Fix acceleration limits
See: https://github.com/Ultimaker/Marlin/pull/7
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@ -742,7 +742,7 @@ float junction_deviation = 0.1;
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float inverse_millimeters = 1.0 / block->millimeters; // Inverse millimeters to remove multiple divides
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float inverse_millimeters = 1.0 / block->millimeters; // Inverse millimeters to remove multiple divides
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// Calculate speed in mm/second for each axis. No divide by zero due to previous checks.
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// Calculate moves/second for this move. No divide by zero due to previous checks.
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float inverse_second = feed_rate * inverse_millimeters;
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float inverse_second = feed_rate * inverse_millimeters;
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int moves_queued = movesplanned();
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int moves_queued = movesplanned();
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@ -853,7 +853,7 @@ float junction_deviation = 0.1;
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// Compute and limit the acceleration rate for the trapezoid generator.
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// Compute and limit the acceleration rate for the trapezoid generator.
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float steps_per_mm = block->step_event_count / block->millimeters;
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float steps_per_mm = block->step_event_count / block->millimeters;
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long bsx = block->steps[X_AXIS], bsy = block->steps[Y_AXIS], bsz = block->steps[Z_AXIS], bse = block->steps[E_AXIS];
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unsigned long bsx = block->steps[X_AXIS], bsy = block->steps[Y_AXIS], bsz = block->steps[Z_AXIS], bse = block->steps[E_AXIS];
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if (bsx == 0 && bsy == 0 && bsz == 0) {
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if (bsx == 0 && bsy == 0 && bsz == 0) {
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block->acceleration_st = ceil(retract_acceleration * steps_per_mm); // convert to: acceleration steps/sec^2
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block->acceleration_st = ceil(retract_acceleration * steps_per_mm); // convert to: acceleration steps/sec^2
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}
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}
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@ -868,11 +868,12 @@ float junction_deviation = 0.1;
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xsteps = axis_steps_per_sqr_second[X_AXIS],
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xsteps = axis_steps_per_sqr_second[X_AXIS],
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ysteps = axis_steps_per_sqr_second[Y_AXIS],
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ysteps = axis_steps_per_sqr_second[Y_AXIS],
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zsteps = axis_steps_per_sqr_second[Z_AXIS],
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zsteps = axis_steps_per_sqr_second[Z_AXIS],
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esteps = axis_steps_per_sqr_second[E_AXIS];
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esteps = axis_steps_per_sqr_second[E_AXIS],
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if ((float)acc_st * bsx / block->step_event_count > xsteps) acc_st = xsteps;
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allsteps = block->step_event_count;
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if ((float)acc_st * bsy / block->step_event_count > ysteps) acc_st = ysteps;
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if (xsteps < (acc_st * bsx) / allsteps) acc_st = (xsteps * allsteps) / bsx;
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if ((float)acc_st * bsz / block->step_event_count > zsteps) acc_st = zsteps;
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if (ysteps < (acc_st * bsy) / allsteps) acc_st = (ysteps * allsteps) / bsy;
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if ((float)acc_st * bse / block->step_event_count > esteps) acc_st = esteps;
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if (zsteps < (acc_st * bsz) / allsteps) acc_st = (zsteps * allsteps) / bsz;
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if (esteps < (acc_st * bse) / allsteps) acc_st = (esteps * allsteps) / bse;
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block->acceleration_st = acc_st;
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block->acceleration_st = acc_st;
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block->acceleration = acc_st / steps_per_mm;
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block->acceleration = acc_st / steps_per_mm;
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