Use NAN for G29 W omitted parameters
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@ -4233,19 +4233,19 @@ void home_all_axes() { gcode_G28(true); }
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return;
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return;
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}
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}
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const float z = parser.seen('Z') && parser.has_value() ? parser.value_float() : 99999;
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const float z = parser.seen('Z') && parser.has_value() ? parser.value_float() : NAN;
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if (!WITHIN(z, -10, 10)) {
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if (!isnan(z) || !WITHIN(z, -10, 10)) {
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SERIAL_ERROR_START;
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SERIAL_ERROR_START;
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SERIAL_ERRORLNPGM("Bad Z value");
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SERIAL_ERRORLNPGM("Bad Z value");
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return;
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return;
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}
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}
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const float x = parser.seen('X') && parser.has_value() ? parser.value_float() : 99999,
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const float x = parser.seen('X') && parser.has_value() ? parser.value_float() : NAN,
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y = parser.seen('Y') && parser.has_value() ? parser.value_float() : 99999;
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y = parser.seen('Y') && parser.has_value() ? parser.value_float() : NAN;
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int8_t i = parser.seen('I') && parser.has_value() ? parser.value_byte() : -1,
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int8_t i = parser.seen('I') && parser.has_value() ? parser.value_byte() : -1,
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j = parser.seen('J') && parser.has_value() ? parser.value_byte() : -1;
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j = parser.seen('J') && parser.has_value() ? parser.value_byte() : -1;
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if (x < 99998 && y < 99998) {
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if (!isnan(x) && !isnan(y)) {
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// Get nearest i / j from x / y
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// Get nearest i / j from x / y
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i = (x - LOGICAL_X_POSITION(bilinear_start[X_AXIS]) + 0.5 * xGridSpacing) / xGridSpacing;
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i = (x - LOGICAL_X_POSITION(bilinear_start[X_AXIS]) + 0.5 * xGridSpacing) / xGridSpacing;
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j = (y - LOGICAL_Y_POSITION(bilinear_start[Y_AXIS]) + 0.5 * yGridSpacing) / yGridSpacing;
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j = (y - LOGICAL_Y_POSITION(bilinear_start[Y_AXIS]) + 0.5 * yGridSpacing) / yGridSpacing;
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