Firmware2/Marlin/src/lcd/menu/game/brickout.h

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/**
* Marlin 3D Printer Firmware
2020-02-03 15:00:57 +01:00
* Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#pragma once
#include "types.h"
#define BRICK_ROWS 4
#define BRICK_COLS 16
typedef struct {
uint8_t balls_left, brick_count;
uint16_t bricks[BRICK_ROWS];
int8_t paddle_x, hit_dir;
fixed_t ballx, bally, ballh, ballv;
} brickout_data_t;
class BrickoutGame : MarlinGame { public: static void enter_game(), game_screen(); };
extern BrickoutGame brickout;