Move up Z axis by 2 mm after homing
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@ -880,7 +880,7 @@
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#define HOMING_BUMP_MM { 5, 5, 2 } // (linear=mm, rotational=°) Backoff from endstops after first bump
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#define HOMING_BUMP_MM { 5, 5, 2 } // (linear=mm, rotational=°) Backoff from endstops after first bump
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define HOMING_BACKOFF_POST_MM { 2, 2, 2 } // (linear=mm, rotational=°) Backoff from endstops after homing
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#define HOMING_BACKOFF_POST_MM { 0, 0, 2 } // (linear=mm, rotational=°) Backoff from endstops after homing
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//#define XY_COUNTERPART_BACKOFF_MM 0 // (mm) Backoff X after homing Y, and vice-versa
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//#define XY_COUNTERPART_BACKOFF_MM 0 // (mm) Backoff X after homing Y, and vice-versa
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//#define QUICK_HOME // If G28 contains XY do a diagonal move first
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//#define QUICK_HOME // If G28 contains XY do a diagonal move first
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