🚸 Vertical Max7219::quantity in portrait orientation (#24415)
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@ -52,6 +52,7 @@
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#define HAS_SIDE_BY_SIDE 1
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#endif
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#define _ROT ((MAX7219_ROTATE + 360) % 360)
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#if _ROT == 0 || _ROT == 180
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#define MAX7219_X_LEDS TERN(HAS_SIDE_BY_SIDE, 8, MAX7219_LINES)
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#define MAX7219_Y_LEDS TERN(HAS_SIDE_BY_SIDE, MAX7219_LINES, 8)
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@ -597,7 +598,15 @@ void Max7219::range16(const uint8_t y, const uint8_t ot, const uint8_t nt, const
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// Apply changes to update a quantity
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void Max7219::quantity(const uint8_t pos, const uint8_t ov, const uint8_t nv, uint8_t * const rcm/*=nullptr*/) {
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for (uint8_t i = _MIN(nv, ov); i < _MAX(nv, ov); i++)
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led_set(i, pos, nv >= ov, rcm);
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led_set(
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#if MAX7219_X_LEDS >= MAX7219_Y_LEDS
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i, pos // Single matrix or multiple matrices in Landscape
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#else
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pos, i // Multiple matrices in Portrait
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#endif
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, nv >= ov
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, rcm
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);
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}
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void Max7219::quantity16(const uint8_t pos, const uint8_t ov, const uint8_t nv, uint8_t * const rcm/*=nullptr*/) {
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@ -47,7 +47,6 @@
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#ifndef MAX7219_ROTATE
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#define MAX7219_ROTATE 0
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#endif
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#define _ROT ((MAX7219_ROTATE + 360) % 360)
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#ifndef MAX7219_NUMBER_UNITS
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#define MAX7219_NUMBER_UNITS 1
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