Translated DWIN screen titles (#18893)
Co-authored-by: Scott Lahteine <thinkyhead@users.noreply.github.com>
This commit is contained in:
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5847f9c718
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1d240ce5a3
@ -379,6 +379,10 @@ inline void Draw_Title(const char * const title) {
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DWIN_Draw_String(false, false, HEADER_FONT, White, Background_blue, 14, 4, (char*)title);
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}
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inline void Draw_Title(const __FlashStringHelper * title) {
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DWIN_Draw_String(false, false, HEADER_FONT, White, Background_blue, 14, 4, (char*)title);
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}
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inline void Clear_Menu_Area(void) {
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DWIN_Draw_Rectangle(1, Background_black, 0, 31, 272, 360);
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}
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@ -568,7 +572,7 @@ inline void Draw_Prepare_Menu() {
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}
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else {
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#ifdef USE_STRING_HEADINGS
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Draw_Title("Prepare"); // TODO: GET_TEXT_F
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Draw_Title(GET_TEXT_F(MSG_PREPARE));
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#else
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DWIN_Frame_AreaCopy(1, 178, 2, 271 - 42, 479 - 464 - 1, 14, 8); // "Prepare"
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#endif
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@ -611,7 +615,7 @@ inline void Draw_Control_Menu() {
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}
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else {
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#ifdef USE_STRING_HEADINGS
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Draw_Title("Control"); // TODO: GET_TEXT_F
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Draw_Title(GET_TEXT_F(MSG_CONTROL));
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#else
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DWIN_Frame_AreaCopy(1, 128, 2, 271 - 95, 479 - 467, 14, 8);
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#endif
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@ -656,7 +660,7 @@ inline void Draw_Tune_Menu() {
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}
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else {
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#ifdef USE_STRING_HEADINGS
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Draw_Title("Tune"); // TODO: GET_TEXT
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Draw_Title(GET_TEXT_F(MSG_TUNE));
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#else
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DWIN_Frame_AreaCopy(1, 94, 2, 271 - 145, 479 - 467, 14, 9);
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#endif
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@ -730,7 +734,7 @@ inline void Draw_Motion_Menu() {
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}
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else {
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#ifdef USE_STRING_HEADINGS
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Draw_Title("Motion"); // TODO: GET_TEXT_F
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Draw_Title(GET_TEXT_F(MSG_MOTION));
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#else
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DWIN_Frame_AreaCopy(1, 144, 16, 271 - 82, 479 - 453, 14, 8);
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#endif
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@ -947,7 +951,7 @@ void Goto_MainMenu(void) {
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}
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else {
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#ifdef USE_STRING_HEADINGS
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Draw_Title("Home"); // TODO: GET_TEXT
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Draw_Title(GET_TEXT_F(MSG_MAIN));
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#else
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DWIN_Frame_AreaCopy(1, 0, 2, 271 - 232, 479 - 467, 14, 9);
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#endif
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@ -1714,7 +1718,7 @@ inline void Draw_Info_Menu() {
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}
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else {
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#ifdef USE_STRING_HEADINGS
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Draw_Title("Info"); // TODO: GET_TEXT_F
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Draw_Title(GET_TEXT_F(MSG_INFO_SCREEN));
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#else
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DWIN_Frame_AreaCopy(1, 190, 16, 271 - 56, 479 - 453, 14, 8);
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#endif
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@ -2091,7 +2095,7 @@ inline void Draw_Move_Menu() {
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}
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else {
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#ifdef USE_STRING_HEADINGS
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Draw_Title("Move"); // TODO: GET_TEXT_F
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Draw_Title(GET_TEXT_F(MSG_MOVE_AXIS));
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#else
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DWIN_Frame_AreaCopy(1, 231, 2, 271 - 6, 479 - 467, 14, 8);
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#endif
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@ -2245,7 +2249,7 @@ void Draw_Temperature_Menu() {
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}
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else {
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#ifdef USE_STRING_HEADINGS
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Draw_Title("Temperature"); // TODO: GET_TEXT_F
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Draw_Title(GET_TEXT_F(MSG_TEMPERATURE));
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#else
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DWIN_Frame_AreaCopy(1, 56, 16, 271 - 130, 479 - 450 - 1, 14, 8);
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#endif
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@ -21,11 +21,11 @@
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*/
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/********************************************************************************
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* @file dwin_lcd.c
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* @file dwin_lcd.cpp
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* @author LEO / Creality3D
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* @date 2019/07/18
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* @version 2.0.1
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* @brief 迪文屏控制操作函数
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* @brief DWIN screen control functions
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********************************************************************************/
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#include "../../inc/MarlinConfigPre.h"
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@ -68,7 +68,15 @@ inline void DWIN_String(size_t &i, char * const string) {
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i += len;
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}
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/*发送当前BUF中的数据以及包尾数据 len:整包数据长度*/
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inline void DWIN_String(size_t &i, const __FlashStringHelper * string) {
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if (!string) return;
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const size_t len = strlen_P((PGM_P)string); // cast it to PGM_P, which is basically const char *, and measure it using the _P version of strlen.
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if (len == 0) return;
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memcpy(&DWIN_SendBuf[i+1], string, len);
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i += len;
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}
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// Send the data in the buffer and the packet end
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inline void DWIN_Send(size_t &i) {
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++i;
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LOOP_L_N(n, i) { MYSERIAL1.write(DWIN_SendBuf[n]);
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@ -77,8 +85,9 @@ inline void DWIN_Send(size_t &i) {
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delayMicroseconds(1); }
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}
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/*----------------------------------------------系统变量函数----------------------------------------------*/
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/*握手 1: 握手成功 2: 握手失败*/
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/*-------------------------------------- System variable function --------------------------------------*/
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// Handshake (1: Success, 0: Fail)
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bool DWIN_Handshake(void) {
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size_t i = 0;
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DWIN_Byte(i, 0x00);
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@ -105,7 +114,8 @@ bool DWIN_Handshake(void) {
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&& databuf[3] == 'K' );
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}
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/*设定背光亮度 luminance:亮度(0x00~0xFF)*/
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// Set the backlight luminance
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// luminance: (0x00-0xFF)
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void DWIN_Backlight_SetLuminance(const uint8_t luminance) {
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size_t i = 0;
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DWIN_Byte(i, 0x30);
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@ -113,7 +123,8 @@ void DWIN_Backlight_SetLuminance(const uint8_t luminance) {
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DWIN_Send(i);
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}
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/*设定画面显示方向 dir:0,0°; 1,90°; 2,180°; 3,270°*/
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// Set screen display direction
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// dir: 0=0°, 1=90°, 2=180°, 3=270°
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void DWIN_Frame_SetDir(uint8_t dir) {
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size_t i = 0;
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DWIN_Byte(i, 0x34);
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@ -123,15 +134,17 @@ void DWIN_Frame_SetDir(uint8_t dir) {
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DWIN_Send(i);
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}
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/*更新显示*/
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// Update display
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void DWIN_UpdateLCD(void) {
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size_t i = 0;
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DWIN_Byte(i, 0x3D);
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DWIN_Send(i);
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}
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/*----------------------------------------------绘图相关函数----------------------------------------------*/
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/*画面清屏 color:清屏颜色*/
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/*---------------------------------------- Drawing functions ----------------------------------------*/
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// Clear screen
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// color: Clear screen color
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void DWIN_Frame_Clear(const uint16_t color) {
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size_t i = 0;
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DWIN_Byte(i, 0x01);
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@ -139,7 +152,10 @@ void DWIN_Frame_Clear(const uint16_t color) {
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DWIN_Send(i);
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}
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/*画面画线 color:线段颜色 xStart:X起始坐标 yStart:Y起始坐标 xEnd:X终止坐标 yEnd:Y终止坐标*/
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// Draw a line
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// color: Line segment color
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// xStart/yStart: Start point
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// xEnd/yEnd: End point
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void DWIN_Draw_Line(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd) {
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size_t i = 0;
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DWIN_Byte(i, 0x03);
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@ -151,7 +167,11 @@ void DWIN_Draw_Line(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t x
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DWIN_Send(i);
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}
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/*画面画矩形 mode:0,外框;1,填充;2,异或填充 color:颜色 xStart/yStart:矩形左上坐标 xEnd/yEnd:矩形右下坐标*/
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// Draw a rectangle
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// mode: 0=frame, 1=fill, 2=XOR fill
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// color: Rectangle color
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// xStart/yStart: upper left point
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// xEnd/yEnd: lower right point
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void DWIN_Draw_Rectangle(uint8_t mode, uint16_t color,
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uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd) {
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size_t i = 0;
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@ -165,8 +185,14 @@ void DWIN_Draw_Rectangle(uint8_t mode, uint16_t color,
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DWIN_Send(i);
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}
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/*画面区域移动 mode:0,环移;1,平移 dir:0,向左移动;1,向右移动;2,向上移动;3,向下移动 dis:移动距离
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color:填充颜色 xStart/yStart:选定区域左上坐标 xEnd/yEnd:选定区域右下坐标*/
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//
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// Move a screen area
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// mode: 0, circle shift; 1, translation
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// dir: 0=left, 1=right, 2=up, 3=down
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// dis: Distance
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// color: Fill color
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// xStart/yStart: upper left point
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// xEnd/yEnd: bottom right point
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void DWIN_Frame_AreaMove(uint8_t mode, uint8_t dir, uint16_t dis,
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uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd) {
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size_t i = 0;
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@ -181,14 +207,21 @@ void DWIN_Frame_AreaMove(uint8_t mode, uint8_t dir, uint16_t dis,
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DWIN_Send(i);
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}
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/*----------------------------------------------文本相关函数----------------------------------------------*/
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/*画面显示字符串 widthAdjust:true,自调整字符宽度;false,不调整字符宽度 bShow:true,显示背景色;false,不显示背景色 size:字号大小
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color:字符颜色 bColor:背景颜色 x/y:字符串左上坐标 *string:字符串*/
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/*---------------------------------------- Text related functions ----------------------------------------*/
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// Draw a string
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// widthAdjust: true=self-adjust character width; false=no adjustment
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// bShow: true=display background color; false=don't display background color
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// size: Font size
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// color: Character color
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// bColor: Background color
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// x/y: Upper-left coordinate of the string
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// *string: The string
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void DWIN_Draw_String(bool widthAdjust, bool bShow, uint8_t size,
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uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, char *string) {
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size_t i = 0;
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DWIN_Byte(i, 0x11);
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DWIN_Byte(i, (widthAdjust? 0x80:0x00) | (bShow? 0x40:0x00) | size);
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DWIN_Byte(i, (widthAdjust * 0x80) | (bShow * 0x40) | size);
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DWIN_Word(i, color);
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DWIN_Word(i, bColor);
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DWIN_Word(i, x);
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@ -197,13 +230,34 @@ void DWIN_Draw_String(bool widthAdjust, bool bShow, uint8_t size,
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DWIN_Send(i);
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}
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/*画面显示正整数 bShow:true,显示背景色;false,不显示背景色 zeroFill:true,补零;false,不补零 zeroMode:1,无效0显示为0; 0,无效0显示为空格 size:字号大小
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color:字符颜色 bColor:背景颜色 iNum:位数 x/y:变量左上坐标 value:整型变量*/
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void DWIN_Draw_String(bool widthAdjust, bool bShow, uint8_t size,
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uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, const __FlashStringHelper *string) {
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size_t i = 0;
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DWIN_Byte(i, 0x11);
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DWIN_Byte(i, (widthAdjust * 0x80) | (bShow * 0x40) | size);
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DWIN_Word(i, color);
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DWIN_Word(i, bColor);
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DWIN_Word(i, x);
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DWIN_Word(i, y);
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DWIN_String(i, string);
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DWIN_Send(i);
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}
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// Draw a positive integer
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// bShow: true=display background color; false=don't display background color
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// zeroFill: true=zero fill; false=no zero fill
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// zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space
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// size: Font size
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// color: Character color
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// bColor: Background color
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// iNum: Number of digits
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// x/y: Upper-left coordinate
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// value: Integer value
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void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
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uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, uint16_t value) {
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size_t i = 0;
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DWIN_Byte(i, 0x14);
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DWIN_Byte(i, (bShow? 0x80:0x00) | (zeroFill? 0x20:0x00) | (zeroMode? 0x10:0x00) | size);
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DWIN_Byte(i, (bShow * 0x80) | (zeroFill * 0x20) | (zeroMode * 0x10) | size);
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DWIN_Word(i, color);
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DWIN_Word(i, bColor);
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DWIN_Byte(i, iNum);
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@ -214,7 +268,7 @@ void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t
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for (char count = 0; count < 8; count++) {
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DWIN_Byte(i, value);
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value >>= 8;
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if ((value&0xFF) == 0x00) break;
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if (!(value & 0xFF)) break;
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}
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#else
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// Write a big-endian 64 bit integer
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@ -229,14 +283,23 @@ void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t
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DWIN_Send(i);
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}
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/*画面显示浮点数 bShow:true,显示背景色;false,不显示背景色 zeroFill:true,补零;false,不补零 zeroMode:1,无效0显示为0; 0,无效0显示为空格 size:字号大小
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color:字符颜色 bColor:背景颜色 iNum:整数位数 fNum:小数位数 x/y:变量左上坐标 value:浮点数变量*/
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// Draw a floating point number
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// bShow: true=display background color; false=don't display background color
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// zeroFill: true=zero fill; false=no zero fill
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// zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space
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// size: Font size
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// color: Character color
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// bColor: Background color
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// iNum: Number of whole digits
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// fNum: Number of decimal digits
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// x/y: Upper-left point
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// value: Float value
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void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
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uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, long value) {
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//uint8_t *fvalue = (uint8_t*)&value;
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size_t i = 0;
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DWIN_Byte(i, 0x14);
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DWIN_Byte(i, (bShow? 0x80:0x00) | (zeroFill? 0x20:0x00) | (zeroMode? 0x10:0x00) | size);
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DWIN_Byte(i, (bShow * 0x80) | (zeroFill * 0x20) | (zeroMode * 0x10) | size);
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DWIN_Word(i, color);
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DWIN_Word(i, bColor);
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DWIN_Byte(i, iNum);
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@ -253,8 +316,10 @@ void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_
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DWIN_Send(i);
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}
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/*----------------------------------------------图片相关函数----------------------------------------------*/
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/*jpg图片显示并缓存在#0虚拟显示区 id:图片ID*/
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/*---------------------------------------- Picture related functions ----------------------------------------*/
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// Draw JPG and cached in #0 virtual display area
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// id: Picture ID
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void DWIN_JPG_ShowAndCache(const uint8_t id) {
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size_t i = 0;
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DWIN_Word(i, 0x2200);
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@ -262,7 +327,10 @@ void DWIN_JPG_ShowAndCache(const uint8_t id) {
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DWIN_Send(i); // AA 23 00 00 00 00 08 00 01 02 03 CC 33 C3 3C
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}
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/*图标显示 libID:图标库ID picID:图标ID x/y:图标左上坐标*/
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// Draw an Icon
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// libID: Icon library ID
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// picID: Icon ID
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// x/y: Upper-left point
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void DWIN_ICON_Show(uint8_t libID, uint8_t picID, uint16_t x, uint16_t y) {
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NOMORE(x, DWIN_WIDTH - 1);
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NOMORE(y, DWIN_HEIGHT - 1); // -- ozy -- srl
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@ -275,7 +343,8 @@ void DWIN_ICON_Show(uint8_t libID, uint8_t picID, uint16_t x, uint16_t y) {
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DWIN_Send(i);
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}
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/*jpg图片解压到#1虚拟显示区 id:图片ID*/
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// Unzip the JPG picture to virtual display area #1
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// id: picture ID
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void DWIN_JPG_CacheToN(uint8_t n, uint8_t id) {
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size_t i = 0;
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DWIN_Byte(i, 0x25);
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@ -284,7 +353,11 @@ void DWIN_JPG_CacheToN(uint8_t n, uint8_t id) {
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DWIN_Send(i);
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}
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/*从虚拟显示区复制区域至当前画面 cacheID:虚拟区号 xStart/yStart:虚拟区左上坐标 xEnd/yEnd:虚拟区右下坐标 x/y:当前画面粘贴坐标*/
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// Copy area from virtual display area to current screen
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// cacheID: virtual area number
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// xStart/yStart: Upper-left of virtual area
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// xEnd/yEnd: Lower-right of virtual area
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// x/y: Screen paste point
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void DWIN_Frame_AreaCopy(uint8_t cacheID, uint16_t xStart, uint16_t yStart,
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uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y) {
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size_t i = 0;
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