Improved bootscreen animation
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3efbd45443
@ -32,8 +32,16 @@
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#if ENABLED(SHOW_CUSTOM_BOOTSCREEN)
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typedef struct {
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const unsigned char *bitmap;
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const unsigned short duration;
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} boot_frame_t;
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#include "../../../_Bootscreen.h"
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#ifndef CUSTOM_BOOTSCREEN_BMPWIDTH
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#define CUSTOM_BOOTSCREEN_BMPWIDTH 128
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#endif
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#ifndef CUSTOM_BOOTSCREEN_BMP_BYTEWIDTH
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#define CUSTOM_BOOTSCREEN_BMP_BYTEWIDTH CEILING(CUSTOM_BOOTSCREEN_BMPWIDTH, 8)
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#endif
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@ -41,6 +49,13 @@
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#define CUSTOM_BOOTSCREEN_BMPHEIGHT (sizeof(custom_start_bmp) / (CUSTOM_BOOTSCREEN_BMP_BYTEWIDTH))
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#endif
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#ifndef CUSTOM_BOOTSCREEN_Y
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#if ENABLED(CUSTOM_BOOTSCREEN_BOTTOM_JUSTIFY)
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#define CUSTOM_BOOTSCREEN_Y (LCD_PIXEL_HEIGHT - (CUSTOM_BOOTSCREEN_BMPHEIGHT))
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#else
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#define CUSTOM_BOOTSCREEN_Y ((LCD_PIXEL_HEIGHT - (CUSTOM_BOOTSCREEN_BMPHEIGHT)) / 2)
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#endif
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#endif
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#endif
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#if ENABLED(BOOT_MARLIN_LOGO_SMALL)
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@ -110,19 +110,21 @@ bool MarlinUI::detected() { return true; }
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// Draws a slice of a particular frame of the custom bootscreen, without the u8g loop
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void MarlinUI::draw_custom_bootscreen(const uint8_t frame/*=0*/) {
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constexpr u8g_uint_t left = u8g_uint_t((LCD_PIXEL_WIDTH - (CUSTOM_BOOTSCREEN_BMPWIDTH)) / 2),
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top = u8g_uint_t((LCD_PIXEL_HEIGHT - (CUSTOM_BOOTSCREEN_BMPHEIGHT)) / 2);
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top = u8g_uint_t(CUSTOM_BOOTSCREEN_Y);
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#if ENABLED(CUSTOM_BOOTSCREEN_INVERTED)
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constexpr u8g_uint_t right = left + CUSTOM_BOOTSCREEN_BMPWIDTH,
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bottom = top + CUSTOM_BOOTSCREEN_BMPHEIGHT;
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#endif
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const u8g_pgm_uint8_t * const bmp =
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#if ENABLED(CUSTOM_BOOTSCREEN_ANIMATED)
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(u8g_pgm_uint8_t*)pgm_read_ptr(&custom_bootscreen_animation[frame])
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const void * const frame_ptr = pgm_read_ptr(&custom_bootscreen_animation[frame]);
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#if BOTH(CUSTOM_BOOTSCREEN_ANIMATED, CUSTOM_BOOTSCREEN_TIME_PER_FRAME)
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const boot_frame_t * const frame_info = (boot_frame_t*)frame_ptr;
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const u8g_pgm_uint8_t * const bmp = (u8g_pgm_uint8_t*)pgm_read_ptr(&frame_info->bitmap);
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#else
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custom_start_bmp
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const u8g_pgm_uint8_t * const bmp = TERN(CUSTOM_BOOTSCREEN_ANIMATED, (u8g_pgm_uint8_t*)frame_ptr, custom_start_bmp);
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#endif
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;
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UNUSED(frame);
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u8g.drawBitmapP(left, top, CUSTOM_BOOTSCREEN_BMP_BYTEWIDTH, CUSTOM_BOOTSCREEN_BMPHEIGHT, bmp);
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@ -141,22 +143,23 @@ bool MarlinUI::detected() { return true; }
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// Shows the custom bootscreen, with the u8g loop, animations and delays
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void MarlinUI::show_custom_bootscreen() {
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#if DISABLED(CUSTOM_BOOTSCREEN_ANIMATED)
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constexpr millis_t d = 0;
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constexpr millis_t frame_time = 0;
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constexpr uint8_t f = 0;
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#else
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#if DISABLED(CUSTOM_BOOTSCREEN_ANIMATED_FRAME_TIME)
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constexpr millis_t d = CUSTOM_BOOTSCREEN_FRAME_TIME;
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#if DISABLED(CUSTOM_BOOTSCREEN_TIME_PER_FRAME)
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constexpr millis_t frame_time = CUSTOM_BOOTSCREEN_FRAME_TIME;
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#endif
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LOOP_L_N(f, COUNT(custom_bootscreen_animation))
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#endif
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{
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#if ENABLED(CUSTOM_BOOTSCREEN_ANIMATED_FRAME_TIME)
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const uint8_t fr = _MIN(f, COUNT(custom_bootscreen_frame_time) - 1);
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const millis_t d = custom_bootscreen_frame_time[fr];
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#if ENABLED(CUSTOM_BOOTSCREEN_TIME_PER_FRAME)
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const uint8_t fr = _MIN(f, COUNT(custom_bootscreen_animation) - 1);
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const boot_frame_t * const frame_info = (boot_frame_t*)pgm_read_ptr(&custom_bootscreen_animation[fr]);
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const millis_t frame_time = pgm_read_word(&frame_info->duration);
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#endif
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u8g.firstPage();
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do { draw_custom_bootscreen(f); } while (u8g.nextPage());
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if (d) safe_delay(d);
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if (frame_time) safe_delay(frame_time);
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}
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#ifndef CUSTOM_BOOTSCREEN_TIMEOUT
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@ -218,10 +221,10 @@ bool MarlinUI::detected() { return true; }
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#if DISABLED(BOOT_MARLIN_LOGO_ANIMATED)
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draw_bootscreen_bmp(start_bmp);
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#else
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constexpr millis_t d = MARLIN_BOOTSCREEN_FRAME_TIME;
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constexpr millis_t frame_time = MARLIN_BOOTSCREEN_FRAME_TIME;
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LOOP_L_N(f, COUNT(marlin_bootscreen_animation)) {
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draw_bootscreen_bmp((uint8_t*)pgm_read_ptr(&marlin_bootscreen_animation[f]));
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if (d) safe_delay(d);
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if (frame_time) safe_delay(frame_time);
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}
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#endif
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}
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