Apply to the rest of the configs
This commit is contained in:
parent
37c6d0f4ed
commit
1a6c72cb57
@ -507,6 +507,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
|
||||
#define MESH_NUM_Y_POINTS 3
|
||||
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
|
||||
|
||||
//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
|
||||
|
||||
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
|
||||
|
||||
#if ENABLED(MANUAL_BED_LEVELING)
|
||||
|
@ -505,6 +505,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
|
||||
#define MESH_NUM_Y_POINTS 3
|
||||
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
|
||||
|
||||
//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
|
||||
|
||||
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
|
||||
|
||||
#if ENABLED(MANUAL_BED_LEVELING)
|
||||
|
@ -517,6 +517,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
|
||||
#define MESH_NUM_Y_POINTS 3
|
||||
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
|
||||
|
||||
//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
|
||||
|
||||
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
|
||||
|
||||
#if ENABLED(MANUAL_BED_LEVELING)
|
||||
|
@ -519,6 +519,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
|
||||
#define MESH_NUM_Y_POINTS 3
|
||||
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
|
||||
|
||||
//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
|
||||
|
||||
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
|
||||
|
||||
#if ENABLED(MANUAL_BED_LEVELING)
|
||||
|
@ -542,6 +542,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
|
||||
#define MESH_NUM_Y_POINTS 3
|
||||
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
|
||||
|
||||
//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
|
||||
|
||||
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
|
||||
|
||||
#if ENABLED(MANUAL_BED_LEVELING)
|
||||
|
@ -525,6 +525,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
|
||||
#define MESH_NUM_Y_POINTS 3
|
||||
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
|
||||
|
||||
//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
|
||||
|
||||
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
|
||||
|
||||
#if ENABLED(MANUAL_BED_LEVELING)
|
||||
|
@ -519,6 +519,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
|
||||
#define MESH_NUM_Y_POINTS 3
|
||||
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
|
||||
|
||||
//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
|
||||
|
||||
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
|
||||
|
||||
#if ENABLED(MANUAL_BED_LEVELING)
|
||||
|
@ -533,6 +533,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
|
||||
#define MESH_NUM_Y_POINTS 3
|
||||
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
|
||||
|
||||
//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
|
||||
|
||||
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
|
||||
|
||||
#if ENABLED(MANUAL_BED_LEVELING)
|
||||
|
@ -546,6 +546,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
|
||||
#define MESH_NUM_Y_POINTS 3
|
||||
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
|
||||
|
||||
//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
|
||||
|
||||
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
|
||||
|
||||
#if ENABLED(MANUAL_BED_LEVELING)
|
||||
|
@ -517,6 +517,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
|
||||
#define MESH_NUM_Y_POINTS 3
|
||||
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
|
||||
|
||||
//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
|
||||
|
||||
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
|
||||
|
||||
#if ENABLED(MANUAL_BED_LEVELING)
|
||||
|
@ -525,6 +525,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
|
||||
#define MESH_NUM_Y_POINTS 3
|
||||
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
|
||||
|
||||
//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
|
||||
|
||||
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
|
||||
|
||||
#if ENABLED(MANUAL_BED_LEVELING)
|
||||
|
@ -567,6 +567,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
|
||||
#define MESH_NUM_Y_POINTS 3
|
||||
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
|
||||
|
||||
//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
|
||||
|
||||
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
|
||||
|
||||
#if ENABLED(MANUAL_BED_LEVELING)
|
||||
|
@ -567,6 +567,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
|
||||
#define MESH_NUM_Y_POINTS 3
|
||||
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
|
||||
|
||||
//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
|
||||
|
||||
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
|
||||
|
||||
#if ENABLED(MANUAL_BED_LEVELING)
|
||||
|
@ -567,6 +567,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
|
||||
#define MESH_NUM_Y_POINTS 3
|
||||
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
|
||||
|
||||
//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
|
||||
|
||||
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
|
||||
|
||||
#if ENABLED(MANUAL_BED_LEVELING)
|
||||
|
@ -556,6 +556,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
|
||||
#define MESH_NUM_Y_POINTS 3
|
||||
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
|
||||
|
||||
//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
|
||||
|
||||
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
|
||||
|
||||
#if ENABLED(MANUAL_BED_LEVELING)
|
||||
|
@ -565,6 +565,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
|
||||
#define MESH_NUM_Y_POINTS 3
|
||||
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
|
||||
|
||||
//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
|
||||
|
||||
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
|
||||
|
||||
#if ENABLED(MANUAL_BED_LEVELING)
|
||||
|
@ -528,6 +528,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
|
||||
#define MESH_NUM_Y_POINTS 3
|
||||
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
|
||||
|
||||
//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
|
||||
|
||||
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
|
||||
|
||||
#if ENABLED(MANUAL_BED_LEVELING)
|
||||
|
@ -515,6 +515,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
|
||||
#define MESH_NUM_Y_POINTS 3
|
||||
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
|
||||
|
||||
//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
|
||||
|
||||
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
|
||||
|
||||
#if ENABLED(MANUAL_BED_LEVELING)
|
||||
|
Loading…
Reference in New Issue
Block a user