Reduce Reprapworld Keypad move code size
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@ -2310,42 +2310,24 @@ void kill_screen(const char* lcd_msg) {
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*
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*
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*/
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*/
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#if ENABLED(REPRAPWORLD_KEYPAD)
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#if ENABLED(REPRAPWORLD_KEYPAD)
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static void reprapworld_keypad_move_z_up() {
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static void _reprapworld_keypad_move(AxisEnum axis, int dir) {
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encoderPosition = 1;
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move_menu_scale = REPRAPWORLD_KEYPAD_MOVE_STEP;
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move_menu_scale = REPRAPWORLD_KEYPAD_MOVE_STEP;
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lcd_move_z();
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encoderPosition = dir;
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switch (axis) {
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case X_AXIS: lcd_move_x(); break;
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case Y_AXIS: lcd_move_y(); break;
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case Z_AXIS: lcd_move_z();
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}
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}
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static void reprapworld_keypad_move_z_down() {
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encoderPosition = -1;
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move_menu_scale = REPRAPWORLD_KEYPAD_MOVE_STEP;
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lcd_move_z();
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}
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static void reprapworld_keypad_move_x_left() {
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encoderPosition = -1;
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move_menu_scale = REPRAPWORLD_KEYPAD_MOVE_STEP;
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lcd_move_x();
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}
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static void reprapworld_keypad_move_x_right() {
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encoderPosition = 1;
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move_menu_scale = REPRAPWORLD_KEYPAD_MOVE_STEP;
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lcd_move_x();
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}
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static void reprapworld_keypad_move_y_down() {
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encoderPosition = 1;
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move_menu_scale = REPRAPWORLD_KEYPAD_MOVE_STEP;
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lcd_move_y();
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}
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static void reprapworld_keypad_move_y_up() {
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encoderPosition = -1;
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move_menu_scale = REPRAPWORLD_KEYPAD_MOVE_STEP;
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lcd_move_y();
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}
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static void reprapworld_keypad_move_home() {
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enqueue_and_echo_commands_P(PSTR("G28")); // move all axes home
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}
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}
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static void reprapworld_keypad_move_z_up() { _reprapworld_keypad_move(Z_AXIS, 1); }
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static void reprapworld_keypad_move_z_down() { _reprapworld_keypad_move(Z_AXIS, -1); }
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static void reprapworld_keypad_move_x_left() { _reprapworld_keypad_move(X_AXIS, -1); }
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static void reprapworld_keypad_move_x_right() { _reprapworld_keypad_move(X_AXIS, 1); }
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static void reprapworld_keypad_move_y_up() { _reprapworld_keypad_move(Y_AXIS, -1); }
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static void reprapworld_keypad_move_y_down() { _reprapworld_keypad_move(Y_AXIS, 1); }
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static void reprapworld_keypad_move_home() { enqueue_and_echo_commands_P(PSTR("G28")); } // move all axes home and wait
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#endif // REPRAPWORLD_KEYPAD
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#endif // REPRAPWORLD_KEYPAD
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/**
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/**
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*
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*
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* Audio feedback for controller clicks
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* Audio feedback for controller clicks
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