Fix SD SPI Speed override, FTDI mesh edit (#20657)
Co-authored-by: Scott Lahteine <github@thinkyhead.com>
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@ -1045,11 +1045,6 @@
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#define INVERT_E_DIR false
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#endif
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// Fallback SPI Speed for SD
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#if ENABLED(SDSUPPORT) && !defined(SD_SPI_SPEED)
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#define SD_SPI_SPEED SPI_FULL_SPEED
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#endif
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/**
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* This setting is also used by M109 when trying to calculate
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* a ballpark safe margin to prevent wait-forever situation.
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@ -2708,6 +2708,11 @@
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#endif
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#endif
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// Fallback SPI Speed for SD
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#if ENABLED(SDSUPPORT) && !defined(SD_SPI_SPEED)
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#define SD_SPI_SPEED SPI_FULL_SPEED
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#endif
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// Defined here to catch the above defines
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#if ENABLED(SDCARD_SORT_ALPHA) && (FOLDER_SORTING || ENABLED(SDSORT_GCODE))
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#define HAS_FOLDER_SORTING 1
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@ -21,7 +21,7 @@
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#include "../config.h"
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#if BOTH(TOUCH_UI_FTDI_EVE, AUTO_BED_LEVELING_UBL)
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#if BOTH(TOUCH_UI_FTDI_EVE, HAS_MESH)
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#include "screens.h"
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#include "screen_data.h"
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@ -309,17 +309,6 @@ void BedMeshScreen::onMeshUpdate(const int8_t, const int8_t, const float) {
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onRefresh();
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}
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bool BedMeshScreen::isMeshComplete(ExtUI::bed_mesh_t data) {
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for (uint8_t y = 0; y < GRID_MAX_POINTS_Y; y++) {
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for (uint8_t x = 0; x < GRID_MAX_POINTS_X; x++) {
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if (isnan(data[x][y])) {
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return false;
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}
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}
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}
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return true;
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}
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void BedMeshScreen::onMeshUpdate(const int8_t x, const int8_t y, const ExtUI::probe_state_t state) {
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switch (state) {
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case ExtUI::MESH_START:
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@ -327,7 +316,7 @@ void BedMeshScreen::onMeshUpdate(const int8_t x, const int8_t y, const ExtUI::pr
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screen_data.BedMesh.message = screen_data.BedMesh.MSG_NONE;
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break;
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case ExtUI::MESH_FINISH:
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if (screen_data.BedMesh.count == GRID_MAX_POINTS && isMeshComplete(ExtUI::getMeshArray()))
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if (screen_data.BedMesh.count == GRID_MAX_POINTS && ExtUI::getMeshValid())
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screen_data.BedMesh.message = screen_data.BedMesh.MSG_MESH_COMPLETE;
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else
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screen_data.BedMesh.message = screen_data.BedMesh.MSG_MESH_INCOMPLETE;
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@ -539,7 +539,6 @@ class StepsScreen : public BaseNumericAdjustmentScreen, public CachedScreen<STEP
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static float getHightlightedValue();
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static void drawHighlightedPointValue();
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static void drawMesh(int16_t x, int16_t y, int16_t w, int16_t h, ExtUI::bed_mesh_t data, uint8_t opts, float autoscale_max = 0.1);
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static bool isMeshComplete(ExtUI::bed_mesh_t data);
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public:
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static void onMeshUpdate(const int8_t x, const int8_t y, const float val);
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