[2.0.x]Idex and bl touch fixes (#11395)
* Fix BLTouch homing Deploy at start, dont call generic stow function at finish or raise goes too high before setting 0 * Update tool_change.cpp * Update motion.cpp * Update motion.cpp * Update motion.cpp * Update motion.cpp * Change brackets to be more in align of Marlin coding standards
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@ -377,8 +377,7 @@ void tool_change(const uint8_t tmp_extruder, const float fr_mm_s/*=0.0*/, bool n
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#endif
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}
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// Save current position to destination, for use later
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set_destination_from_current();
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#if HAS_LEVELING
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// Set current position to the physical position
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@ -387,11 +386,15 @@ void tool_change(const uint8_t tmp_extruder, const float fr_mm_s/*=0.0*/, bool n
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#endif
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#if ENABLED(DUAL_X_CARRIAGE)
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if(current_position[X_AXIS] != x_home_pos(active_extruder))
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set_destination_from_current();
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else
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no_move = true;
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dualx_tool_change(tmp_extruder, no_move); // Can modify no_move
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#else // !DUAL_X_CARRIAGE
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// Save current position to destination, for use later
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set_destination_from_current();
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#if ENABLED(PARKING_EXTRUDER) // Dual Parking extruder
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parking_extruder_tool_change(tmp_extruder, no_move);
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#endif
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