🩹 Fix Color UI touchscreen sleep (#24826)
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@ -191,11 +191,12 @@ constexpr uint8_t epps = ENCODER_PULSES_PER_STEP;
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uint8_t MarlinUI::sleep_timeout_minutes; // Initialized by settings.load()
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millis_t MarlinUI::screen_timeout_millis = 0;
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#if DISABLED(TFT_COLOR_UI)
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void MarlinUI::refresh_screen_timeout() {
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screen_timeout_millis = sleep_timeout_minutes ? millis() + sleep_timeout_minutes * 60UL * 1000UL : 0;
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sleep_display(false);
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}
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#endif
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#endif
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void MarlinUI::init() {
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@ -1065,7 +1066,7 @@ void MarlinUI::init() {
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#if LCD_BACKLIGHT_TIMEOUT_MINS
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refresh_backlight_timeout();
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#elif HAS_DISPLAY_SLEEP
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#elif HAS_DISPLAY_SLEEP && DISABLED(TFT_COLOR_UI)
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refresh_screen_timeout();
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#endif
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@ -1178,9 +1179,9 @@ void MarlinUI::init() {
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WRITE(LCD_BACKLIGHT_PIN, LOW); // Backlight off
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backlight_off_ms = 0;
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}
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#elif HAS_DISPLAY_SLEEP
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#elif HAS_DISPLAY_SLEEP && DISABLED(TFT_COLOR_UI)
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if (screen_timeout_millis && ELAPSED(ms, screen_timeout_millis))
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sleep_display();
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sleep_display(true);
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#endif
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// Change state of drawing flag between screen updates
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@ -550,7 +550,7 @@ void menu_configuration() {
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//
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#if LCD_BACKLIGHT_TIMEOUT_MINS
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EDIT_ITEM(uint8, MSG_SCREEN_TIMEOUT, &ui.backlight_timeout_minutes, ui.backlight_timeout_min, ui.backlight_timeout_max, ui.refresh_backlight_timeout);
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#elif HAS_DISPLAY_SLEEP
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#elif HAS_DISPLAY_SLEEP && DISABLED(TFT_COLOR_UI)
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EDIT_ITEM(uint8, MSG_SCREEN_TIMEOUT, &ui.sleep_timeout_minutes, ui.sleep_timeout_min, ui.sleep_timeout_max, ui.refresh_screen_timeout);
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#endif
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@ -642,7 +642,7 @@ void MarlinSettings::postprocess() {
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#if LCD_BACKLIGHT_TIMEOUT_MINS
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ui.refresh_backlight_timeout();
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#elif HAS_DISPLAY_SLEEP
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#elif HAS_DISPLAY_SLEEP && DISABLED(TFT_COLOR_UI)
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ui.refresh_screen_timeout();
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#endif
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}
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@ -3167,7 +3167,7 @@ void MarlinSettings::reset() {
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#if LCD_BACKLIGHT_TIMEOUT_MINS
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ui.backlight_timeout_minutes = LCD_BACKLIGHT_TIMEOUT_MINS;
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#elif HAS_DISPLAY_SLEEP
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ui.sleep_timeout_minutes = DISPLAY_SLEEP_MINUTES;
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ui.sleep_timeout_minutes = TERN(TOUCH_SCREEN, TOUCH_IDLE_SLEEP_MINS, DISPLAY_SLEEP_MINUTES);
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#endif
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//
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