Tweak to planner.cpp position.debug
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@ -959,7 +959,7 @@ float junction_deviation = 0.1;
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vector_3 position = vector_3(st_get_position_mm(X_AXIS), st_get_position_mm(Y_AXIS), st_get_position_mm(Z_AXIS));
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vector_3 position = vector_3(st_get_position_mm(X_AXIS), st_get_position_mm(Y_AXIS), st_get_position_mm(Z_AXIS));
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//position.debug("in plan_get position");
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//position.debug("in plan_get position");
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//plan_bed_level_matrix.debug("in plan_get bed_level");
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//plan_bed_level_matrix.debug("in plan_get_position");
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matrix_3x3 inverse = matrix_3x3::transpose(plan_bed_level_matrix);
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matrix_3x3 inverse = matrix_3x3::transpose(plan_bed_level_matrix);
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//inverse.debug("in plan_get inverse");
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//inverse.debug("in plan_get inverse");
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position.apply_rotation(inverse);
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position.apply_rotation(inverse);
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@ -981,10 +981,10 @@ float junction_deviation = 0.1;
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apply_rotation_xyz(plan_bed_level_matrix, x, y, z);
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apply_rotation_xyz(plan_bed_level_matrix, x, y, z);
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#endif
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#endif
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float nx = position[X_AXIS] = lround(x * axis_steps_per_unit[X_AXIS]);
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float nx = position[X_AXIS] = lround(x * axis_steps_per_unit[X_AXIS]),
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float ny = position[Y_AXIS] = lround(y * axis_steps_per_unit[Y_AXIS]);
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ny = position[Y_AXIS] = lround(y * axis_steps_per_unit[Y_AXIS]),
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float nz = position[Z_AXIS] = lround(z * axis_steps_per_unit[Z_AXIS]);
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nz = position[Z_AXIS] = lround(z * axis_steps_per_unit[Z_AXIS]),
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float ne = position[E_AXIS] = lround(e * axis_steps_per_unit[E_AXIS]);
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ne = position[E_AXIS] = lround(e * axis_steps_per_unit[E_AXIS]);
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st_set_position(nx, ny, nz, ne);
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st_set_position(nx, ny, nz, ne);
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previous_nominal_speed = 0.0; // Resets planner junction speeds. Assumes start from rest.
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previous_nominal_speed = 0.0; // Resets planner junction speeds. Assumes start from rest.
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