Put status screen options in Configuration_adv.h

This commit is contained in:
Scott Lahteine 2018-11-23 23:14:56 -06:00
parent 1fcc13b011
commit b57343c255
63 changed files with 876 additions and 94 deletions

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -804,7 +804,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -777,7 +777,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -804,7 +804,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -813,7 +813,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -809,7 +809,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -810,7 +810,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -813,7 +813,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -818,7 +818,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -807,7 +807,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -807,7 +807,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -807,7 +807,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -807,7 +807,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -807,7 +807,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -807,7 +807,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -807,7 +807,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -807,7 +807,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -807,7 +807,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -807,7 +807,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

View File

@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

View File

@ -805,7 +805,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -806,7 +806,20 @@
#endif
#endif
#endif // DOGLCD
/**
* Status (Info) Screen customizations
* These options may affect code size and screen render time.
* Custom status screens can forcibly override these settings.
*/
//#define STATUS_COMBINE_HEATERS // Use combined heater images instead of separate ones
//#define STATUS_HOTEND_NUMBERLESS // Use plain hotend icons instead of numbered ones (with 2+ hotends)
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#endif // HAS_GRAPHICAL_LCD
// @section safety

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@ -47,16 +47,7 @@
#error "Your custom _Statusscreen.h needs to be converted for Marlin 2.0."
#endif
#else // !CUSTOM_STATUS_SCREEN_IMAGE
//#define STATUS_COMBINE_HEATERS
//#define STATUS_HOTEND_NUMBERLESS
#define STATUS_HOTEND_INVERTED
#define STATUS_HOTEND_ANIM
#define STATUS_BED_ANIM
//#define ALTERNATE_BED_BITMAP
#endif // !CUSTOM_STATUS_SCREEN_IMAGE
#endif
//
// Default Status Screen Heater or Hotends bitmaps
@ -574,7 +565,7 @@
#if !STATUS_BED_WIDTH && !defined(STATUS_COMBINE_HEATERS) && HAS_HEATED_BED && HOTENDS < 4
#ifdef ALTERNATE_BED_BITMAP
#ifdef STATUS_ALT_BED_BITMAP
#define STATUS_BED_ANIM
#define STATUS_BED_WIDTH 24
@ -662,25 +653,23 @@
// Can also be overridden in Configuration.h
// If you can afford it, try the 3-frame fan animation!
#ifndef FAN_ANIM_FRAMES
#define FAN_ANIM_FRAMES 2
#elif FAN_ANIM_FRAMES > 3
#error "Only 3 fan animation frames currently supported."
#endif
// Don't compile in the fan animation with no fan
#if !HAS_FAN0
#undef FAN_ANIM_FRAMES
#undef STATUS_FAN_FRAMES
#elif !defined(STATUS_FAN_FRAMES)
#define STATUS_FAN_FRAMES 2
#elif STATUS_FAN_FRAMES > 3
#error "Only 3 fan animation frames currently supported."
#endif
//
// Provide default Fan Bitmaps
//
#if !defined(STATUS_FAN_WIDTH) && FAN_ANIM_FRAMES > 0
#if !defined(STATUS_FAN_WIDTH) && STATUS_FAN_FRAMES > 0
// Provide a fan animation if none exists
#if FAN_ANIM_FRAMES <= 2
#if STATUS_FAN_FRAMES <= 2
#define STATUS_FAN_Y 2
#define STATUS_FAN_WIDTH 20
@ -706,7 +695,7 @@
B00111111,B11111111,B11110000
};
#if FAN_ANIM_FRAMES == 2
#if STATUS_FAN_FRAMES == 2
const unsigned char status_fan1_bmp[] PROGMEM = {
B00111111,B11111111,B11110000,
B00111000,B00000000,B01110000,
@ -729,7 +718,7 @@
};
#endif
#elif FAN_ANIM_FRAMES == 3
#elif STATUS_FAN_FRAMES == 3
#define STATUS_FAN_WIDTH 21
@ -797,7 +786,7 @@
B00111111,B11111111,B11111000
};
#elif FAN_ANIM_FRAMES == 4
#elif STATUS_FAN_FRAMES == 4
#define STATUS_FAN_WIDTH 21
@ -1138,7 +1127,7 @@
#ifndef STATUS_FAN_BYTEWIDTH
#define STATUS_FAN_BYTEWIDTH ((STATUS_FAN_WIDTH + 7) / 8)
#endif
#if FAN_ANIM_FRAMES
#if STATUS_FAN_FRAMES
#ifndef STATUS_FAN_X
#define STATUS_FAN_X (128 - (STATUS_FAN_BYTEWIDTH) * 8)
#endif
@ -1156,11 +1145,11 @@
#endif
#define FAN_BMP_SIZE (STATUS_FAN_BYTEWIDTH) * (STATUS_FAN_HEIGHT)
static_assert(sizeof(status_fan0_bmp) == FAN_BMP_SIZE, "Status fan bitmap (status_fan0_bmp) dimensions don't match data.");
#if FAN_ANIM_FRAMES > 1
#if STATUS_FAN_FRAMES > 1
static_assert(sizeof(status_fan1_bmp) == FAN_BMP_SIZE, "Status fan bitmap (status_fan1_bmp) dimensions don't match data.");
#if FAN_ANIM_FRAMES > 2
#if STATUS_FAN_FRAMES > 2
static_assert(sizeof(status_fan2_bmp) == FAN_BMP_SIZE, "Status fan bitmap (status_fan2_bmp) dimensions don't match data.");
#if FAN_ANIM_FRAMES > 3
#if STATUS_FAN_FRAMES > 3
static_assert(sizeof(status_fan3_bmp) == FAN_BMP_SIZE, "Status fan bitmap (status_fan3_bmp) dimensions don't match data.");
#endif
#endif

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@ -229,7 +229,7 @@ void MarlinUI::draw_status_message(const bool blink) {
void MarlinUI::draw_status_screen() {
#define DO_DRAW_BED (HAS_HEATED_BED && STATUS_BED_WIDTH)
#define DO_DRAW_FAN (HAS_FAN0 && STATUS_FAN_WIDTH && FAN_ANIM_FRAMES)
#define DO_DRAW_FAN (HAS_FAN0 && STATUS_FAN_WIDTH && STATUS_FAN_FRAMES)
#define ANIM_END (HOTENDS && defined(STATUS_HOTEND_ANIM))
#define ANIM_BED (DO_DRAW_BED && defined(STATUS_BED_ANIM))
#if ANIM_END || ANIM_BED
@ -361,25 +361,25 @@ void MarlinUI::draw_status_screen() {
#endif
#if DO_DRAW_FAN
#if FAN_ANIM_FRAMES > 2
#if STATUS_FAN_FRAMES > 2
static bool old_blink;
static uint8_t fan_frame;
if (old_blink != blink) {
old_blink = blink;
if (!fan_speed[0] || ++fan_frame >= FAN_ANIM_FRAMES) fan_frame = 0;
if (!fan_speed[0] || ++fan_frame >= STATUS_FAN_FRAMES) fan_frame = 0;
}
#endif
if (PAGE_CONTAINS(STATUS_FAN_Y, STATUS_FAN_Y + STATUS_FAN_HEIGHT - 1))
u8g.drawBitmapP(
STATUS_FAN_X, STATUS_FAN_Y,
STATUS_FAN_BYTEWIDTH, STATUS_FAN_HEIGHT,
#if FAN_ANIM_FRAMES > 2
#if STATUS_FAN_FRAMES > 2
fan_frame == 1 ? status_fan1_bmp :
fan_frame == 2 ? status_fan2_bmp :
#if FAN_ANIM_FRAMES > 3
#if STATUS_FAN_FRAMES > 3
fan_frame == 3 ? status_fan3_bmp :
#endif
#elif FAN_ANIM_FRAMES > 1
#elif STATUS_FAN_FRAMES > 1
blink && fan_speed[0] ? status_fan1_bmp :
#endif
status_fan0_bmp