Two strategies to address a stuck buzzer
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@ -124,7 +124,7 @@ class Buzzer {
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this->state.timestamp = millis() + this->state.tone.duration;
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if (this->state.tone.frequency > 0) this->on();
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}
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else if (millis() >= this->state.timestamp) this->reset();
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else if (ELAPSED(millis(), this->state.timestamp)) this->reset();
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}
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};
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@ -2334,12 +2334,14 @@ void kill_screen(const char* lcd_msg) {
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lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW;
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next_button_update_ms = millis() + 500;
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// Buzz and wait. The delay is needed for buttons to settle!
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#if ENABLED(LCD_USE_I2C_BUZZER)
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lcd.buzz(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ);
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delay(10);
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#elif PIN_EXISTS(BEEPER)
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buzzer.tone(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ);
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for (int8_t i = 5; i--;) { buzzer.tick(); delay(2); }
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#endif
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delay(10); // needed for buttons to settle
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}
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/**
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