Firmware2/Marlin/src/lcd/menu/menu_temperature.cpp

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/**
* Marlin 3D Printer Firmware
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* Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
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*
* Based on Sprinter and grbl.
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* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
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*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
*/
//
// Temperature Menu
//
#include "../../inc/MarlinConfig.h"
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#if HAS_LCD_MENU && HAS_TEMPERATURE
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#include "menu_item.h"
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#include "../../module/temperature.h"
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#if HAS_FAN || ENABLED(SINGLENOZZLE)
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#include "../../module/motion.h"
#endif
#if HAS_COOLER
#include "../../feature/cooler.h"
#endif
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#if ENABLED(SINGLENOZZLE_STANDBY_TEMP)
#include "../../module/tool_change.h"
#endif
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//
// "Temperature" submenu items
//
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void Temperature::lcd_preheat(const uint8_t e, const int8_t indh, const int8_t indb) {
UNUSED(e); UNUSED(indh); UNUSED(indb);
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#if HAS_HOTEND
if (indh >= 0 && ui.material_preset[indh].hotend_temp > 0)
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setTargetHotend(_MIN(thermalManager.hotend_max_target(e), ui.material_preset[indh].hotend_temp), e);
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#endif
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#if HAS_HEATED_BED
if (indb >= 0 && ui.material_preset[indb].bed_temp > 0) setTargetBed(ui.material_preset[indb].bed_temp);
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#endif
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#if HAS_FAN
if (indh >= 0)
set_fan_speed(active_extruder < (FAN_COUNT) ? active_extruder : 0, ui.material_preset[indh].fan_speed);
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#endif
ui.return_to_status();
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}
#if PREHEAT_COUNT
#if HAS_TEMP_HOTEND
inline void _preheat_end(const uint8_t m, const uint8_t e) { thermalManager.lcd_preheat(e, m, -1); }
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void do_preheat_end_m() { _preheat_end(editable.int8, 0); }
#endif
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#if HAS_HEATED_BED
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inline void _preheat_bed(const uint8_t m) { thermalManager.lcd_preheat(0, -1, m); }
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#endif
#if HAS_COOLER
inline void _precool_laser(const uint8_t m, const uint8_t e) { thermalManager.lcd_preheat(e, m, -1); }
void do_precool_laser_m() { _precool_laser(editable.int8, thermalManager.temp_cooler.target); }
#endif
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#if HAS_TEMP_HOTEND && HAS_HEATED_BED
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inline void _preheat_both(const uint8_t m, const uint8_t e) { thermalManager.lcd_preheat(e, m, m); }
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// Indexed "Preheat ABC" and "Heat Bed" items
#define PREHEAT_ITEMS(M,E) do{ \
ACTION_ITEM_N_S(E, ui.get_preheat_label(M), MSG_PREHEAT_M_H, []{ _preheat_both(M, MenuItemBase::itemIndex); }); \
ACTION_ITEM_N_S(E, ui.get_preheat_label(M), MSG_PREHEAT_M_END_E, []{ _preheat_end(M, MenuItemBase::itemIndex); }); \
}while(0)
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#elif HAS_MULTI_HOTEND
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// No heated bed, so just indexed "Preheat ABC" items
#define PREHEAT_ITEMS(M,E) ACTION_ITEM_N_S(E, ui.get_preheat_label(M), MSG_PREHEAT_M_H, []{ _preheat_end(M, MenuItemBase::itemIndex); })
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#endif
#if HAS_MULTI_HOTEND || HAS_HEATED_BED
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// Set editable.int8 to the Material index before entering this menu
// because MenuItemBase::itemIndex will be re-used by PREHEAT_ITEMS
void menu_preheat_m() {
const uint8_t m = editable.int8; // Don't re-use 'editable' in this menu
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START_MENU();
BACK_ITEM(MSG_TEMPERATURE);
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#if HOTENDS == 1
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#if HAS_HEATED_BED
ACTION_ITEM_S(ui.get_preheat_label(m), MSG_PREHEAT_M, []{ _preheat_both(editable.int8, 0); });
ACTION_ITEM_S(ui.get_preheat_label(m), MSG_PREHEAT_M_END, do_preheat_end_m);
#else
ACTION_ITEM_S(ui.get_preheat_label(m), MSG_PREHEAT_M, do_preheat_end_m);
#endif
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#elif HAS_MULTI_HOTEND
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HOTEND_LOOP() PREHEAT_ITEMS(editable.int8, e);
ACTION_ITEM_S(ui.get_preheat_label(m), MSG_PREHEAT_M_ALL, []() {
HOTEND_LOOP() thermalManager.setTargetHotend(ui.material_preset[editable.int8].hotend_temp, e);
TERN(HAS_HEATED_BED, _preheat_bed(editable.int8), ui.return_to_status());
});
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#endif
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#if HAS_HEATED_BED
ACTION_ITEM_S(ui.get_preheat_label(m), MSG_PREHEAT_M_BEDONLY, []{ _preheat_bed(editable.int8); });
#endif
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END_MENU();
}
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#endif // HAS_MULTI_HOTEND || HAS_HEATED_BED
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#endif // PREHEAT_COUNT
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#if HAS_TEMP_HOTEND || HAS_HEATED_BED
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void lcd_cooldown() {
thermalManager.zero_fan_speeds();
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thermalManager.disable_all_heaters();
ui.return_to_status();
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}
#endif // HAS_TEMP_HOTEND || HAS_HEATED_BED
void menu_temperature() {
#if HAS_TEMP_HOTEND || HAS_HEATED_BED
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bool has_heat = false;
#if HAS_TEMP_HOTEND
HOTEND_LOOP() if (thermalManager.temp_hotend[HOTEND_INDEX].target) { has_heat = true; break; }
#endif
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#endif
#if HAS_COOLER
if (thermalManager.temp_cooler.target == 0) thermalManager.temp_cooler.target = COOLER_DEFAULT_TEMP;
#endif
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START_MENU();
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BACK_ITEM(MSG_MAIN);
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//
// Nozzle:
// Nozzle [1-5]:
//
#if HOTENDS == 1
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EDIT_ITEM_FAST(int3, MSG_NOZZLE, &thermalManager.temp_hotend[0].target, 0, thermalManager.hotend_max_target(0), []{ thermalManager.start_watching_hotend(0); });
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#elif HAS_MULTI_HOTEND
HOTEND_LOOP()
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EDIT_ITEM_FAST_N(int3, e, MSG_NOZZLE_N, &thermalManager.temp_hotend[e].target, 0, thermalManager.hotend_max_target(e), []{ thermalManager.start_watching_hotend(MenuItemBase::itemIndex); });
#endif
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#if ENABLED(SINGLENOZZLE_STANDBY_TEMP)
LOOP_S_L_N(e, 1, EXTRUDERS)
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EDIT_ITEM_FAST_N(uint16_3, e, MSG_NOZZLE_STANDBY, &thermalManager.singlenozzle_temp[e], 0, thermalManager.hotend_max_target(0));
#endif
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//
// Bed:
//
#if HAS_HEATED_BED
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EDIT_ITEM_FAST(int3, MSG_BED, &thermalManager.temp_bed.target, 0, BED_MAX_TARGET, thermalManager.start_watching_bed);
#endif
//
// Chamber:
//
#if HAS_HEATED_CHAMBER
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EDIT_ITEM_FAST(int3, MSG_CHAMBER, &thermalManager.temp_chamber.target, 0, CHAMBER_MAX_TARGET, thermalManager.start_watching_chamber);
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#endif
//
// Cooler:
//
#if HAS_COOLER
editable.state = cooler.is_enabled();
EDIT_ITEM(bool, MSG_COOLER(TOGGLE), &cooler.state, []{ if (editable.state) cooler.disable(); else cooler.enable(); });
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EDIT_ITEM_FAST(int3, MSG_COOLER, &thermalManager.temp_cooler.target, COOLER_MIN_TARGET, COOLER_MAX_TARGET, thermalManager.start_watching_cooler);
#endif
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//
// Fan Speed:
//
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#if HAS_FAN
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DEFINE_SINGLENOZZLE_ITEM();
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#if HAS_FAN0
_FAN_EDIT_ITEMS(0,FIRST_FAN_SPEED);
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#endif
#if HAS_FAN1
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FAN_EDIT_ITEMS(1);
#elif SNFAN(1)
singlenozzle_item(1);
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#endif
#if HAS_FAN2
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FAN_EDIT_ITEMS(2);
#elif SNFAN(2)
singlenozzle_item(2);
#endif
#if HAS_FAN3
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FAN_EDIT_ITEMS(3);
#elif SNFAN(3)
singlenozzle_item(3);
#endif
#if HAS_FAN4
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FAN_EDIT_ITEMS(4);
#elif SNFAN(4)
singlenozzle_item(4);
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#endif
#if HAS_FAN5
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FAN_EDIT_ITEMS(5);
#elif SNFAN(5)
singlenozzle_item(5);
#endif
#if HAS_FAN6
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FAN_EDIT_ITEMS(6);
#elif SNFAN(6)
singlenozzle_item(6);
#endif
#if HAS_FAN7
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FAN_EDIT_ITEMS(7);
#elif SNFAN(7)
singlenozzle_item(7);
#endif
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#endif // HAS_FAN
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#if PREHEAT_COUNT
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//
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// Preheat for all Materials
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//
LOOP_L_N(m, PREHEAT_COUNT) {
editable.int8 = m;
#if HOTENDS > 1 || HAS_HEATED_BED
SUBMENU_S(ui.get_preheat_label(m), MSG_PREHEAT_M, menu_preheat_m);
#elif HAS_HOTEND
ACTION_ITEM_S(ui.get_preheat_label(m), MSG_PREHEAT_M, do_preheat_end_m);
#endif
}
#endif
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#if HAS_TEMP_HOTEND || HAS_HEATED_BED
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//
// Cooldown
//
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if (TERN0(HAS_HEATED_BED, thermalManager.temp_bed.target)) has_heat = true;
if (has_heat) ACTION_ITEM(MSG_COOLDOWN, lcd_cooldown);
#endif
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END_MENU();
}
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#if ENABLED(PREHEAT_SHORTCUT_MENU_ITEM)
void menu_preheat_only() {
START_MENU();
BACK_ITEM(MSG_MAIN);
LOOP_L_N(m, PREHEAT_COUNT) {
editable.int8 = m;
#if HOTENDS > 1 || HAS_HEATED_BED
SUBMENU_S(ui.get_preheat_label(m), MSG_PREHEAT_M, menu_preheat_m);
#else
ACTION_ITEM_S(ui.get_preheat_label(m), MSG_PREHEAT_M, do_preheat_end_m);
#endif
}
END_MENU();
}
#endif
#endif // HAS_LCD_MENU && HAS_TEMPERATURE