when heating
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// M190 - Sxxx Wait for bed current temp to reach target temp. Waits only when heating
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// Rxxx Wait for bed current temp to reach target temp. Waits when heating and cooling
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// Rxxx Wait for bed current temp to reach target temp. Waits when heating and cooling
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// M200 - Set filament diameter
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// M200 D<millimeters>- set filament diameter and set E axis units to cubic millimeters (use S0 to set back to millimeters).
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// M201 - Set max acceleration in units/s^2 for print moves (M201 X1000 Y1000)
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// M201 - Set max acceleration in units/s^2 for print moves (M201 X1000 Y1000)
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// M202 - Set max acceleration in units/s^2 for travel moves (M202 X1000 Y1000) Unused in Marlin!!
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// M202 - Set max acceleration in units/s^2 for travel moves (M202 X1000 Y1000) Unused in Marlin!!
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// M203 - Set maximum feedrate that your machine can sustain (M203 X200 Y200 Z300 E10000) in mm/sec
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// M203 - Set maximum feedrate that your machine can sustain (M203 X200 Y200 Z300 E10000) in mm/sec
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@ -2198,11 +2198,12 @@ void process_commands()
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}
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}
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break;
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break;
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#endif //BLINKM
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#endif //BLINKM
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case 200: // M200 S<millimeters> set filament diameter and set E axis units to cubic millimeters (use S0 to set back to millimeters).
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case 200: // M200 D<millimeters> set filament diameter and set E axis units to cubic millimeters (use S0 to set back to millimeters).
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{
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{
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float area;
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float area = .0;
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if(code_seen('S')) {
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float radius = .0;
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float radius = code_value() / 2;
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if(code_seen('D')) {
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radius = (float)code_value() * .5;
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if(radius == 0) {
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if(radius == 0) {
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area = 1;
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area = 1;
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} else {
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} else {
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