diff --git a/Marlin/Configuration_adv.h b/Marlin/Configuration_adv.h index e9ee032b71..c1845402bf 100644 --- a/Marlin/Configuration_adv.h +++ b/Marlin/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternate fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/default/Configuration_adv.h b/Marlin/src/config/default/Configuration_adv.h index e9ee032b71..a273a9bc5b 100755 --- a/Marlin/src/config/default/Configuration_adv.h +++ b/Marlin/src/config/default/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/AlephObjects/TAZ4/Configuration_adv.h b/Marlin/src/config/examples/AlephObjects/TAZ4/Configuration_adv.h index ee7ee61d6a..f21739f18f 100644 --- a/Marlin/src/config/examples/AlephObjects/TAZ4/Configuration_adv.h +++ b/Marlin/src/config/examples/AlephObjects/TAZ4/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/Anet/A2/Configuration_adv.h b/Marlin/src/config/examples/Anet/A2/Configuration_adv.h index b4e749dfc8..d100578284 100644 --- a/Marlin/src/config/examples/Anet/A2/Configuration_adv.h +++ b/Marlin/src/config/examples/Anet/A2/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/Anet/A2plus/Configuration_adv.h b/Marlin/src/config/examples/Anet/A2plus/Configuration_adv.h index b4e749dfc8..d100578284 100644 --- a/Marlin/src/config/examples/Anet/A2plus/Configuration_adv.h +++ b/Marlin/src/config/examples/Anet/A2plus/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/Anet/A6/Configuration_adv.h b/Marlin/src/config/examples/Anet/A6/Configuration_adv.h index c73d08f6a1..9c3f4d3a14 100644 --- a/Marlin/src/config/examples/Anet/A6/Configuration_adv.h +++ b/Marlin/src/config/examples/Anet/A6/Configuration_adv.h @@ -815,6 +815,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/Anet/A8/Configuration_adv.h b/Marlin/src/config/examples/Anet/A8/Configuration_adv.h index 4cad717ac4..b3d78836fd 100644 --- a/Marlin/src/config/examples/Anet/A8/Configuration_adv.h +++ b/Marlin/src/config/examples/Anet/A8/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/ArmEd/Configuration_adv.h b/Marlin/src/config/examples/ArmEd/Configuration_adv.h index aeb1448f30..f63f81da94 100644 --- a/Marlin/src/config/examples/ArmEd/Configuration_adv.h +++ b/Marlin/src/config/examples/ArmEd/Configuration_adv.h @@ -788,6 +788,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/BIBO/TouchX/cyclops/Configuration_adv.h b/Marlin/src/config/examples/BIBO/TouchX/cyclops/Configuration_adv.h index 914d78f931..721ec1d593 100644 --- a/Marlin/src/config/examples/BIBO/TouchX/cyclops/Configuration_adv.h +++ b/Marlin/src/config/examples/BIBO/TouchX/cyclops/Configuration_adv.h @@ -815,6 +815,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/BIBO/TouchX/default/Configuration_adv.h b/Marlin/src/config/examples/BIBO/TouchX/default/Configuration_adv.h index 8f644d6a6c..172ebb5f96 100644 --- a/Marlin/src/config/examples/BIBO/TouchX/default/Configuration_adv.h +++ b/Marlin/src/config/examples/BIBO/TouchX/default/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/BQ/Hephestos/Configuration_adv.h b/Marlin/src/config/examples/BQ/Hephestos/Configuration_adv.h index cd10d663b9..e10d55692b 100644 --- a/Marlin/src/config/examples/BQ/Hephestos/Configuration_adv.h +++ b/Marlin/src/config/examples/BQ/Hephestos/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/BQ/Hephestos_2/Configuration_adv.h b/Marlin/src/config/examples/BQ/Hephestos_2/Configuration_adv.h index b6725c00ac..4ef5f69c2c 100644 --- a/Marlin/src/config/examples/BQ/Hephestos_2/Configuration_adv.h +++ b/Marlin/src/config/examples/BQ/Hephestos_2/Configuration_adv.h @@ -824,6 +824,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/BQ/WITBOX/Configuration_adv.h b/Marlin/src/config/examples/BQ/WITBOX/Configuration_adv.h index cd10d663b9..e10d55692b 100644 --- a/Marlin/src/config/examples/BQ/WITBOX/Configuration_adv.h +++ b/Marlin/src/config/examples/BQ/WITBOX/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/Cartesio/Configuration_adv.h b/Marlin/src/config/examples/Cartesio/Configuration_adv.h index fb18a3b9f8..234cc9ec9e 100644 --- a/Marlin/src/config/examples/Cartesio/Configuration_adv.h +++ b/Marlin/src/config/examples/Cartesio/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/Creality/CR-10/Configuration_adv.h b/Marlin/src/config/examples/Creality/CR-10/Configuration_adv.h index 88fda1efe0..7adfbd674b 100755 --- a/Marlin/src/config/examples/Creality/CR-10/Configuration_adv.h +++ b/Marlin/src/config/examples/Creality/CR-10/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/Creality/CR-10S/Configuration_adv.h b/Marlin/src/config/examples/Creality/CR-10S/Configuration_adv.h index ceb09db9c3..fb70cf18b2 100644 --- a/Marlin/src/config/examples/Creality/CR-10S/Configuration_adv.h +++ b/Marlin/src/config/examples/Creality/CR-10S/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/Creality/CR-10mini/Configuration_adv.h b/Marlin/src/config/examples/Creality/CR-10mini/Configuration_adv.h index 4777910147..808f0aaba2 100644 --- a/Marlin/src/config/examples/Creality/CR-10mini/Configuration_adv.h +++ b/Marlin/src/config/examples/Creality/CR-10mini/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/Creality/CR-8/Configuration_adv.h b/Marlin/src/config/examples/Creality/CR-8/Configuration_adv.h index 1e5b7396ae..485f62337f 100644 --- a/Marlin/src/config/examples/Creality/CR-8/Configuration_adv.h +++ b/Marlin/src/config/examples/Creality/CR-8/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/Creality/Ender-2/Configuration_adv.h b/Marlin/src/config/examples/Creality/Ender-2/Configuration_adv.h index 83723a207f..09fb86a7ab 100644 --- a/Marlin/src/config/examples/Creality/Ender-2/Configuration_adv.h +++ b/Marlin/src/config/examples/Creality/Ender-2/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/Creality/Ender-3/Configuration_adv.h b/Marlin/src/config/examples/Creality/Ender-3/Configuration_adv.h index 2127ff2eb5..9152201010 100644 --- a/Marlin/src/config/examples/Creality/Ender-3/Configuration_adv.h +++ b/Marlin/src/config/examples/Creality/Ender-3/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/Creality/Ender-4/Configuration_adv.h b/Marlin/src/config/examples/Creality/Ender-4/Configuration_adv.h index f8bcdbee0d..6430aec671 100644 --- a/Marlin/src/config/examples/Creality/Ender-4/Configuration_adv.h +++ b/Marlin/src/config/examples/Creality/Ender-4/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/Einstart-S/Configuration_adv.h b/Marlin/src/config/examples/Einstart-S/Configuration_adv.h index 15c6665857..752df09455 100644 --- a/Marlin/src/config/examples/Einstart-S/Configuration_adv.h +++ b/Marlin/src/config/examples/Einstart-S/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/Felix/Configuration_adv.h b/Marlin/src/config/examples/Felix/Configuration_adv.h index ec2fdd35c4..ae16f8b005 100644 --- a/Marlin/src/config/examples/Felix/Configuration_adv.h +++ b/Marlin/src/config/examples/Felix/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/FolgerTech/i3-2020/Configuration_adv.h b/Marlin/src/config/examples/FolgerTech/i3-2020/Configuration_adv.h index 4297720717..900b350909 100644 --- a/Marlin/src/config/examples/FolgerTech/i3-2020/Configuration_adv.h +++ b/Marlin/src/config/examples/FolgerTech/i3-2020/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/Formbot/Raptor/Configuration_adv.h b/Marlin/src/config/examples/Formbot/Raptor/Configuration_adv.h index b86b563e33..863d700362 100644 --- a/Marlin/src/config/examples/Formbot/Raptor/Configuration_adv.h +++ b/Marlin/src/config/examples/Formbot/Raptor/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/Formbot/T_Rex_2+/Configuration_adv.h b/Marlin/src/config/examples/Formbot/T_Rex_2+/Configuration_adv.h index 36140c5660..5939384cc3 100644 --- a/Marlin/src/config/examples/Formbot/T_Rex_2+/Configuration_adv.h +++ b/Marlin/src/config/examples/Formbot/T_Rex_2+/Configuration_adv.h @@ -820,6 +820,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/Formbot/T_Rex_3/Configuration_adv.h b/Marlin/src/config/examples/Formbot/T_Rex_3/Configuration_adv.h index da3f9d7fd2..eb364bfbde 100644 --- a/Marlin/src/config/examples/Formbot/T_Rex_3/Configuration_adv.h +++ b/Marlin/src/config/examples/Formbot/T_Rex_3/Configuration_adv.h @@ -821,6 +821,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/Geeetech/MeCreator2/Configuration_adv.h b/Marlin/src/config/examples/Geeetech/MeCreator2/Configuration_adv.h index 9fabbbab03..7f6fe0bfde 100644 --- a/Marlin/src/config/examples/Geeetech/MeCreator2/Configuration_adv.h +++ b/Marlin/src/config/examples/Geeetech/MeCreator2/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h b/Marlin/src/config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h index dc7c02246a..2cf2de67f3 100644 --- a/Marlin/src/config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h +++ b/Marlin/src/config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h b/Marlin/src/config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h index dc7c02246a..2cf2de67f3 100644 --- a/Marlin/src/config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h +++ b/Marlin/src/config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/Infitary/i3-M508/Configuration_adv.h b/Marlin/src/config/examples/Infitary/i3-M508/Configuration_adv.h index 8c02f2f1ad..9fb35c788e 100644 --- a/Marlin/src/config/examples/Infitary/i3-M508/Configuration_adv.h +++ b/Marlin/src/config/examples/Infitary/i3-M508/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/JGAurora/A5/Configuration_adv.h b/Marlin/src/config/examples/JGAurora/A5/Configuration_adv.h index c894b9ff22..7d0470b6a2 100644 --- a/Marlin/src/config/examples/JGAurora/A5/Configuration_adv.h +++ b/Marlin/src/config/examples/JGAurora/A5/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/MakerParts/Configuration_adv.h b/Marlin/src/config/examples/MakerParts/Configuration_adv.h index e641f281a4..c7935a1ab8 100644 --- a/Marlin/src/config/examples/MakerParts/Configuration_adv.h +++ b/Marlin/src/config/examples/MakerParts/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/Malyan/M150/Configuration_adv.h b/Marlin/src/config/examples/Malyan/M150/Configuration_adv.h index 80aa4504f3..8e7ba370f1 100644 --- a/Marlin/src/config/examples/Malyan/M150/Configuration_adv.h +++ b/Marlin/src/config/examples/Malyan/M150/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/Malyan/M200/Configuration_adv.h b/Marlin/src/config/examples/Malyan/M200/Configuration_adv.h index df051d3f08..78165c041e 100644 --- a/Marlin/src/config/examples/Malyan/M200/Configuration_adv.h +++ b/Marlin/src/config/examples/Malyan/M200/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/Micromake/C1/enhanced/Configuration_adv.h b/Marlin/src/config/examples/Micromake/C1/enhanced/Configuration_adv.h index 82e0e1be65..4723cb9521 100644 --- a/Marlin/src/config/examples/Micromake/C1/enhanced/Configuration_adv.h +++ b/Marlin/src/config/examples/Micromake/C1/enhanced/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/Mks/Sbase/Configuration_adv.h b/Marlin/src/config/examples/Mks/Sbase/Configuration_adv.h index 2f346fc053..3299f760df 100644 --- a/Marlin/src/config/examples/Mks/Sbase/Configuration_adv.h +++ b/Marlin/src/config/examples/Mks/Sbase/Configuration_adv.h @@ -824,6 +824,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/RigidBot/Configuration_adv.h b/Marlin/src/config/examples/RigidBot/Configuration_adv.h index c7548e796d..b767d1ed7e 100644 --- a/Marlin/src/config/examples/RigidBot/Configuration_adv.h +++ b/Marlin/src/config/examples/RigidBot/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/SCARA/Configuration_adv.h b/Marlin/src/config/examples/SCARA/Configuration_adv.h index d03ae78bee..ea916c0a88 100644 --- a/Marlin/src/config/examples/SCARA/Configuration_adv.h +++ b/Marlin/src/config/examples/SCARA/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/Sanguinololu/Configuration_adv.h b/Marlin/src/config/examples/Sanguinololu/Configuration_adv.h index 93449d3dbe..e45b323869 100644 --- a/Marlin/src/config/examples/Sanguinololu/Configuration_adv.h +++ b/Marlin/src/config/examples/Sanguinololu/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/TheBorg/Configuration_adv.h b/Marlin/src/config/examples/TheBorg/Configuration_adv.h index c3ac042b51..06d0805e0c 100644 --- a/Marlin/src/config/examples/TheBorg/Configuration_adv.h +++ b/Marlin/src/config/examples/TheBorg/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/TinyBoy2/Configuration_adv.h b/Marlin/src/config/examples/TinyBoy2/Configuration_adv.h index ddfa10b4f8..61ad81cdb3 100644 --- a/Marlin/src/config/examples/TinyBoy2/Configuration_adv.h +++ b/Marlin/src/config/examples/TinyBoy2/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/Tronxy/X3A/Configuration_adv.h b/Marlin/src/config/examples/Tronxy/X3A/Configuration_adv.h index cc2db6b9fc..5d5d5ce0ce 100644 --- a/Marlin/src/config/examples/Tronxy/X3A/Configuration_adv.h +++ b/Marlin/src/config/examples/Tronxy/X3A/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/UltiMachine/Archim1/Configuration_adv.h b/Marlin/src/config/examples/UltiMachine/Archim1/Configuration_adv.h index d24ee84baa..d1dacb6c5d 100644 --- a/Marlin/src/config/examples/UltiMachine/Archim1/Configuration_adv.h +++ b/Marlin/src/config/examples/UltiMachine/Archim1/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/UltiMachine/Archim2/Configuration_adv.h b/Marlin/src/config/examples/UltiMachine/Archim2/Configuration_adv.h index 825a9216ef..775a2452f0 100644 --- a/Marlin/src/config/examples/UltiMachine/Archim2/Configuration_adv.h +++ b/Marlin/src/config/examples/UltiMachine/Archim2/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/Velleman/K8200/Configuration_adv.h b/Marlin/src/config/examples/Velleman/K8200/Configuration_adv.h index 3bd6011ebe..c0893c38bd 100644 --- a/Marlin/src/config/examples/Velleman/K8200/Configuration_adv.h +++ b/Marlin/src/config/examples/Velleman/K8200/Configuration_adv.h @@ -829,6 +829,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/Velleman/K8400/Configuration_adv.h b/Marlin/src/config/examples/Velleman/K8400/Configuration_adv.h index c2834f5785..5e559f9a1e 100644 --- a/Marlin/src/config/examples/Velleman/K8400/Configuration_adv.h +++ b/Marlin/src/config/examples/Velleman/K8400/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/Wanhao/Duplicator 6/Configuration_adv.h b/Marlin/src/config/examples/Wanhao/Duplicator 6/Configuration_adv.h index 828241938c..e323aa20d0 100644 --- a/Marlin/src/config/examples/Wanhao/Duplicator 6/Configuration_adv.h +++ b/Marlin/src/config/examples/Wanhao/Duplicator 6/Configuration_adv.h @@ -818,6 +818,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/delta/Anycubic/Kossel/Configuration_adv.h b/Marlin/src/config/examples/delta/Anycubic/Kossel/Configuration_adv.h index e3d2db162e..105737cf14 100644 --- a/Marlin/src/config/examples/delta/Anycubic/Kossel/Configuration_adv.h +++ b/Marlin/src/config/examples/delta/Anycubic/Kossel/Configuration_adv.h @@ -818,6 +818,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h b/Marlin/src/config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h index 10b67acfcc..fceb21e3df 100644 --- a/Marlin/src/config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h +++ b/Marlin/src/config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h @@ -818,6 +818,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/delta/FLSUN/kossel/Configuration_adv.h b/Marlin/src/config/examples/delta/FLSUN/kossel/Configuration_adv.h index 10b67acfcc..fceb21e3df 100644 --- a/Marlin/src/config/examples/delta/FLSUN/kossel/Configuration_adv.h +++ b/Marlin/src/config/examples/delta/FLSUN/kossel/Configuration_adv.h @@ -818,6 +818,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h b/Marlin/src/config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h index b92a6c85f6..a37bedb9d8 100644 --- a/Marlin/src/config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h +++ b/Marlin/src/config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h @@ -818,6 +818,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h b/Marlin/src/config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h index a97abf4091..09bf9172a8 100644 --- a/Marlin/src/config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h +++ b/Marlin/src/config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h @@ -818,6 +818,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/delta/MKS/SBASE/Configuration_adv.h b/Marlin/src/config/examples/delta/MKS/SBASE/Configuration_adv.h index 2279bb433c..43f1a99bf4 100644 --- a/Marlin/src/config/examples/delta/MKS/SBASE/Configuration_adv.h +++ b/Marlin/src/config/examples/delta/MKS/SBASE/Configuration_adv.h @@ -818,6 +818,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/delta/Tevo Little Monster/Configuration_adv.h b/Marlin/src/config/examples/delta/Tevo Little Monster/Configuration_adv.h index dfe94b19cb..744d03d0ce 100644 --- a/Marlin/src/config/examples/delta/Tevo Little Monster/Configuration_adv.h +++ b/Marlin/src/config/examples/delta/Tevo Little Monster/Configuration_adv.h @@ -818,6 +818,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/delta/generic/Configuration_adv.h b/Marlin/src/config/examples/delta/generic/Configuration_adv.h index b92a6c85f6..a37bedb9d8 100644 --- a/Marlin/src/config/examples/delta/generic/Configuration_adv.h +++ b/Marlin/src/config/examples/delta/generic/Configuration_adv.h @@ -818,6 +818,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/delta/kossel_mini/Configuration_adv.h b/Marlin/src/config/examples/delta/kossel_mini/Configuration_adv.h index b92a6c85f6..a37bedb9d8 100644 --- a/Marlin/src/config/examples/delta/kossel_mini/Configuration_adv.h +++ b/Marlin/src/config/examples/delta/kossel_mini/Configuration_adv.h @@ -818,6 +818,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/delta/kossel_xl/Configuration_adv.h b/Marlin/src/config/examples/delta/kossel_xl/Configuration_adv.h index 4f5367b72f..e26bebf23d 100644 --- a/Marlin/src/config/examples/delta/kossel_xl/Configuration_adv.h +++ b/Marlin/src/config/examples/delta/kossel_xl/Configuration_adv.h @@ -818,6 +818,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/gCreate/gMax1.5+/Configuration_adv.h b/Marlin/src/config/examples/gCreate/gMax1.5+/Configuration_adv.h index 7d67bb14b1..53d44ba73d 100644 --- a/Marlin/src/config/examples/gCreate/gMax1.5+/Configuration_adv.h +++ b/Marlin/src/config/examples/gCreate/gMax1.5+/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/makibox/Configuration_adv.h b/Marlin/src/config/examples/makibox/Configuration_adv.h index 4ad3635fc2..ae22e336cb 100644 --- a/Marlin/src/config/examples/makibox/Configuration_adv.h +++ b/Marlin/src/config/examples/makibox/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/tvrrug/Round2/Configuration_adv.h b/Marlin/src/config/examples/tvrrug/Round2/Configuration_adv.h index 338be6d880..6a196b23dd 100644 --- a/Marlin/src/config/examples/tvrrug/Round2/Configuration_adv.h +++ b/Marlin/src/config/examples/tvrrug/Round2/Configuration_adv.h @@ -816,6 +816,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/config/examples/wt150/Configuration_adv.h b/Marlin/src/config/examples/wt150/Configuration_adv.h index eb241a95a8..c1cc738ea1 100644 --- a/Marlin/src/config/examples/wt150/Configuration_adv.h +++ b/Marlin/src/config/examples/wt150/Configuration_adv.h @@ -817,6 +817,7 @@ #define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating #define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap + //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar diff --git a/Marlin/src/lcd/dogm/dogm_Statusscreen.h b/Marlin/src/lcd/dogm/dogm_Statusscreen.h index 9a0f079442..22248e18fb 100644 --- a/Marlin/src/lcd/dogm/dogm_Statusscreen.h +++ b/Marlin/src/lcd/dogm/dogm_Statusscreen.h @@ -582,7 +582,7 @@ #ifndef STATUS_BED_X #define STATUS_BED_X 72 #endif - #define STATUS_BED_TEXT_X STATUS_BED_X + 13 + #define STATUS_BED_TEXT_X (STATUS_BED_X + 13) const unsigned char status_bed_bmp[] PROGMEM = { B11111111,B11111111,B11000000, @@ -624,35 +624,35 @@ }; const unsigned char status_bed_on_bmp[] PROGMEM = { - B00100000,B10000010,B00000000, + B00000100,B00010000,B01000000, + B00000010,B00001000,B00100000, + B00000010,B00001000,B00100000, + B00000100,B00010000,B01000000, + B00001000,B00100000,B10000000, B00010000,B01000001,B00000000, B00010000,B01000001,B00000000, - B00100000,B10000010,B00000000, - B01000001,B00000100,B00000000, - B10000010,B00001000,B00000000, - B10000010,B00001000,B00000000, - B01000001,B00000100,B00000000, - B00100000,B10000010,B00000000, + B00001000,B00100000,B10000000, + B00000100,B00010000,B01000000, B00000000,B00000000,B00000000, - B11111111,B11111111,B11000000, - B11111111,B11111111,B11000000 + B00011111,B11111111,B11111000, + B00011111,B11111111,B11111000 }; #else const unsigned char status_bed_bmp[] PROGMEM = { - B00100000,B10000010,B00000000, + B00000100,B00010000,B01000000, + B00000010,B00001000,B00100000, + B00000010,B00001000,B00100000, + B00000100,B00010000,B01000000, + B00001000,B00100000,B10000000, B00010000,B01000001,B00000000, B00010000,B01000001,B00000000, - B00100000,B10000010,B00000000, - B01000001,B00000100,B00000000, - B10000010,B00001000,B00000000, - B10000010,B00001000,B00000000, - B01000001,B00000100,B00000000, - B00100000,B10000010,B00000000, + B00001000,B00100000,B10000000, + B00000100,B00010000,B01000000, B00000000,B00000000,B00000000, - B11111111,B11111111,B11000000, - B11111111,B11111111,B11000000 + B00011111,B11111111,B11111000, + B00011111,B11111111,B11111000 }; #endif @@ -684,206 +684,417 @@ #define STATUS_FAN_Y 2 #define STATUS_FAN_WIDTH 20 - const unsigned char status_fan0_bmp[] PROGMEM = { - B00111111,B11111111,B11110000, - B00111000,B00000000,B01110000, - B00110000,B11111100,B00110000, - B00100000,B11111100,B00010000, - B00100000,B01111000,B00010000, - B00100000,B00110000,B00010000, - B00101100,B00000000,B11010000, - B00101110,B00110001,B11010000, - B00101111,B01111011,B11010000, - B00101111,B01111011,B11010000, - B00101110,B00110001,B11010000, - B00101100,B00000000,B11010000, - B00100000,B00110000,B00010000, - B00100000,B01111000,B00010000, - B00100000,B11111100,B00010000, - B00110000,B11111100,B00110000, - B00111000,B00000000,B01110000, - B00111111,B11111111,B11110000 - }; + #if ENABLED(STATUS_ALT_FAN_BITMAP) - #if STATUS_FAN_FRAMES == 2 - const unsigned char status_fan1_bmp[] PROGMEM = { + const unsigned char status_fan0_bmp[] PROGMEM = { + B00000001,B11111110,B00000000, + B00000110,B00000001,B10000000, + B00001000,B11111100,B01000000, + B00010000,B11111100,B00100000, + B00010000,B01111000,B00100000, + B00100000,B00110000,B00010000, + B00101100,B00000000,B11010000, + B00101110,B00110001,B11010000, + B00101111,B01111011,B11010000, + B00101111,B01111011,B11010000, + B00101110,B00110001,B11010000, + B00101100,B00000000,B11010000, + B00100000,B00110000,B00010000, + B00010000,B01111000,B00100000, + B00010000,B11111100,B00100000, + B00001000,B11111100,B01000000, + B00000110,B00000001,B10000000, + B00000001,B11111110,B00000000 + }; + + #if STATUS_FAN_FRAMES == 2 + const unsigned char status_fan1_bmp[] PROGMEM = { + B00000001,B11111110,B00000000, + B00000110,B00000001,B10000000, + B00001001,B10000110,B01000000, + B00010011,B10000111,B00100000, + B00010111,B10000111,B10100000, + B00101111,B10000111,B11010000, + B00101111,B00000011,B11010000, + B00100000,B00110000,B00010000, + B00100000,B01111000,B00010000, + B00100000,B01111000,B00010000, + B00100000,B00110000,B00010000, + B00101111,B00000011,B11010000, + B00101111,B10000111,B11010000, + B00010111,B10000111,B10100000, + B00010011,B10000111,B00100000, + B00001001,B10000110,B01000000, + B00000110,B00000001,B10000000, + B00000001,B11111110,B00000000 + }; + #endif + + #else // !STATUS_ALT_FAN_BITMAP + + const unsigned char status_fan0_bmp[] PROGMEM = { B00111111,B11111111,B11110000, B00111000,B00000000,B01110000, - B00110001,B10000110,B00110000, - B00100011,B10000111,B00010000, - B00100111,B10000111,B10010000, - B00101111,B10000111,B11010000, - B00101111,B00000011,B11010000, - B00100000,B00110000,B00010000, - B00100000,B01111000,B00010000, + B00110000,B11111100,B00110000, + B00100000,B11111100,B00010000, B00100000,B01111000,B00010000, B00100000,B00110000,B00010000, - B00101111,B00000011,B11010000, - B00101111,B10000111,B11010000, - B00100111,B10000111,B10010000, - B00100011,B10000111,B00010000, - B00110001,B10000110,B00110000, + B00101100,B00000000,B11010000, + B00101110,B00110001,B11010000, + B00101111,B01111011,B11010000, + B00101111,B01111011,B11010000, + B00101110,B00110001,B11010000, + B00101100,B00000000,B11010000, + B00100000,B00110000,B00010000, + B00100000,B01111000,B00010000, + B00100000,B11111100,B00010000, + B00110000,B11111100,B00110000, B00111000,B00000000,B01110000, B00111111,B11111111,B11110000 }; - #endif + + #if STATUS_FAN_FRAMES == 2 + const unsigned char status_fan1_bmp[] PROGMEM = { + B00111111,B11111111,B11110000, + B00111000,B00000000,B01110000, + B00110001,B10000110,B00110000, + B00100011,B10000111,B00010000, + B00100111,B10000111,B10010000, + B00101111,B10000111,B11010000, + B00101111,B00000011,B11010000, + B00100000,B00110000,B00010000, + B00100000,B01111000,B00010000, + B00100000,B01111000,B00010000, + B00100000,B00110000,B00010000, + B00101111,B00000011,B11010000, + B00101111,B10000111,B11010000, + B00100111,B10000111,B10010000, + B00100011,B10000111,B00010000, + B00110001,B10000110,B00110000, + B00111000,B00000000,B01110000, + B00111111,B11111111,B11110000 + }; + #endif + + #endif // !STATUS_ALT_FAN_BITMAP #elif STATUS_FAN_FRAMES == 3 #define STATUS_FAN_WIDTH 21 - const unsigned char status_fan0_bmp[] PROGMEM = { - B00111111,B11111111,B11111000, - B00111110,B00000000,B11111000, - B00111001,B00000001,B00111000, - B00110111,B10000011,B11011000, - B00110111,B10000011,B11011000, - B00101111,B11000111,B11101000, - B00100111,B11000111,B11001000, - B00100001,B11111111,B00001000, - B00100000,B01111100,B00001000, - B00100000,B01111100,B00001000, - B00100000,B01111100,B00001000, - B00100001,B11111111,B00001000, - B00100111,B11000111,B11001000, - B00101111,B11000111,B11101000, - B00110111,B10000011,B11011000, - B00110111,B10000011,B11011000, - B00111001,B00000001,B00111000, - B00111110,B00000000,B11111000, - B00111111,B11111111,B11111000 - }; - const unsigned char status_fan1_bmp[] PROGMEM = { - B00111111,B11111111,B11111000, - B00111110,B00110000,B11111000, - B00111001,B11110000,B00111000, - B00110001,B11110000,B00011000, - B00110000,B11110000,B00011000, - B00100000,B11110000,B01101000, - B00100000,B00110001,B11101000, - B00100000,B00111001,B11101000, - B00100000,B01111111,B11111000, - B00111111,B11111111,B11111000, - B00111111,B11111100,B00001000, - B00101111,B00111000,B00001000, - B00101110,B00011000,B00001000, - B00101100,B00011110,B00001000, - B00110000,B00011110,B00011000, - B00110000,B00011111,B00011000, - B00111000,B00011111,B00111000, - B00111110,B00011000,B11111000, - B00111111,B11111111,B11111000 - }; - const unsigned char status_fan2_bmp[] PROGMEM = { - B00111111,B11111111,B11111000, - B00111110,B00011000,B11111000, - B00111000,B00011111,B00111000, - B00110000,B00011111,B10011000, - B00110100,B00011111,B00011000, - B00101110,B00011110,B00001000, - B00101111,B00011100,B00001000, - B00101111,B10111000,B00001000, - B00111111,B11111100,B00001000, - B00111111,B11111111,B11111000, - B00100000,B01111111,B11111000, - B00100000,B00111011,B11101000, - B00100000,B01110001,B11101000, - B00100000,B11110000,B11101000, - B00110001,B11110000,B01011000, - B00110011,B11110000,B00011000, - B00111001,B11110000,B00111000, - B00111110,B00110000,B11111000, - B00111111,B11111111,B11111000 - }; + #if ENABLED(STATUS_ALT_FAN_BITMAP) + + const unsigned char status_fan0_bmp[] PROGMEM = { + B00000001,B11111111,B00000000, + B00000110,B00000000,B11000000, + B00001001,B00000001,B00100000, + B00010111,B10000011,B11010000, + B00010111,B10000011,B11010000, + B00101111,B11000111,B11101000, + B00100111,B11000111,B11001000, + B00100001,B11111111,B00001000, + B00100000,B01111100,B00001000, + B00100000,B01111100,B00001000, + B00100000,B01111100,B00001000, + B00100001,B11111111,B00001000, + B00100111,B11000111,B11001000, + B00101111,B11000111,B11101000, + B00010111,B10000011,B11010000, + B00010111,B10000011,B11010000, + B00001001,B00000001,B00100000, + B00000110,B00000000,B11000000, + B00000001,B11111111,B00000000 + }; + const unsigned char status_fan1_bmp[] PROGMEM = { + B00000001,B11111111,B00000000, + B00000110,B00110000,B11000000, + B00001001,B11110000,B00100000, + B00010001,B11110000,B00010000, + B00010000,B11110000,B00010000, + B00100000,B11110000,B01101000, + B00100000,B00110001,B11101000, + B00100000,B00111001,B11101000, + B00100000,B01111111,B11111000, + B00111111,B11111111,B11111000, + B00111111,B11111100,B00001000, + B00101111,B00111000,B00001000, + B00101110,B00011000,B00001000, + B00101100,B00011110,B00001000, + B00010000,B00011110,B00010000, + B00010000,B00011111,B00010000, + B00001000,B00011111,B00100000, + B00000110,B00011000,B11000000, + B00000001,B11111111,B00000000 + }; + const unsigned char status_fan2_bmp[] PROGMEM = { + B00000001,B11111111,B00000000, + B00000110,B00011000,B11000000, + B00001000,B00011111,B00100000, + B00010000,B00011111,B10010000, + B00010100,B00011111,B00010000, + B00101110,B00011110,B00001000, + B00101111,B00011100,B00001000, + B00101111,B10111000,B00001000, + B00111111,B11111100,B00001000, + B00111111,B11111111,B11111000, + B00100000,B01111111,B11111000, + B00100000,B00111011,B11101000, + B00100000,B01110001,B11101000, + B00100000,B11110000,B11101000, + B00010001,B11110000,B01010000, + B00010011,B11110000,B00010000, + B00001001,B11110000,B00100000, + B00000110,B00110000,B11000000, + B00000001,B11111111,B00000000 + }; + + #else // !STATUS_ALT_FAN_BITMAP + + const unsigned char status_fan0_bmp[] PROGMEM = { + B00111111,B11111111,B11111000, + B00111110,B00000000,B11111000, + B00111001,B00000001,B00111000, + B00110111,B10000011,B11011000, + B00110111,B10000011,B11011000, + B00101111,B11000111,B11101000, + B00100111,B11000111,B11001000, + B00100001,B11111111,B00001000, + B00100000,B01111100,B00001000, + B00100000,B01111100,B00001000, + B00100000,B01111100,B00001000, + B00100001,B11111111,B00001000, + B00100111,B11000111,B11001000, + B00101111,B11000111,B11101000, + B00110111,B10000011,B11011000, + B00110111,B10000011,B11011000, + B00111001,B00000001,B00111000, + B00111110,B00000000,B11111000, + B00111111,B11111111,B11111000 + }; + const unsigned char status_fan1_bmp[] PROGMEM = { + B00111111,B11111111,B11111000, + B00111110,B00110000,B11111000, + B00111001,B11110000,B00111000, + B00110001,B11110000,B00011000, + B00110000,B11110000,B00011000, + B00100000,B11110000,B01101000, + B00100000,B00110001,B11101000, + B00100000,B00111001,B11101000, + B00100000,B01111111,B11111000, + B00111111,B11111111,B11111000, + B00111111,B11111100,B00001000, + B00101111,B00111000,B00001000, + B00101110,B00011000,B00001000, + B00101100,B00011110,B00001000, + B00110000,B00011110,B00011000, + B00110000,B00011111,B00011000, + B00111000,B00011111,B00111000, + B00111110,B00011000,B11111000, + B00111111,B11111111,B11111000 + }; + const unsigned char status_fan2_bmp[] PROGMEM = { + B00111111,B11111111,B11111000, + B00111110,B00011000,B11111000, + B00111000,B00011111,B00111000, + B00110000,B00011111,B10011000, + B00110100,B00011111,B00011000, + B00101110,B00011110,B00001000, + B00101111,B00011100,B00001000, + B00101111,B10111000,B00001000, + B00111111,B11111100,B00001000, + B00111111,B11111111,B11111000, + B00100000,B01111111,B11111000, + B00100000,B00111011,B11101000, + B00100000,B01110001,B11101000, + B00100000,B11110000,B11101000, + B00110001,B11110000,B01011000, + B00110011,B11110000,B00011000, + B00111001,B11110000,B00111000, + B00111110,B00110000,B11111000, + B00111111,B11111111,B11111000 + }; + + #endif // !STATUS_ALT_FAN_BITMAP #elif STATUS_FAN_FRAMES == 4 #define STATUS_FAN_WIDTH 21 - const unsigned char status_fan0_bmp[] PROGMEM = { - B00111111,B11111111,B11111000, - B00111110,B00000000,B11111000, - B00111000,B00111111,B00111000, - B00110000,B01111110,B00011000, - B00110000,B01111100,B00011000, - B00101000,B01111100,B00001000, - B00101100,B00111000,B00001000, - B00101111,B00111001,B11001000, - B00101111,B11111111,B11101000, - B00101111,B11000111,B11101000, - B00101111,B11111111,B11101000, - B00100111,B00111001,B11101000, - B00100000,B00111000,B01101000, - B00100000,B01111100,B00101000, - B00110000,B01111100,B00011000, - B00110000,B11111100,B00011000, - B00111001,B11111000,B00111000, - B00111110,B00000000,B11111000, - B00111111,B11111111,B11111000 - }; - const unsigned char status_fan1_bmp[] PROGMEM = { - B00111111,B11111111,B11111000, - B00111110,B00000000,B11111000, - B00111000,B00001111,B00111000, - B00110100,B00011111,B11011000, - B00110110,B00011111,B10011000, - B00101111,B00011111,B00001000, - B00101111,B10011110,B00001000, - B00101111,B11111100,B00001000, - B00101111,B11011100,B00001000, - B00100111,B11101111,B11001000, - B00100000,B01110111,B11101000, - B00100000,B01111111,B11101000, - B00100000,B11110011,B11101000, - B00100001,B11110001,B11101000, - B00110011,B11110000,B11011000, - B00110111,B11110000,B01011000, - B00111001,B11100000,B00111000, - B00111110,B00000000,B11111000, - B00111111,B11111111,B11111000 - }; - const unsigned char status_fan2_bmp[] PROGMEM = { - B00111111,B11111111,B11111000, - B00111110,B10000000,B11111000, - B00111001,B10000000,B00111000, - B00110111,B10000001,B11011000, - B00110111,B11000011,B11011000, - B00100111,B11000111,B11101000, - B00100011,B11000111,B11111000, - B00100001,B11111111,B10001000, - B00100000,B01101100,B00001000, - B00100000,B01101100,B00001000, - B00100000,B01101100,B00001000, - B00100011,B11111111,B00001000, - B00111111,B11000111,B10001000, - B00101111,B11000111,B11001000, - B00110111,B10000111,B11011000, - B00110111,B00000011,B11011000, - B00111000,B00000011,B00111000, - B00111110,B00000010,B11111000, - B00111111,B11111111,B11111000 - }; - const unsigned char status_fan3_bmp[] PROGMEM = { - B00111111,B11111111,B11111000, - B00111110,B00000000,B11111000, - B00111001,B11110000,B00111000, - B00110001,B11100000,B00011000, - B00110001,B11100000,B00011000, - B00100001,B11100001,B11101000, - B00100000,B11110011,B11101000, - B00100000,B01111111,B11101000, - B00100000,B01110111,B11101000, - B00101000,B11101110,B00101000, - B00101111,B11011100,B00001000, - B00101111,B11111100,B00001000, - B00101111,B10011110,B00001000, - B00101111,B00001111,B00001000, - B00110000,B00001111,B00011000, - B00110000,B00001111,B00011000, - B00111000,B00011111,B00111000, - B00111110,B00000000,B11111000, - B00111111,B11111111,B11111000 - }; + #if ENABLED(STATUS_ALT_FAN_BITMAP) + + const unsigned char status_fan0_bmp[] PROGMEM = { + B00000001,B11111111,B00000000, + B00000110,B00000000,B11000000, + B00001000,B00111111,B00100000, + B00010000,B01111110,B00010000, + B00010000,B01111100,B00010000, + B00101000,B01111100,B00001000, + B00101100,B00111000,B00001000, + B00101111,B00111001,B11001000, + B00101111,B11111111,B11101000, + B00101111,B11000111,B11101000, + B00101111,B11111111,B11101000, + B00100111,B00111001,B11101000, + B00100000,B00111000,B01101000, + B00100000,B01111100,B00101000, + B00010000,B01111100,B00010000, + B00010000,B11111100,B00010000, + B00001001,B11111000,B00100000, + B00000110,B00000000,B11000000, + B00000001,B11111111,B00000000 + }; + const unsigned char status_fan1_bmp[] PROGMEM = { + B00000001,B11111111,B00000000, + B00000110,B00000000,B11000000, + B00001000,B00001111,B00100000, + B00010100,B00011111,B11010000, + B00010110,B00011111,B10010000, + B00101111,B00011111,B00001000, + B00101111,B10011110,B00001000, + B00101111,B11111100,B00001000, + B00101111,B11011100,B00001000, + B00100111,B11101111,B11001000, + B00100000,B01110111,B11101000, + B00100000,B01111111,B11101000, + B00100000,B11110011,B11101000, + B00100001,B11110001,B11101000, + B00010011,B11110000,B11010000, + B00010111,B11110000,B01010000, + B00001001,B11100000,B00100000, + B00000110,B00000000,B11000000, + B00000001,B11111111,B00000000 + }; + const unsigned char status_fan2_bmp[] PROGMEM = { + B00000001,B11111111,B00000000, + B00000110,B10000000,B11000000, + B00001001,B10000000,B00100000, + B00010111,B10000001,B11010000, + B00010111,B11000011,B11010000, + B00100111,B11000111,B11101000, + B00100011,B11000111,B11111000, + B00100001,B11111111,B10001000, + B00100000,B01101100,B00001000, + B00100000,B01101100,B00001000, + B00100000,B01101100,B00001000, + B00100011,B11111111,B00001000, + B00111111,B11000111,B10001000, + B00101111,B11000111,B11001000, + B00010111,B10000111,B11010000, + B00010111,B00000011,B11010000, + B00001000,B00000011,B00100000, + B00000110,B00000010,B11000000, + B00000001,B11111111,B00000000 + }; + const unsigned char status_fan3_bmp[] PROGMEM = { + B00000001,B11111111,B00000000, + B00000110,B00000000,B11000000, + B00001001,B11110000,B00100000, + B00010001,B11100000,B00010000, + B00010001,B11100000,B00010000, + B00100001,B11100001,B11101000, + B00100000,B11110011,B11101000, + B00100000,B01111111,B11101000, + B00100000,B01110111,B11101000, + B00101000,B11101110,B00101000, + B00101111,B11011100,B00001000, + B00101111,B11111100,B00001000, + B00101111,B10011110,B00001000, + B00101111,B00001111,B00001000, + B00010000,B00001111,B00010000, + B00010000,B00001111,B00010000, + B00001000,B00011111,B00100000, + B00000110,B00000000,B11000000, + B00000001,B11111111,B00000000 + }; + + #else // !STATUS_ALT_FAN_BITMAP + + const unsigned char status_fan0_bmp[] PROGMEM = { + B00111111,B11111111,B11111000, + B00111110,B00000000,B11111000, + B00111000,B00111111,B00111000, + B00110000,B01111110,B00011000, + B00110000,B01111100,B00011000, + B00101000,B01111100,B00001000, + B00101100,B00111000,B00001000, + B00101111,B00111001,B11001000, + B00101111,B11111111,B11101000, + B00101111,B11000111,B11101000, + B00101111,B11111111,B11101000, + B00100111,B00111001,B11101000, + B00100000,B00111000,B01101000, + B00100000,B01111100,B00101000, + B00110000,B01111100,B00011000, + B00110000,B11111100,B00011000, + B00111001,B11111000,B00111000, + B00111110,B00000000,B11111000, + B00111111,B11111111,B11111000 + }; + const unsigned char status_fan1_bmp[] PROGMEM = { + B00111111,B11111111,B11111000, + B00111110,B00000000,B11111000, + B00111000,B00001111,B00111000, + B00110100,B00011111,B11011000, + B00110110,B00011111,B10011000, + B00101111,B00011111,B00001000, + B00101111,B10011110,B00001000, + B00101111,B11111100,B00001000, + B00101111,B11011100,B00001000, + B00100111,B11101111,B11001000, + B00100000,B01110111,B11101000, + B00100000,B01111111,B11101000, + B00100000,B11110011,B11101000, + B00100001,B11110001,B11101000, + B00110011,B11110000,B11011000, + B00110111,B11110000,B01011000, + B00111001,B11100000,B00111000, + B00111110,B00000000,B11111000, + B00111111,B11111111,B11111000 + }; + const unsigned char status_fan2_bmp[] PROGMEM = { + B00111111,B11111111,B11111000, + B00111110,B10000000,B11111000, + B00111001,B10000000,B00111000, + B00110111,B10000001,B11011000, + B00110111,B11000011,B11011000, + B00100111,B11000111,B11101000, + B00100011,B11000111,B11111000, + B00100001,B11111111,B10001000, + B00100000,B01101100,B00001000, + B00100000,B01101100,B00001000, + B00100000,B01101100,B00001000, + B00100011,B11111111,B00001000, + B00111111,B11000111,B10001000, + B00101111,B11000111,B11001000, + B00110111,B10000111,B11011000, + B00110111,B00000011,B11011000, + B00111000,B00000011,B00111000, + B00111110,B00000010,B11111000, + B00111111,B11111111,B11111000 + }; + const unsigned char status_fan3_bmp[] PROGMEM = { + B00111111,B11111111,B11111000, + B00111110,B00000000,B11111000, + B00111001,B11110000,B00111000, + B00110001,B11100000,B00011000, + B00110001,B11100000,B00011000, + B00100001,B11100001,B11101000, + B00100000,B11110011,B11101000, + B00100000,B01111111,B11101000, + B00100000,B01110111,B11101000, + B00101000,B11101110,B00101000, + B00101111,B11011100,B00001000, + B00101111,B11111100,B00001000, + B00101111,B10011110,B00001000, + B00101111,B00001111,B00001000, + B00110000,B00001111,B00011000, + B00110000,B00001111,B00011000, + B00111000,B00011111,B00111000, + B00111110,B00000000,B11111000, + B00111111,B11111111,B11111000 + }; + + #endif // !STATUS_ALT_FAN_BITMAP #endif @@ -1121,7 +1332,7 @@ #endif #ifndef STATUS_BED_TEXT_X - #define STATUS_BED_TEXT_X (STATUS_BED_X + 8) + #define STATUS_BED_TEXT_X (STATUS_BED_X + 11) #endif static_assert(