Firmware2/Marlin/src/lcd/menu/menu.cpp

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/**
* Marlin 3D Printer Firmware
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* Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
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*
* Based on Sprinter and grbl.
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* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
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*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "../../inc/MarlinConfigPre.h"
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#if HAS_LCD_MENU
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#include "menu.h"
#include "../../module/planner.h"
#include "../../module/motion.h"
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#include "../../module/printcounter.h"
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#include "../../gcode/queue.h"
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#if HAS_BUZZER
#include "../../libs/buzzer.h"
#endif
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#if WATCH_HOTENDS || WATCH_BED
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#include "../../module/temperature.h"
#endif
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#if ENABLED(BABYSTEP_ZPROBE_OFFSET)
#include "../../module/probe.h"
#endif
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#if EITHER(ENABLE_LEVELING_FADE_HEIGHT, AUTO_BED_LEVELING_UBL)
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#include "../../feature/bedlevel/bedlevel.h"
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#endif
////////////////////////////////////////////
///////////// Global Variables /////////////
////////////////////////////////////////////
// Menu Navigation
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int8_t encoderTopLine, encoderLine, screen_items;
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typedef struct {
screenFunc_t menu_function;
uint32_t encoder_position;
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int8_t top_line, items;
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} menuPosition;
menuPosition screen_history[6];
uint8_t screen_history_depth = 0;
int8_t MenuItemBase::itemIndex; // Index number for draw and action
PGM_P MenuItemBase::itemString; // A PSTR for substitution
chimera_t editable; // Value Editing
// Menu Edit Items
PGM_P MenuEditItemBase::editLabel;
void* MenuEditItemBase::editValue;
int32_t MenuEditItemBase::minEditValue,
MenuEditItemBase::maxEditValue;
screenFunc_t MenuEditItemBase::callbackFunc;
bool MenuEditItemBase::liveEdit;
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////////////////////////////////////////////
//////// Menu Navigation & History /////////
////////////////////////////////////////////
void MarlinUI::return_to_status() { goto_screen(status_screen); }
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void MarlinUI::save_previous_screen() {
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if (screen_history_depth < COUNT(screen_history))
screen_history[screen_history_depth++] = { currentScreen, encoderPosition, encoderTopLine, screen_items };
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}
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void MarlinUI::_goto_previous_screen(TERN_(TURBO_BACK_MENU_ITEM, const bool is_back/*=false*/)) {
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TERN(TURBO_BACK_MENU_ITEM,,constexpr bool is_back = false);
TERN_(TOUCH_BUTTONS, on_edit_screen = false);
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if (screen_history_depth > 0) {
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menuPosition &sh = screen_history[--screen_history_depth];
goto_screen(sh.menu_function,
is_back ? 0 : sh.encoder_position,
is_back ? 0 : sh.top_line,
sh.items
);
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}
else
return_to_status();
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}
////////////////////////////////////////////
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/////////// Common Menu Actions ////////////
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////////////////////////////////////////////
void MenuItem_gcode::action(PGM_P const, PGM_P const pgcode) { queue.inject_P(pgcode); }
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////////////////////////////////////////////
/////////// Menu Editing Actions ///////////
////////////////////////////////////////////
/**
* Functions for editing single values
*
* The "DEFINE_MENU_EDIT_ITEM" macro generates the classes needed to edit a numerical value.
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*
* The prerequisite is that in the header the type was already declared:
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*
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* DEFINE_MENU_EDIT_ITEM_TYPE(int3, int16_t, i16tostr3rj, 1)
*
* For example, DEFINE_MENU_EDIT_ITEM(int3) expands into:
*
* template class TMenuEditItem<MenuEditItemInfo_int3>
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*
* You can then use one of the menu macros to present the edit interface:
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* EDIT_ITEM(int3, MSG_SPEED, &feedrate_percentage, 10, 999)
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*
* This expands into a more primitive menu item:
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* _MENU_ITEM_P(int3, false, GET_TEXT(MSG_SPEED), &feedrate_percentage, 10, 999)
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*
* ...which calls:
* MenuItem_int3::action(plabel, &feedrate_percentage, 10, 999)
* MenuItem_int3::draw(encoderLine == _thisItemNr, _lcdLineNr, plabel, &feedrate_percentage, 10, 999)
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*/
void MenuEditItemBase::edit_screen(strfunc_t strfunc, loadfunc_t loadfunc) {
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TERN_(TOUCH_BUTTONS, ui.repeat_delay = BUTTON_DELAY_EDIT);
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if (int32_t(ui.encoderPosition) < 0) ui.encoderPosition = 0;
if (int32_t(ui.encoderPosition) > maxEditValue) ui.encoderPosition = maxEditValue;
if (ui.should_draw())
draw_edit_screen(strfunc(ui.encoderPosition + minEditValue));
if (ui.lcd_clicked || (liveEdit && ui.should_draw())) {
if (editValue != nullptr) loadfunc(editValue, ui.encoderPosition + minEditValue);
if (callbackFunc && (liveEdit || ui.lcd_clicked)) (*callbackFunc)();
if (ui.use_click()) ui.goto_previous_screen();
}
}
void MenuEditItemBase::goto_edit_screen(
PGM_P const el, // Edit label
void * const ev, // Edit value pointer
const int32_t minv, // Encoder minimum
const int32_t maxv, // Encoder maximum
const uint16_t ep, // Initial encoder value
const screenFunc_t cs, // MenuItem_type::draw_edit_screen => MenuEditItemBase::edit()
const screenFunc_t cb, // Callback after edit
const bool le // Flag to call cb() during editing
) {
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TERN_(TOUCH_BUTTONS, ui.on_edit_screen = true);
ui.screen_changed = true;
ui.save_previous_screen();
ui.refresh();
editLabel = el;
editValue = ev;
minEditValue = minv;
maxEditValue = maxv;
ui.encoderPosition = ep;
ui.currentScreen = cs;
callbackFunc = cb;
liveEdit = le;
}
// TODO: Remove these but test build size with and without
#define DEFINE_MENU_EDIT_ITEM(NAME) template class TMenuEditItem<MenuEditItemInfo_##NAME>
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DEFINE_MENU_EDIT_ITEM(percent); // 100% right-justified
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DEFINE_MENU_EDIT_ITEM(int3); // 123, -12 right-justified
DEFINE_MENU_EDIT_ITEM(int4); // 1234, -123 right-justified
DEFINE_MENU_EDIT_ITEM(int8); // 123, -12 right-justified
DEFINE_MENU_EDIT_ITEM(uint8); // 123 right-justified
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DEFINE_MENU_EDIT_ITEM(uint16_3); // 123 right-justified
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DEFINE_MENU_EDIT_ITEM(uint16_4); // 1234 right-justified
DEFINE_MENU_EDIT_ITEM(uint16_5); // 12345 right-justified
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DEFINE_MENU_EDIT_ITEM(float3); // 123 right-justified
DEFINE_MENU_EDIT_ITEM(float42_52); // _2.34, 12.34, -2.34 or 123.45, -23.45
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DEFINE_MENU_EDIT_ITEM(float43); // 1.234
DEFINE_MENU_EDIT_ITEM(float5); // 12345 right-justified
DEFINE_MENU_EDIT_ITEM(float5_25); // 12345 right-justified (25 increment)
DEFINE_MENU_EDIT_ITEM(float51); // 1234.5 right-justified
DEFINE_MENU_EDIT_ITEM(float41sign); // +123.4
DEFINE_MENU_EDIT_ITEM(float51sign); // +1234.5
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DEFINE_MENU_EDIT_ITEM(float52sign); // +123.45
DEFINE_MENU_EDIT_ITEM(long5); // 12345 right-justified
DEFINE_MENU_EDIT_ITEM(long5_25); // 12345 right-justified (25 increment)
void MenuItem_bool::action(PGM_P const, bool * const ptr, screenFunc_t callback) {
*ptr ^= true; ui.refresh();
if (callback) (*callback)();
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}
////////////////////////////////////////////
///////////////// Menu Tree ////////////////
////////////////////////////////////////////
#include "../../MarlinCore.h"
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bool printer_busy() {
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return planner.movesplanned() || printingIsActive();
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}
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/**
* General function to go directly to a screen
*/
void MarlinUI::goto_screen(screenFunc_t screen, const uint16_t encoder/*=0*/, const uint8_t top/*=0*/, const uint8_t items/*=0*/) {
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if (currentScreen != screen) {
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TERN_(TOUCH_BUTTONS, repeat_delay = BUTTON_DELAY_MENU);
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TERN_(LCD_SET_PROGRESS_MANUALLY, progress_reset());
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#if BOTH(DOUBLECLICK_FOR_Z_BABYSTEPPING, BABYSTEPPING)
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static millis_t doubleclick_expire_ms = 0;
// Going to menu_main from status screen? Remember first click time.
// Going back to status screen within a very short time? Go to Z babystepping.
if (screen == menu_main) {
if (on_status_screen())
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doubleclick_expire_ms = millis() + DOUBLECLICK_MAX_INTERVAL;
}
else if (screen == status_screen && currentScreen == menu_main && PENDING(millis(), doubleclick_expire_ms)) {
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if ( (ENABLED(BABYSTEP_WITHOUT_HOMING) || all_axes_known())
&& (ENABLED(BABYSTEP_ALWAYS_AVAILABLE) || printer_busy()) )
screen = TERN(BABYSTEP_ZPROBE_OFFSET, lcd_babystep_zoffset, lcd_babystep_z);
else {
#if ENABLED(MOVE_Z_WHEN_IDLE)
ui.manual_move.menu_scale = MOVE_Z_IDLE_MULTIPLICATOR;
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screen = lcd_move_z;
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#endif
}
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}
#endif
currentScreen = screen;
encoderPosition = encoder;
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encoderTopLine = top;
screen_items = items;
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if (on_status_screen()) {
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defer_status_screen(false);
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TERN_(AUTO_BED_LEVELING_UBL, ubl.lcd_map_control = false);
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screen_history_depth = 0;
}
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clear_lcd();
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// Re-initialize custom characters that may be re-used
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#if HAS_CHARACTER_LCD
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if (TERN1(AUTO_BED_LEVELING_UBL, !ubl.lcd_map_control))
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set_custom_characters(on_status_screen() ? CHARSET_INFO : CHARSET_MENU);
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#endif
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refresh(LCDVIEW_CALL_REDRAW_NEXT);
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screen_changed = true;
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TERN_(HAS_GRAPHICAL_LCD, drawing_screen = false);
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TERN_(HAS_LCD_MENU, encoder_direction_normal());
set_selection(false);
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}
}
////////////////////////////////////////////
///////////// Manual Movement //////////////
////////////////////////////////////////////
//
// Display a "synchronize" screen with a custom message until
// all moves are finished. Go back to calling screen when done.
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//
void MarlinUI::synchronize(PGM_P const msg/*=nullptr*/) {
static PGM_P sync_message = msg ?: GET_TEXT(MSG_MOVING);
save_previous_screen();
goto_screen([]{
if (should_draw()) MenuItem_static::draw(LCD_HEIGHT >= 4, sync_message);
});
defer_status_screen();
planner.synchronize(); // idle() is called until moves complete
goto_previous_screen_no_defer();
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}
/**
* Scrolling for menus and other line-based screens
*
* encoderLine is the position based on the encoder
* encoderTopLine is the top menu line to display
* _lcdLineNr is the index of the LCD line (e.g., 0-3)
* _menuLineNr is the menu item to draw and process
* _thisItemNr is the index of each MENU_ITEM or STATIC_ITEM
* screen_items is the total number of items in the menu (after one call)
*/
void scroll_screen(const uint8_t limit, const bool is_menu) {
ui.encoder_direction_menus();
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ENCODER_RATE_MULTIPLY(false);
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if (int32_t(ui.encoderPosition) < 0) ui.encoderPosition = 0;
if (ui.first_page) {
encoderLine = ui.encoderPosition / (ENCODER_STEPS_PER_MENU_ITEM);
ui.screen_changed = false;
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}
if (screen_items > 0 && encoderLine >= screen_items - limit) {
encoderLine = _MAX(0, screen_items - limit);
ui.encoderPosition = encoderLine * (ENCODER_STEPS_PER_MENU_ITEM);
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}
if (is_menu) {
NOMORE(encoderTopLine, encoderLine);
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if (encoderLine >= encoderTopLine + LCD_HEIGHT)
encoderTopLine = encoderLine - LCD_HEIGHT + 1;
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}
else
encoderTopLine = encoderLine;
}
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#if HAS_BUZZER
void MarlinUI::completion_feedback(const bool good/*=true*/) {
if (good) {
BUZZ(100, 659);
BUZZ(100, 698);
}
else BUZZ(20, 440);
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}
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#endif
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#if HAS_LINE_TO_Z
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void line_to_z(const float &z) {
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current_position.z = z;
line_to_current_position(manual_feedrate_mm_s.z);
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}
#endif
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#if ENABLED(BABYSTEP_ZPROBE_OFFSET)
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#include "../../feature/babystep.h"
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void lcd_babystep_zoffset() {
if (ui.use_click()) return ui.goto_previous_screen_no_defer();
ui.defer_status_screen();
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const bool do_probe = DISABLED(BABYSTEP_HOTEND_Z_OFFSET) || active_extruder == 0;
if (ui.encoderPosition) {
const int16_t babystep_increment = int16_t(ui.encoderPosition) * (BABYSTEP_SIZE_Z);
ui.encoderPosition = 0;
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const float diff = planner.steps_to_mm[Z_AXIS] * babystep_increment,
new_probe_offset = probe.offset.z + diff,
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new_offs = TERN(BABYSTEP_HOTEND_Z_OFFSET
, do_probe ? new_probe_offset : hotend_offset[active_extruder].z - diff
, new_probe_offset
);
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if (WITHIN(new_offs, Z_PROBE_OFFSET_RANGE_MIN, Z_PROBE_OFFSET_RANGE_MAX)) {
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babystep.add_steps(Z_AXIS, babystep_increment);
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if (do_probe)
probe.offset.z = new_offs;
else
TERN(BABYSTEP_HOTEND_Z_OFFSET, hotend_offset[active_extruder].z = new_offs, NOOP);
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ui.refresh(LCDVIEW_CALL_REDRAW_NEXT);
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}
}
if (ui.should_draw()) {
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if (do_probe) {
MenuEditItemBase::draw_edit_screen(GET_TEXT(MSG_ZPROBE_ZOFFSET), BABYSTEP_TO_STR(probe.offset.z));
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TERN_(BABYSTEP_ZPROBE_GFX_OVERLAY, _lcd_zoffset_overlay_gfx(probe.offset.z));
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}
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else {
#if ENABLED(BABYSTEP_HOTEND_Z_OFFSET)
MenuEditItemBase::draw_edit_screen(GET_TEXT(MSG_HOTEND_OFFSET_Z), ftostr54sign(hotend_offset[active_extruder].z));
#endif
}
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}
}
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#endif // BABYSTEP_ZPROBE_OFFSET
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void _lcd_draw_homing() {
constexpr uint8_t line = (LCD_HEIGHT - 1) / 2;
if (ui.should_draw()) MenuItem_static::draw(line, GET_TEXT(MSG_LEVEL_BED_HOMING));
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}
#if ENABLED(LCD_BED_LEVELING) || (HAS_LEVELING && DISABLED(SLIM_LCD_MENUS))
#include "../../feature/bedlevel/bedlevel.h"
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void _lcd_toggle_bed_leveling() { set_bed_leveling_enabled(!planner.leveling_active); }
#endif
//
// Selection screen presents a prompt and two options
//
bool MarlinUI::selection; // = false
bool MarlinUI::update_selection() {
encoder_direction_select();
if (encoderPosition) {
selection = int16_t(encoderPosition) > 0;
encoderPosition = 0;
}
return selection;
}
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void MenuItem_confirm::select_screen(
PGM_P const yes, PGM_P const no,
selectFunc_t yesFunc, selectFunc_t noFunc,
PGM_P const pref, const char * const string/*=nullptr*/, PGM_P const suff/*=nullptr*/
) {
const bool ui_selection = ui.update_selection(), got_click = ui.use_click();
if (got_click || ui.should_draw()) {
draw_select_screen(yes, no, ui_selection, pref, string, suff);
if (got_click) { ui_selection ? yesFunc() : noFunc(); }
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ui.defer_status_screen();
}
}
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#endif // HAS_LCD_MENU