MBL coordinates are logical

This commit is contained in:
Scott Lahteine 2016-10-22 05:55:44 -05:00
parent 083d41a2c2
commit 1165e83263

View File

@ -1038,13 +1038,13 @@ void kill_screen(const char* lcd_msg) {
// Note: During Manual Bed Leveling the homed Z position is MESH_HOME_SEARCH_Z
// Z position will be restored with the final action, a G28
inline void _mbl_goto_xy(float x, float y) {
current_position[Z_AXIS] = MESH_HOME_SEARCH_Z + Z_HOMING_HEIGHT;
current_position[Z_AXIS] = LOGICAL_Z_POSITION(MESH_HOME_SEARCH_Z + Z_HOMING_HEIGHT);
line_to_current(Z_AXIS);
current_position[X_AXIS] = x + home_offset[X_AXIS];
current_position[Y_AXIS] = y + home_offset[Y_AXIS];
current_position[X_AXIS] = LOGICAL_X_POSITION(x);
current_position[Y_AXIS] = LOGICAL_Y_POSITION(y);
line_to_current(manual_feedrate_mm_m[X_AXIS] <= manual_feedrate_mm_m[Y_AXIS] ? X_AXIS : Y_AXIS);
#if Z_HOMING_HEIGHT > 0
current_position[Z_AXIS] = MESH_HOME_SEARCH_Z; // How do condition and action match?
current_position[Z_AXIS] = LOGICAL_Z_POSITION(MESH_HOME_SEARCH_Z);
line_to_current(Z_AXIS);
#endif
stepper.synchronize();