Patch _lcd_level_bed draw to fix flicker, show proper offset
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1e1a18e091
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@ -2449,9 +2449,12 @@ char* ftostr52(const float& x) {
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if (max_software_endstops) NOMORE(current_position[Z_AXIS], Z_MAX_POS);
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if (max_software_endstops) NOMORE(current_position[Z_AXIS], Z_MAX_POS);
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encoderPosition = 0;
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encoderPosition = 0;
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line_to_current(Z_AXIS);
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line_to_current(Z_AXIS);
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lcdDrawUpdate = 2;
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lcdDrawUpdate = 1;
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}
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if (lcdDrawUpdate) {
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float v = current_position[Z_AXIS] - MESH_HOME_SEARCH_Z;
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lcd_implementation_drawedit(PSTR(MSG_MOVE_Z), ftostr43(v + (v < 0 ? -0.0001 : 0.0001)));
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}
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}
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if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR("Z"), ftostr43(current_position[Z_AXIS]));
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static bool debounce_click = false;
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static bool debounce_click = false;
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if (LCD_CLICKED) {
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if (LCD_CLICKED) {
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if (!debounce_click) {
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if (!debounce_click) {
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