Support encoder click on PANELOLU2 being read through I2C
This change also handles the case where the pause/stop/restart button on the VIKI is not used. Make LCD I2C buzz sound the same as the normal buzz (300ms is too long for quick feedback).
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@ -351,8 +351,10 @@ const bool Z_ENDSTOPS_INVERTING = true; // set to true to invert the logic of th
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//PANELOLU2 LCD with status LEDs, separate encoder and click inputs
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//PANELOLU2 LCD with status LEDs, separate encoder and click inputs
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//#define LCD_I2C_PANELOLU2
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//#define LCD_I2C_PANELOLU2
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#ifdef LCD_I2C_PANELOLU2
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#ifdef LCD_I2C_PANELOLU2
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// This uses the LiquidTWI2 library ( https://github.com/lincomatic/LiquidTWI2 ).
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// This uses the LiquidTWI2 library ( https://github.com/lincomatic/LiquidTWI2 )
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// Make sure it is placed in the Arduino libraries directory.
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// Make sure it is placed in the Arduino or Sketchbook libraries directory.
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// Note: The PANELOLU2 encoder click input can either be directly connected to a pin
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// (if BTN_ENC defined to != -1) or read through I2C (when BTN_ENC == -1).
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#define LCD_I2C_TYPE_MCP23017
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#define LCD_I2C_TYPE_MCP23017
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#define LCD_I2C_ADDRESS 0x20 // I2C Address of the port expander
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#define LCD_I2C_ADDRESS 0x20 // I2C Address of the port expander
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#define LCD_USE_I2C_BUZZER //comment out to disable buzzer on LCD
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#define LCD_USE_I2C_BUZZER //comment out to disable buzzer on LCD
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@ -360,11 +362,13 @@ const bool Z_ENDSTOPS_INVERTING = true; // set to true to invert the logic of th
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#define ULTIPANEL
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#define ULTIPANEL
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#endif
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#endif
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//VIKI LCD with status LEDs, integrated click & L/R/U/P buttons, separate encoder inputs
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//Panucatt VIKI LCD with status LEDs, integrated click & L/R/U/P buttons, separate encoder inputs
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//#define LCD_I2C_VIKI
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//#define LCD_I2C_VIKI
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#ifdef LCD_I2C_VIKI
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#ifdef LCD_I2C_VIKI
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// This uses the LiquidTWI2 library (https://github.com/lincomatic/LiquidTWI2).
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// This uses the LiquidTWI2 library ( https://github.com/lincomatic/LiquidTWI2 )
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// Make sure it is placed in the Arduino libraries directory.
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// Make sure it is placed in the Arduino or Sketchbook libraries directory.
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// Note: The pause/stop/resume LCD button pin should be connected to the Arduino
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// BTN_ENC pin (or set BTN_ENC to -1 if not used)
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#define LCD_I2C_TYPE_MCP23017
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#define LCD_I2C_TYPE_MCP23017
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#define LCD_I2C_ADDRESS 0x20 // I2C Address of the port expander
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#define LCD_I2C_ADDRESS 0x20 // I2C Address of the port expander
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#define NEWPANEL
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#define NEWPANEL
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@ -686,11 +686,13 @@ void lcd_init()
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#ifdef NEWPANEL
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#ifdef NEWPANEL
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pinMode(BTN_EN1,INPUT);
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pinMode(BTN_EN1,INPUT);
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pinMode(BTN_EN2,INPUT);
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pinMode(BTN_EN2,INPUT);
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pinMode(BTN_ENC,INPUT);
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pinMode(SDCARDDETECT,INPUT);
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pinMode(SDCARDDETECT,INPUT);
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WRITE(BTN_EN1,HIGH);
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WRITE(BTN_EN1,HIGH);
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WRITE(BTN_EN2,HIGH);
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WRITE(BTN_EN2,HIGH);
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#if defined(BTN_ENC) && BTN_ENC > -1
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pinMode(BTN_ENC,INPUT);
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WRITE(BTN_ENC,HIGH);
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WRITE(BTN_ENC,HIGH);
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#endif
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#else
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#else
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pinMode(SHIFT_CLK,OUTPUT);
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pinMode(SHIFT_CLK,OUTPUT);
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pinMode(SHIFT_LD,OUTPUT);
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pinMode(SHIFT_LD,OUTPUT);
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@ -809,8 +811,10 @@ void lcd_buttons_update()
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uint8_t newbutton=0;
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uint8_t newbutton=0;
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if(READ(BTN_EN1)==0) newbutton|=EN_A;
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if(READ(BTN_EN1)==0) newbutton|=EN_A;
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if(READ(BTN_EN2)==0) newbutton|=EN_B;
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if(READ(BTN_EN2)==0) newbutton|=EN_B;
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#if defined(BTN_ENC) && BTN_ENC > -1
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if((blocking_enc<millis()) && (READ(BTN_ENC)==0))
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if((blocking_enc<millis()) && (READ(BTN_ENC)==0))
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newbutton |= EN_C;
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newbutton |= EN_C;
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#endif
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buttons = newbutton;
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buttons = newbutton;
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#else //read it from the shift register
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#else //read it from the shift register
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uint8_t newbutton=0;
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uint8_t newbutton=0;
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@ -23,32 +23,52 @@ extern volatile uint8_t buttons; //the last checked buttons in a bit array.
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#define EN_B (1<<BLEN_B) // The two encoder pins are connected through BTN_EN1 and BTN_EN2
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#define EN_B (1<<BLEN_B) // The two encoder pins are connected through BTN_EN1 and BTN_EN2
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#define EN_A (1<<BLEN_A)
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#define EN_A (1<<BLEN_A)
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#if defined(BTN_ENC) && BTN_ENC > -1
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// encoder click is directly connected
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#define BLEN_C 2
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#define EN_C (1<<BLEN_C)
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#endif
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//
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//
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// Setup other button mappings of each panel
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// Setup other button mappings of each panel
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//
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//
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#if defined(LCD_I2C_VIKI)
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#if defined(LCD_I2C_VIKI)
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#define BLEN_C 2 // == pause/stop/restart button connected to BTN_ENC pin (named for consistency with NEWPANEL code)
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#define B_I2C_BTN_OFFSET 3 // (the first three bit positions reserved for EN_A, EN_B, EN_C)
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#define EN_C (1<<BLEN_C)
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#define B_I2C_BTN_OFFSET (BLEN_C+1) // (the first three bit positions reserved for EN_A, EN_B, EN_C)
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// button and encoder bit positions within 'buttons'
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// button and encoder bit positions within 'buttons'
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#define B_ST (EN_C) // Map the pause/stop/resume button into its normalized functional name
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#define B_LE (BUTTON_LEFT<<B_I2C_BTN_OFFSET) // The remaining normalized buttons are all read via I2C
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#define B_LE (BUTTON_LEFT<<B_I2C_BTN_OFFSET) // The remaining normalized buttons are all read via I2C
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#define B_UP (BUTTON_UP<<B_I2C_BTN_OFFSET)
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#define B_UP (BUTTON_UP<<B_I2C_BTN_OFFSET)
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#define B_MI (BUTTON_SELECT<<B_I2C_BTN_OFFSET)
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#define B_MI (BUTTON_SELECT<<B_I2C_BTN_OFFSET)
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#define B_DW (BUTTON_DOWN<<B_I2C_BTN_OFFSET)
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#define B_DW (BUTTON_DOWN<<B_I2C_BTN_OFFSET)
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#define B_RI (BUTTON_RIGHT<<B_I2C_BTN_OFFSET)
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#define B_RI (BUTTON_RIGHT<<B_I2C_BTN_OFFSET)
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#if defined(BTN_ENC) && BTN_ENC > -1
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// the pause/stop/restart button is connected to BTN_ENC when used
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#define B_ST (EN_C) // Map the pause/stop/resume button into its normalized functional name
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#define LCD_CLICKED (buttons&(B_MI|B_RI|B_ST)) // pause/stop button also acts as click until we implement proper pause/stop.
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#define LCD_CLICKED (buttons&(B_MI|B_RI|B_ST)) // pause/stop button also acts as click until we implement proper pause/stop.
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#else
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#define LCD_CLICKED (buttons&(B_MI|B_RI))
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#endif
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// I2C buttons take too long to read inside an interrupt context and so we read them during lcd_update
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// I2C buttons take too long to read inside an interrupt context and so we read them during lcd_update
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#define LCD_HAS_SLOW_BUTTONS
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#define LCD_HAS_SLOW_BUTTONS
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#elif defined(LCD_I2C_PANELOLU2)
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#if !defined(BTN_ENC) || BTN_ENC == -1
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// encoder click is connected through I2C (rather than directly connected)
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#define B_I2C_BTN_OFFSET 3 // (the first three bit positions reserved for EN_A, EN_B, EN_C)
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#define B_MI (ENCODER_C<<B_I2C_BTN_OFFSET)
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#define LCD_CLICKED (buttons&B_MI)
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// I2C buttons take too long to read inside an interrupt context and so we read them during lcd_update
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#define LCD_HAS_SLOW_BUTTONS
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#else
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#define LCD_CLICKED (buttons&EN_C)
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#endif
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#elif defined(NEWPANEL)
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#elif defined(NEWPANEL)
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// Standard Newpanel has just a single button (all direclty connected)
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#define BLEN_C 2 // == select button
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#define EN_C (1<<BLEN_C)
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#define LCD_CLICKED (buttons&EN_C)
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#define LCD_CLICKED (buttons&EN_C)
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#else // old style ULTIPANEL
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#else // old style ULTIPANEL
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@ -629,7 +649,7 @@ static void lcd_implementation_drawmenu_sddirectory(uint8_t row, const char* pst
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static void lcd_implementation_quick_feedback()
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static void lcd_implementation_quick_feedback()
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{
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{
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#ifdef LCD_USE_I2C_BUZZER
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#ifdef LCD_USE_I2C_BUZZER
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lcd.buzz(300,4000);
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lcd.buzz(60,1000/6);
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#elif defined(BEEPER) && BEEPER > -1
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#elif defined(BEEPER) && BEEPER > -1
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SET_OUTPUT(BEEPER);
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SET_OUTPUT(BEEPER);
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for(int8_t i=0;i<10;i++)
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for(int8_t i=0;i<10;i++)
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