Fix initial safe_speed in jerk code (#11396)

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Scott Lahteine 2018-07-30 22:49:20 -05:00 committed by GitHub
parent 33c37d587d
commit c4f4c255b4
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@ -2279,27 +2279,27 @@ bool Planner::_populate_block(block_t * const block, bool split_move,
/**
* Adapted from Průša MKS firmware
* https://github.com/prusa3d/Prusa-Firmware
*
* Start with a safe speed (from which the machine may halt to stop immediately).
*/
const float nominal_speed = SQRT(block->nominal_speed_sqr);
// Exit speed limited by a jerk to full halt of a previous last segment
static float previous_safe_speed;
const float nominal_speed = SQRT(block->nominal_speed_sqr);
// Start with a safe speed (from which the machine may halt to stop immediately).
float safe_speed = nominal_speed;
uint8_t limited = 0;
LOOP_XYZE(i) {
const float jerk = ABS(current_speed[i]), maxj = max_jerk[i];
if (jerk > maxj) {
if (limited) {
const float mjerk = maxj * nominal_speed;
if (jerk * safe_speed > mjerk) safe_speed = mjerk / jerk;
const float jerk = ABS(current_speed[i]), // cs : Starting from zero, change in speed for this axis
maxj = max_jerk[i]; // mj : The max jerk setting for this axis
if (jerk > maxj) { // cs > mj : New current speed too fast?
if (limited) { // limited already?
const float mjerk = nominal_speed * maxj; // ns*mj
if (jerk * safe_speed > mjerk) safe_speed = mjerk / jerk; // ns*mj/cs
}
else {
++limited;
safe_speed = maxj;
safe_speed *= maxj / jerk; // Initial limit: ns*mj/cs
++limited; // Initially limited
}
}
}