Firmware2/Marlin/src/lcd/menu/menu_cancelobject.cpp

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/**
* Marlin 3D Printer Firmware
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* Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
//
// Cancel Object Menu
//
#include "../../inc/MarlinConfigPre.h"
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#if BOTH(HAS_LCD_MENU, CANCEL_OBJECTS)
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#include "menu_item.h"
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#include "menu_addon.h"
#include "../../feature/cancel_object.h"
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static void lcd_cancel_object_confirm() {
const int8_t v = MenuItemBase::itemIndex;
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const char item_num[] = {
' ',
char((v > 9) ? '0' + (v / 10) : ' '),
char('0' + (v % 10)),
'\0'
};
MenuItem_confirm::confirm_screen(
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[]{
cancelable.cancel_object(MenuItemBase::itemIndex);
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ui.completion_feedback();
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ui.goto_previous_screen();
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},
ui.goto_previous_screen,
GET_TEXT(MSG_CANCEL_OBJECT), item_num, PSTR("?")
);
}
void menu_cancelobject() {
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const int8_t ao = cancelable.active_object;
START_MENU();
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BACK_ITEM(MSG_MAIN);
// Draw cancelable items in a loop
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for (int8_t i = -1; i < cancelable.object_count; i++) {
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if (i == ao) continue; // Active is drawn on -1 index
const int8_t j = i < 0 ? ao : i; // Active or index item
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if (!cancelable.is_canceled(j)) { // Not canceled already?
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SUBMENU_N(j, MSG_CANCEL_OBJECT_N, lcd_cancel_object_confirm); // Offer the option.
if (i < 0) SKIP_ITEM(); // Extra line after active
}
}
END_MENU();
}
#endif // HAS_LCD_MENU && CANCEL_OBJECTS