From 693865a649e92196a8f5bac0b1ed63cc83c18f22 Mon Sep 17 00:00:00 2001 From: Scott Lahteine Date: Sat, 29 Sep 2018 22:27:45 -0500 Subject: [PATCH] Fix some whitespace --- .../examples/Formbot/Raptor/Configuration.h | 4 +--- .../Formbot/Raptor/Configuration_adv.h | 4 ++-- .../examples/Formbot/Raptor/_Statusscreen.h | 18 +++++++++--------- 3 files changed, 12 insertions(+), 14 deletions(-) diff --git a/Marlin/src/config/examples/Formbot/Raptor/Configuration.h b/Marlin/src/config/examples/Formbot/Raptor/Configuration.h index 9976382ed8..a25ce74cf3 100644 --- a/Marlin/src/config/examples/Formbot/Raptor/Configuration.h +++ b/Marlin/src/config/examples/Formbot/Raptor/Configuration.h @@ -1217,12 +1217,10 @@ #define MESH_EDIT_GFX_OVERLAY // Display a graphics overlay while editing the mesh - #define MESH_INSET 35 // Set Mesh bounds as an inset region of the bed + #define MESH_INSET 35 // Set Mesh bounds as an inset region of the bed #define GRID_MAX_POINTS_X 10 // Don't use more than 15 points per axis, implementation limited. #define GRID_MAX_POINTS_Y GRID_MAX_POINTS_X - - #define UBL_MESH_EDIT_MOVES_Z // Sophisticated users prefer no movement of nozzle #define UBL_SAVE_ACTIVE_ON_M500 // Save the currently active mesh in the current slot on M500 diff --git a/Marlin/src/config/examples/Formbot/Raptor/Configuration_adv.h b/Marlin/src/config/examples/Formbot/Raptor/Configuration_adv.h index 57c7e84f93..8089151372 100644 --- a/Marlin/src/config/examples/Formbot/Raptor/Configuration_adv.h +++ b/Marlin/src/config/examples/Formbot/Raptor/Configuration_adv.h @@ -263,7 +263,7 @@ */ #define CASE_LIGHT_ENABLE #if ENABLED(CASE_LIGHT_ENABLE) - #define CASE_LIGHT_PIN 5 + #define CASE_LIGHT_PIN 5 #define INVERT_CASE_LIGHT false // Set true if Case Light is ON when pin is LOW #define CASE_LIGHT_DEFAULT_ON true // Set default power-up state on #define CASE_LIGHT_DEFAULT_BRIGHTNESS 255 // Set default power-up brightness (0-255, requires PWM pin) @@ -1580,7 +1580,7 @@ #define USER_DESC_1 "UBL Commission Step 1" #define USER_GCODE_1 "M502 \n M500 \n M501 \n M190 S75 \n G28 \n G29 P1 \n G29 S1 \n M117 Run Step 2 \n" - + #define USER_DESC_2 "UBL Commission Step 2" #define USER_GCODE_2 "G29 S1 \n G29 S0 \n G29 F 10.0 \n G29 A \n M500 \n G28 \n G29 L1 \n M109 S225 \n G1 X150 Y 150 \n G1 Z0 \n M117 Set Z Offset \n" diff --git a/Marlin/src/config/examples/Formbot/Raptor/_Statusscreen.h b/Marlin/src/config/examples/Formbot/Raptor/_Statusscreen.h index 9a11b5295b..723c1f40fe 100644 --- a/Marlin/src/config/examples/Formbot/Raptor/_Statusscreen.h +++ b/Marlin/src/config/examples/Formbot/Raptor/_Statusscreen.h @@ -67,7 +67,7 @@ B10011011,B01010110,B10101001,B00000000,B00000000,B00111111,B11110000,B00000000,B00000000,B00001000,B00100000,B10000000,B00000000,B00110000,B11111100,B00011000, B10011011,B01010100,B10011001,B00000000,B00000000,B00001111,B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111001,B11111000,B00111000, B10011111,B11111111,B11111001,B00000000,B00000000,B00000111,B10000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111110,B00000000,B11111000, - B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000 + B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000 }; const unsigned char status_screen1_bmp[] PROGMEM = { B11111111,B11111111,B11111111,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111111,B11111111,B11111000, @@ -88,7 +88,7 @@ B10011011,B01010110,B10101001,B00000000,B00000000,B00111111,B11110000,B00000000,B00000000,B00001000,B00100000,B10000000,B00000000,B00110111,B00000011,B11011000, B10011011,B01010100,B10011001,B00000000,B00000000,B00001111,B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111000,B00000011,B00111000, B10011111,B11111111,B11111001,B00000000,B00000000,B00000111,B10000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111110,B00000010,B11111000, - B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000 + B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000 }; #elif FAN_ANIM_FRAMES == 3 @@ -112,7 +112,7 @@ B10011011,B01010110,B10101001,B00000000,B00000000,B00111111,B11110000,B00000000,B00000000,B00001000,B00100000,B10000000,B00000000,B00110000,B11111100,B00011000, B10011011,B01010100,B10011001,B00000000,B00000000,B00001111,B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111001,B11111000,B00111000, B10011111,B11111111,B11111001,B00000000,B00000000,B00000111,B10000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111110,B00000000,B11111000, - B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000 + B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000 }; const unsigned char status_screen1_bmp[] PROGMEM = { B11111111,B11111111,B11111111,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111111,B11111111,B11111000, @@ -133,7 +133,7 @@ B10011011,B01010110,B10101001,B00000000,B00000000,B00111111,B11110000,B00000000,B00000000,B00001000,B00100000,B10000000,B00000000,B00110111,B11110000,B01011000, B10011011,B01010100,B10011001,B00000000,B00000000,B00001111,B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111001,B11100000,B00111000, B10011111,B11111111,B11111001,B00000000,B00000000,B00000111,B10000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111110,B00000000,B11111000, - B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000 + B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000 }; const unsigned char status_screen2_bmp[] PROGMEM = { B11111111,B11111111,B11111111,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111111,B11111111,B11111000, @@ -154,7 +154,7 @@ B10011011,B01010110,B10101001,B00000000,B00000000,B00111111,B11110000,B00000000,B00000000,B00001000,B00100000,B10000000,B00000000,B00110111,B00000011,B11011000, B10011011,B01010100,B10011001,B00000000,B00000000,B00001111,B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111000,B00000011,B00111000, B10011111,B11111111,B11111001,B00000000,B00000000,B00000111,B10000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111110,B00000010,B11111000, - B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000 + B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000 }; #elif FAN_ANIM_FRAMES == 4 @@ -178,7 +178,7 @@ B10011011,B01010110,B10101001,B00000000,B00000000,B00111111,B11110000,B00000000,B00000000,B00001000,B00100000,B10000000,B00000000,B00110000,B11111100,B00011000, B10011011,B01010100,B10011001,B00000000,B00000000,B00001111,B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111001,B11111000,B00111000, B10011111,B11111111,B11111001,B00000000,B00000000,B00000111,B10000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111110,B00000000,B11111000, - B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000 + B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000 }; const unsigned char status_screen1_bmp[] PROGMEM = { B11111111,B11111111,B11111111,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111111,B11111111,B11111000, @@ -199,7 +199,7 @@ B10011011,B01010110,B10101001,B00000000,B00000000,B00111111,B11110000,B00000000,B00000000,B00001000,B00100000,B10000000,B00000000,B00110111,B11110000,B01011000, B10011011,B01010100,B10011001,B00000000,B00000000,B00001111,B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111001,B11100000,B00111000, B10011111,B11111111,B11111001,B00000000,B00000000,B00000111,B10000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111110,B00000000,B11111000, - B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000 + B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000 }; const unsigned char status_screen2_bmp[] PROGMEM = { B11111111,B11111111,B11111111,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111111,B11111111,B11111000, @@ -220,7 +220,7 @@ B10011011,B01010110,B10101001,B00000000,B00000000,B00111111,B11110000,B00000000,B00000000,B00001000,B00100000,B10000000,B00000000,B00110111,B00000011,B11011000, B10011011,B01010100,B10011001,B00000000,B00000000,B00001111,B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111000,B00000011,B00111000, B10011111,B11111111,B11111001,B00000000,B00000000,B00000111,B10000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111110,B00000010,B11111000, - B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000 + B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000 }; const unsigned char status_screen3_bmp[] PROGMEM = { B11111111,B11111111,B11111111,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111111,B11111111,B11111000, @@ -241,7 +241,7 @@ B10011011,B01010110,B10101001,B00000000,B00000000,B00111111,B11110000,B00000000,B00000000,B00001000,B00100000,B10000000,B00000000,B00110000,B00001111,B00011000, B10011011,B01010100,B10011001,B00000000,B00000000,B00001111,B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111000,B00011111,B00111000, B10011111,B11111111,B11111001,B00000000,B00000000,B00000111,B10000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111110,B00000000,B11111000, - B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000 + B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000 }; #endif