Implement BABYSTEPPING for COREXY and COREXZ
This commit is contained in:
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7d25c107a8
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@ -268,6 +268,17 @@
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#define Y_MAX_LENGTH (Y_MAX_POS - (Y_MIN_POS))
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#define Y_MAX_LENGTH (Y_MAX_POS - (Y_MIN_POS))
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#define Z_MAX_LENGTH (Z_MAX_POS - (Z_MIN_POS))
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#define Z_MAX_LENGTH (Z_MAX_POS - (Z_MIN_POS))
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/**
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* CoreXY and CoreXZ
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*/
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#if ENABLED(COREXY)
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#define CORE_AXIS_2 B_AXIS
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#define CORE_AXIS_3 Z_AXIS
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#elif ENABLED(COREXZ)
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#define CORE_AXIS_2 C_AXIS
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#define CORE_AXIS_3 Y_AXIS
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#endif
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/**
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/**
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* SCARA
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* SCARA
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*/
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*/
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@ -370,7 +370,7 @@
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//#define BABYSTEPPING
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//#define BABYSTEPPING
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#if ENABLED(BABYSTEPPING)
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#if ENABLED(BABYSTEPPING)
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#define BABYSTEP_XY //not only z, but also XY in the menu. more clutter, more functions
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#define BABYSTEP_XY //not only z, but also XY in the menu. more clutter, more functions
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//not implemented for CoreXY and deltabots!
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//not implemented for deltabots!
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#define BABYSTEP_INVERT_Z false //true for inverse movements in Z
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#define BABYSTEP_INVERT_Z false //true for inverse movements in Z
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#define BABYSTEP_MULTIPLICATOR 1 //faster movements
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#define BABYSTEP_MULTIPLICATOR 1 //faster movements
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#endif
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#endif
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@ -32,9 +32,6 @@
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* Babystepping
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* Babystepping
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*/
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*/
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#if ENABLED(BABYSTEPPING)
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#if ENABLED(BABYSTEPPING)
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#if ENABLED(COREXY) && ENABLED(BABYSTEP_XY)
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#error BABYSTEPPING only implemented for Z axis on CoreXY.
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#endif
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#if ENABLED(SCARA)
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#if ENABLED(SCARA)
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#error BABYSTEPPING is not implemented for SCARA yet.
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#error BABYSTEPPING is not implemented for SCARA yet.
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#endif
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#endif
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@ -370,7 +370,7 @@
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//#define BABYSTEPPING
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//#define BABYSTEPPING
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#if ENABLED(BABYSTEPPING)
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#if ENABLED(BABYSTEPPING)
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#define BABYSTEP_XY //not only z, but also XY in the menu. more clutter, more functions
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#define BABYSTEP_XY //not only z, but also XY in the menu. more clutter, more functions
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//not implemented for CoreXY and deltabots!
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//not implemented for deltabots!
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#define BABYSTEP_INVERT_Z false //true for inverse movements in Z
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#define BABYSTEP_INVERT_Z false //true for inverse movements in Z
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#define BABYSTEP_MULTIPLICATOR 1 //faster movements
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#define BABYSTEP_MULTIPLICATOR 1 //faster movements
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#endif
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#endif
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@ -370,7 +370,7 @@
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//#define BABYSTEPPING
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//#define BABYSTEPPING
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#if ENABLED(BABYSTEPPING)
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#if ENABLED(BABYSTEPPING)
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#define BABYSTEP_XY //not only z, but also XY in the menu. more clutter, more functions
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#define BABYSTEP_XY //not only z, but also XY in the menu. more clutter, more functions
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//not implemented for CoreXY and deltabots!
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//not implemented for deltabots!
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#define BABYSTEP_INVERT_Z false //true for inverse movements in Z
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#define BABYSTEP_INVERT_Z false //true for inverse movements in Z
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#define BABYSTEP_MULTIPLICATOR 1 //faster movements
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#define BABYSTEP_MULTIPLICATOR 1 //faster movements
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#endif
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#endif
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@ -370,7 +370,7 @@
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//#define BABYSTEPPING
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//#define BABYSTEPPING
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#if ENABLED(BABYSTEPPING)
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#if ENABLED(BABYSTEPPING)
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#define BABYSTEP_XY //not only z, but also XY in the menu. more clutter, more functions
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#define BABYSTEP_XY //not only z, but also XY in the menu. more clutter, more functions
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//not implemented for CoreXY and deltabots!
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//not implemented for deltabots!
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#define BABYSTEP_INVERT_Z false //true for inverse movements in Z
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#define BABYSTEP_INVERT_Z false //true for inverse movements in Z
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#define BABYSTEP_MULTIPLICATOR 1 //faster movements
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#define BABYSTEP_MULTIPLICATOR 1 //faster movements
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#endif
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#endif
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@ -375,7 +375,7 @@
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#define BABYSTEPPING
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#define BABYSTEPPING
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#if ENABLED(BABYSTEPPING)
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#if ENABLED(BABYSTEPPING)
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#define BABYSTEP_XY //not only z, but also XY in the menu. more clutter, more functions
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#define BABYSTEP_XY //not only z, but also XY in the menu. more clutter, more functions
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//not implemented for CoreXY and deltabots!
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//not implemented for deltabots!
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#define BABYSTEP_INVERT_Z false //true for inverse movements in Z
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#define BABYSTEP_INVERT_Z false //true for inverse movements in Z
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#define BABYSTEP_MULTIPLICATOR 1 //faster movements
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#define BABYSTEP_MULTIPLICATOR 1 //faster movements
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#endif
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#endif
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@ -370,7 +370,7 @@
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//#define BABYSTEPPING
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//#define BABYSTEPPING
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#if ENABLED(BABYSTEPPING)
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#if ENABLED(BABYSTEPPING)
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#define BABYSTEP_XY //not only z, but also XY in the menu. more clutter, more functions
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#define BABYSTEP_XY //not only z, but also XY in the menu. more clutter, more functions
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//not implemented for CoreXY and deltabots!
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//not implemented for deltabots!
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#define BABYSTEP_INVERT_Z false //true for inverse movements in Z
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#define BABYSTEP_INVERT_Z false //true for inverse movements in Z
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#define BABYSTEP_MULTIPLICATOR 1 //faster movements
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#define BABYSTEP_MULTIPLICATOR 1 //faster movements
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#endif
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#endif
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@ -370,7 +370,7 @@
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//#define BABYSTEPPING
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//#define BABYSTEPPING
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#if ENABLED(BABYSTEPPING)
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#if ENABLED(BABYSTEPPING)
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#define BABYSTEP_XY //not only z, but also XY in the menu. more clutter, more functions
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#define BABYSTEP_XY //not only z, but also XY in the menu. more clutter, more functions
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//not implemented for CoreXY and deltabots!
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//not implemented for deltabots!
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#define BABYSTEP_INVERT_Z false //true for inverse movements in Z
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#define BABYSTEP_INVERT_Z false //true for inverse movements in Z
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#define BABYSTEP_MULTIPLICATOR 1 //faster movements
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#define BABYSTEP_MULTIPLICATOR 1 //faster movements
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#endif
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#endif
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@ -378,7 +378,7 @@
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//#define BABYSTEPPING
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//#define BABYSTEPPING
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#if ENABLED(BABYSTEPPING)
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#if ENABLED(BABYSTEPPING)
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#define BABYSTEP_XY //not only z, but also XY in the menu. more clutter, more functions
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#define BABYSTEP_XY //not only z, but also XY in the menu. more clutter, more functions
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//not implemented for CoreXY and deltabots!
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//not implemented for deltabots!
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#define BABYSTEP_INVERT_Z false //true for inverse movements in Z
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#define BABYSTEP_INVERT_Z false //true for inverse movements in Z
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#define BABYSTEP_MULTIPLICATOR 1 //faster movements
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#define BABYSTEP_MULTIPLICATOR 1 //faster movements
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#endif
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#endif
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@ -370,7 +370,7 @@
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//#define BABYSTEPPING
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//#define BABYSTEPPING
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#if ENABLED(BABYSTEPPING)
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#if ENABLED(BABYSTEPPING)
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#define BABYSTEP_XY //not only z, but also XY in the menu. more clutter, more functions
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#define BABYSTEP_XY //not only z, but also XY in the menu. more clutter, more functions
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//not implemented for CoreXY and deltabots!
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//not implemented for deltabots!
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#define BABYSTEP_INVERT_Z false //true for inverse movements in Z
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#define BABYSTEP_INVERT_Z false //true for inverse movements in Z
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#define BABYSTEP_MULTIPLICATOR 1 //faster movements
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#define BABYSTEP_MULTIPLICATOR 1 //faster movements
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#endif
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#endif
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@ -372,7 +372,7 @@
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//#define BABYSTEPPING
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//#define BABYSTEPPING
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#if ENABLED(BABYSTEPPING)
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#if ENABLED(BABYSTEPPING)
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#define BABYSTEP_XY //not only z, but also XY in the menu. more clutter, more functions
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#define BABYSTEP_XY //not only z, but also XY in the menu. more clutter, more functions
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//not implemented for CoreXY and deltabots!
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//not implemented for deltabots!
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#define BABYSTEP_INVERT_Z false //true for inverse movements in Z
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#define BABYSTEP_INVERT_Z false //true for inverse movements in Z
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#define BABYSTEP_MULTIPLICATOR 1 //faster movements
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#define BABYSTEP_MULTIPLICATOR 1 //faster movements
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#endif
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#endif
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@ -372,7 +372,7 @@
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//#define BABYSTEPPING
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//#define BABYSTEPPING
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#if ENABLED(BABYSTEPPING)
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#if ENABLED(BABYSTEPPING)
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#define BABYSTEP_XY //not only z, but also XY in the menu. more clutter, more functions
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#define BABYSTEP_XY //not only z, but also XY in the menu. more clutter, more functions
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//not implemented for CoreXY and deltabots!
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//not implemented for deltabots!
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#define BABYSTEP_INVERT_Z false //true for inverse movements in Z
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#define BABYSTEP_INVERT_Z false //true for inverse movements in Z
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#define BABYSTEP_MULTIPLICATOR 1 //faster movements
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#define BABYSTEP_MULTIPLICATOR 1 //faster movements
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#endif
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#endif
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@ -371,7 +371,7 @@
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//#define BABYSTEPPING
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//#define BABYSTEPPING
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#if ENABLED(BABYSTEPPING)
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#if ENABLED(BABYSTEPPING)
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#define BABYSTEP_XY //not only z, but also XY in the menu. more clutter, more functions
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#define BABYSTEP_XY //not only z, but also XY in the menu. more clutter, more functions
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//not implemented for CoreXY and deltabots!
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//not implemented for deltabots!
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#define BABYSTEP_INVERT_Z false //true for inverse movements in Z
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#define BABYSTEP_INVERT_Z false //true for inverse movements in Z
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#define BABYSTEP_MULTIPLICATOR 1 //faster movements
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#define BABYSTEP_MULTIPLICATOR 1 //faster movements
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#endif
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#endif
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@ -375,7 +375,7 @@
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//#define BABYSTEPPING
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//#define BABYSTEPPING
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#if ENABLED(BABYSTEPPING)
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#if ENABLED(BABYSTEPPING)
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#define BABYSTEP_XY //not only z, but also XY in the menu. more clutter, more functions
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#define BABYSTEP_XY //not only z, but also XY in the menu. more clutter, more functions
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//not implemented for CoreXY and deltabots!
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//not implemented for deltabots!
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#define BABYSTEP_INVERT_Z false //true for inverse movements in Z
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#define BABYSTEP_INVERT_Z false //true for inverse movements in Z
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#define BABYSTEP_MULTIPLICATOR 1 //faster movements
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#define BABYSTEP_MULTIPLICATOR 1 //faster movements
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#endif
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#endif
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@ -370,7 +370,7 @@
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//#define BABYSTEPPING
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//#define BABYSTEPPING
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#if ENABLED(BABYSTEPPING)
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#if ENABLED(BABYSTEPPING)
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#define BABYSTEP_XY //not only z, but also XY in the menu. more clutter, more functions
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#define BABYSTEP_XY //not only z, but also XY in the menu. more clutter, more functions
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//not implemented for CoreXY and deltabots!
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//not implemented for deltabots!
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#define BABYSTEP_INVERT_Z false //true for inverse movements in Z
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#define BABYSTEP_INVERT_Z false //true for inverse movements in Z
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#define BABYSTEP_MULTIPLICATOR 1 //faster movements
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#define BABYSTEP_MULTIPLICATOR 1 //faster movements
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#endif
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#endif
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@ -370,7 +370,7 @@
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//#define BABYSTEPPING
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//#define BABYSTEPPING
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#if ENABLED(BABYSTEPPING)
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#if ENABLED(BABYSTEPPING)
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#define BABYSTEP_XY //not only z, but also XY in the menu. more clutter, more functions
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#define BABYSTEP_XY //not only z, but also XY in the menu. more clutter, more functions
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//not implemented for CoreXY and deltabots!
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//not implemented for deltabots!
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#define BABYSTEP_INVERT_Z false //true for inverse movements in Z
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#define BABYSTEP_INVERT_Z false //true for inverse movements in Z
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#define BABYSTEP_MULTIPLICATOR 1 //faster movements
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#define BABYSTEP_MULTIPLICATOR 1 //faster movements
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#endif
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#endif
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@ -370,7 +370,7 @@
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//#define BABYSTEPPING
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//#define BABYSTEPPING
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#if ENABLED(BABYSTEPPING)
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#if ENABLED(BABYSTEPPING)
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#define BABYSTEP_XY //not only z, but also XY in the menu. more clutter, more functions
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#define BABYSTEP_XY //not only z, but also XY in the menu. more clutter, more functions
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//not implemented for CoreXY and deltabots!
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//not implemented for deltabots!
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#define BABYSTEP_INVERT_Z false //true for inverse movements in Z
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#define BABYSTEP_INVERT_Z false //true for inverse movements in Z
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#define BABYSTEP_MULTIPLICATOR 1 //faster movements
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#define BABYSTEP_MULTIPLICATOR 1 //faster movements
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#endif
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#endif
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}
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}
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}
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}
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#if ENABLED(COREXY)
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#define CORE_AXIS_2 B_AXIS
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#elif ENABLED(COREXZ)
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#define CORE_AXIS_2 C_AXIS
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#endif
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void enable_endstops(bool check) { check_endstops = check; }
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void enable_endstops(bool check) { check_endstops = check; }
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// Check endstops - Called from ISR!
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// Check endstops - Called from ISR!
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lcd_return_to_status();
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lcd_return_to_status();
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}
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}
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#if ENABLED(BABYSTEPPING)
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#if ENABLED(BABYSTEPPING)
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static void _lcd_babystep(int axis, const char* msg) {
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static void _lcd_babystep(const int axis, const char* msg) {
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ENCODER_DIRECTION_NORMAL();
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ENCODER_DIRECTION_NORMAL();
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if (encoderPosition != 0) {
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if (encoderPosition != 0) {
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babystepsTodo[axis] += (BABYSTEP_MULTIPLICATOR) * (int)encoderPosition;
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encoderPosition = 0;
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encoderPosition = 0;
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lcdDrawUpdate = 1;
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lcdDrawUpdate = 1;
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int distance = (int)encoderPosition * BABYSTEP_MULTIPLICATOR;
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#if ENABLED(COREXY) || ENABLED(COREXZ)
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#if ENABLED(BABYSTEP_XY)
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switch(axis) {
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case X_AXIS: // X on CoreXY and CoreXZ
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babystepsTodo[A_AXIS] += distance * 2;
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babystepsTodo[CORE_AXIS_2] += distance * 2;
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break;
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case CORE_AXIS_2: // Y on CoreXY, Z on CoreXZ
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babystepsTodo[A_AXIS] += distance * 2;
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babystepsTodo[CORE_AXIS_2] -= distance * 2;
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break;
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case CORE_AXIS_3: // Z on CoreXY, Y on CoreXZ
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babystepsTodo[CORE_AXIS_3] += distance;
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break;
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}
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#elif ENABLED(COREXZ)
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babystepsTodo[A_AXIS] += distance * 2;
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babystepsTodo[C_AXIS] -= distance * 2;
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#else
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babystepsTodo[Z_AXIS] += distance;
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#endif
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#else
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babystepsTodo[axis] += distance;
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#endif
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}
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}
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if (lcdDrawUpdate) lcd_implementation_drawedit(msg, (char*)"");
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if (lcdDrawUpdate) lcd_implementation_drawedit(msg, (char*)"");
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if (LCD_CLICKED) lcd_goto_previous_menu();
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if (LCD_CLICKED) lcd_goto_previous_menu();
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}
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}
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#if ENABLED(BABYSTEP_XY)
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static void lcd_babystep_x() { _lcd_babystep(X_AXIS, PSTR(MSG_BABYSTEPPING_X)); }
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static void lcd_babystep_x() { _lcd_babystep(X_AXIS, PSTR(MSG_BABYSTEPPING_X)); }
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static void lcd_babystep_y() { _lcd_babystep(Y_AXIS, PSTR(MSG_BABYSTEPPING_Y)); }
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static void lcd_babystep_y() { _lcd_babystep(Y_AXIS, PSTR(MSG_BABYSTEPPING_Y)); }
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#endif
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static void lcd_babystep_z() { _lcd_babystep(Z_AXIS, PSTR(MSG_BABYSTEPPING_Z)); }
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static void lcd_babystep_z() { _lcd_babystep(Z_AXIS, PSTR(MSG_BABYSTEPPING_Z)); }
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#endif //BABYSTEPPING
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#endif //BABYSTEPPING
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