🔨 Use first g++ in path for 'native' targets
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@ -3,6 +3,7 @@
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#
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import subprocess,os,re
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nocache = 1
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verbose = 0
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def blab(str):
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@ -50,7 +51,7 @@ def run_preprocessor(env, fn=None):
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#
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def search_compiler(env):
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ENV_BUILD_PATH = os.path.join(env.Dictionary('PROJECT_BUILD_DIR'), env['PIOENV'])
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ENV_BUILD_PATH = os.path.join(env['PROJECT_BUILD_DIR'], env['PIOENV'])
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GCC_PATH_CACHE = os.path.join(ENV_BUILD_PATH, ".gcc_path")
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try:
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@ -60,14 +61,17 @@ def search_compiler(env):
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except:
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pass
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if os.path.exists(GCC_PATH_CACHE):
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# Warning: The cached .gcc_path will obscure a newly-installed toolkit
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if not nocache and os.path.exists(GCC_PATH_CACHE):
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blab("Getting g++ path from cache")
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with open(GCC_PATH_CACHE, 'r') as f:
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return f.read()
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# Find the current platform compiler by searching the $PATH
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# which will be in a platformio toolchain bin folder
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path_regex = re.escape(env['PROJECT_PACKAGES_DIR'])
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# Find a platform compiler by searching $PATH items
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# A native target will search all PATH bin folders.
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# Others look only within $HOME/.platformio.
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path_regex = "" if env.GetProjectOption('platform') == 'native' else re.escape(env['PROJECT_PACKAGES_DIR'])
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gcc = "g++"
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if env['PLATFORM'] == 'win32':
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path_separator = ';'
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@ -87,7 +91,7 @@ def search_compiler(env):
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# Use entire path to not rely on env PATH
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filepath = os.path.sep.join([pathdir, filepath])
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# Cache the g++ path to no search always
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if os.path.exists(ENV_BUILD_PATH):
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if not nocache and os.path.exists(ENV_BUILD_PATH):
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blab("Caching g++ for current env")
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with open(GCC_PATH_CACHE, 'w+') as f:
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f.write(filepath)
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@ -63,12 +63,12 @@ build_flags = ${simulator_linux.build_flags} ${simulator_linux.release_flags}
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#
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# Simulator for macOS (MacPorts)
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#
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# sudo port install gcc10 gdb glm libsdl2 libsdl2_net freetype
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# sudo port install gcc11 gdb glm libsdl2 libsdl2_net freetype
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# sudo port install ld64 @3_3 +ld64_xcode
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#
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# cd /opt/local/bin
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# sudo rm -f gcc g++ cc
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# sudo ln -s gcc-mp-10 gcc ; sudo ln -s g++-mp-10 g++ ; sudo ln -s g++ cc
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# sudo ln -s gcc-mp-11 gcc ; sudo ln -s g++-mp-11 g++ ; sudo ln -s g++ cc
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# This step may be obsolete:
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# sudo port uninstall ld64 ld64-latest
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#
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@ -79,7 +79,6 @@ build_flags = ${simulator_linux.build_flags} ${simulator_linux.release_flags}
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#
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[simulator_macos]
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build_unflags = -lGL
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custom_verbose = 0
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build_flags =
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-I/opt/local/include
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-I/opt/local/include/freetype2
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@ -93,11 +92,15 @@ build_flags =
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extends = env:simulator_linux_debug
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build_flags = ${env:simulator_linux_debug.build_flags} ${simulator_macos.build_flags} -ggdb -Og -D_THREAD_SAFE
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build_unflags = ${simulator_macos.build_unflags}
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custom_verbose = 0
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custom_gcc = g++
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[env:simulator_macos_release]
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extends = env:simulator_linux_release
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build_flags = ${env:simulator_linux_release.build_flags} ${simulator_macos.build_flags}
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build_unflags = ${simulator_macos.build_unflags}
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custom_verbose = 0
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custom_gcc = g++
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#
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# Simulator for Windows 10
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