Replace solitaire use of u8g_font_5x8 font and replace with u8g_font_6x10_marlin
and win another 1694 bytes.
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@ -110,13 +110,13 @@ static void lcd_implementation_init()
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// Show splashscreen
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// Show splashscreen
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int offx = (u8g.getWidth() - START_BMPWIDTH) / 2;
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int offx = (u8g.getWidth() - START_BMPWIDTH) / 2;
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int offy = (u8g.getHeight() - 18 - START_BMPHEIGHT) / 2;
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int offy = (u8g.getHeight() - 18 - START_BMPHEIGHT) / 2;
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int txtX = (u8g.getWidth() - (sizeof(STRING_SPLASH) - 1)*5) / 2; // 5 is fontwidth in pixel
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int txtX = (u8g.getWidth() - (sizeof(STRING_SPLASH) - 1)*6) / 2; // 6 is fontwidth in pixel
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int txtY = u8g.getHeight() - 10;
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int txtY = u8g.getHeight() - 10;
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u8g.firstPage();
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u8g.firstPage();
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do {
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do {
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u8g.drawBitmapP(offx, offy, START_BMPBYTEWIDTH, START_BMPHEIGHT, start_bmp);
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u8g.drawBitmapP(offx, offy, START_BMPBYTEWIDTH, START_BMPHEIGHT, start_bmp);
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u8g.setFont(u8g_font_5x8);
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u8g.setFont(u8g_font_6x10_marlin);
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u8g.drawStr(txtX, txtY, STRING_SPLASH);
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u8g.drawStr(txtX, txtY, STRING_SPLASH);
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} while(u8g.nextPage());
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} while(u8g.nextPage());
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}
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}
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