Apply to the rest of the configs
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@ -507,6 +507,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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#if ENABLED(MANUAL_BED_LEVELING)
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#if ENABLED(MANUAL_BED_LEVELING)
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@ -505,6 +505,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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#if ENABLED(MANUAL_BED_LEVELING)
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#if ENABLED(MANUAL_BED_LEVELING)
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@ -517,6 +517,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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#if ENABLED(MANUAL_BED_LEVELING)
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#if ENABLED(MANUAL_BED_LEVELING)
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@ -519,6 +519,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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#if ENABLED(MANUAL_BED_LEVELING)
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#if ENABLED(MANUAL_BED_LEVELING)
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@ -542,6 +542,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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#if ENABLED(MANUAL_BED_LEVELING)
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#if ENABLED(MANUAL_BED_LEVELING)
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@ -525,6 +525,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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#if ENABLED(MANUAL_BED_LEVELING)
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#if ENABLED(MANUAL_BED_LEVELING)
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@ -519,6 +519,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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#if ENABLED(MANUAL_BED_LEVELING)
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#if ENABLED(MANUAL_BED_LEVELING)
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@ -533,6 +533,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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#if ENABLED(MANUAL_BED_LEVELING)
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#if ENABLED(MANUAL_BED_LEVELING)
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@ -546,6 +546,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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#if ENABLED(MANUAL_BED_LEVELING)
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#if ENABLED(MANUAL_BED_LEVELING)
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@ -517,6 +517,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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#if ENABLED(MANUAL_BED_LEVELING)
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#if ENABLED(MANUAL_BED_LEVELING)
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@ -525,6 +525,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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#if ENABLED(MANUAL_BED_LEVELING)
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#if ENABLED(MANUAL_BED_LEVELING)
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@ -567,6 +567,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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#if ENABLED(MANUAL_BED_LEVELING)
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#if ENABLED(MANUAL_BED_LEVELING)
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@ -567,6 +567,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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#if ENABLED(MANUAL_BED_LEVELING)
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#if ENABLED(MANUAL_BED_LEVELING)
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@ -567,6 +567,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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#if ENABLED(MANUAL_BED_LEVELING)
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#if ENABLED(MANUAL_BED_LEVELING)
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@ -556,6 +556,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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#if ENABLED(MANUAL_BED_LEVELING)
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#if ENABLED(MANUAL_BED_LEVELING)
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@ -565,6 +565,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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#if ENABLED(MANUAL_BED_LEVELING)
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#if ENABLED(MANUAL_BED_LEVELING)
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@ -528,6 +528,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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#if ENABLED(MANUAL_BED_LEVELING)
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#if ENABLED(MANUAL_BED_LEVELING)
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@ -515,6 +515,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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#if ENABLED(MANUAL_BED_LEVELING)
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#if ENABLED(MANUAL_BED_LEVELING)
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