Allow both encoder and ADC keypad (#13355)
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@ -194,7 +194,8 @@
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#define DECREMENT_(n) DEC_ ##n
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#define DECREMENT(n) DECREMENT_(n)
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#define PIN_EXISTS(PN) (defined(PN ##_PIN) && PN ##_PIN >= 0)
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#define PIN_EXISTS(PN) (defined(PN ##_PIN) && PN ##_PIN >= 0)
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#define BUTTON_EXISTS(BN) (defined(BTN_## BN) && BTN_## BN >= 0)
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#define MMM_TO_MMS(MM_M) ((MM_M)/60.0f)
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#define MMS_TO_MMM(MM_S) ((MM_S)*60.0f)
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@ -320,12 +320,6 @@
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#define HAS_LCD_MENU (ENABLED(ULTIPANEL) && DISABLED(NO_LCD_MENUS))
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#define HAS_ADC_BUTTONS ENABLED(ADC_KEYPAD)
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#define HAS_DIGITAL_BUTTONS (!HAS_ADC_BUTTONS && ENABLED(NEWPANEL))
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#define HAS_SHIFT_ENCODER (!HAS_ADC_BUTTONS && (ENABLED(REPRAPWORLD_KEYPAD) || (HAS_SPI_LCD && DISABLED(NEWPANEL))))
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#define HAS_ENCODER_WHEEL (!HAS_ADC_BUTTONS && ENABLED(NEWPANEL))
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// I2C buttons must be read in the main thread
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#define HAS_SLOW_BUTTONS (ENABLED(LCD_I2C_VIKI) || ENABLED(LCD_I2C_PANELOLU2))
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#if HAS_GRAPHICAL_LCD
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/**
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@ -1073,15 +1073,15 @@ void MarlinUI::update() {
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| slow_buttons
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#endif
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;
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#elif HAS_ADC_BUTTONS
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buttons = 0;
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#endif
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#if HAS_ADC_BUTTONS
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if (keypad_buttons == 0) {
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const uint8_t b = get_ADC_keyValue();
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if (WITHIN(b, 1, 8)) keypad_buttons = _BV(b - 1);
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}
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#endif
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#if HAS_SHIFT_ENCODER
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@ -27,8 +27,19 @@
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#include "../libs/buzzer.h"
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#endif
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#define HAS_DIGITAL_BUTTONS (!HAS_ADC_BUTTONS && ENABLED(NEWPANEL) \
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|| (BUTTON_EXISTS(EN1) && BUTTON_EXISTS(EN2)) \
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|| BUTTON_EXISTS(ENC) || BUTTON_EXISTS(BACK) \
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|| BUTTON_EXISTS(UP) || BUTTON_EXISTS(DWN) \
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|| BUTTON_EXISTS(LFT) || BUTTON_EXISTS(RT))
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#define HAS_SHIFT_ENCODER (!HAS_ADC_BUTTONS && (ENABLED(REPRAPWORLD_KEYPAD) || (HAS_SPI_LCD && DISABLED(NEWPANEL))))
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#define HAS_ENCODER_WHEEL ((!HAS_ADC_BUTTONS && ENABLED(NEWPANEL)) || (BUTTON_EXISTS(EN1) && BUTTON_EXISTS(EN2)) )
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#define HAS_ENCODER_ACTION (HAS_LCD_MENU || ENABLED(ULTIPANEL_FEEDMULTIPLY))
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// I2C buttons must be read in the main thread
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#define HAS_SLOW_BUTTONS (ENABLED(LCD_I2C_VIKI) || ENABLED(LCD_I2C_PANELOLU2))
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#if HAS_SPI_LCD
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#include "../Marlin.h"
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@ -133,7 +144,6 @@
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#define EN_A _BV(BLEN_A)
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#define EN_B _BV(BLEN_B)
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#define BUTTON_EXISTS(BN) (defined(BTN_## BN) && BTN_## BN >= 0)
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#define BUTTON_PRESSED(BN) !READ(BTN_## BN)
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#if BUTTON_EXISTS(ENC)
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