updated LCD bouts with new strings and bitmaps
new version is pretty generic and should work in most scenarios
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@ -87,16 +87,26 @@ U8GLIB_DOGM128 u8g(DOGLCD_CS, DOGLCD_A0); // HW-SPI Com: CS, A0
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static void lcd_implementation_init()
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{
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#ifdef LCD_PIN_BL
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pinMode(LCD_PIN_BL, OUTPUT); // Enable LCD backlight
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#ifdef LCD_PIN_BL // Enable LCD backlight
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pinMode(LCD_PIN_BL, OUTPUT);
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digitalWrite(LCD_PIN_BL, HIGH);
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#endif
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u8g.setContrast(lcd_contrast);
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// FIXME: remove this workaround
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// Uncomment this if you have the first generation (V1.10) of STBs board
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// pinMode(17, OUTPUT); // Enable LCD backlight
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// digitalWrite(17, HIGH);
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#ifdef LCD_SCREEN_ROT_90
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u8g.setRot90(); // Rotate screen by 90°
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#elif defined(LCD_SCREEN_ROT_180)
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u8g.setRot180(); // Rotate screen by 180°
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#elif defined(LCD_SCREEN_ROT_270)
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u8g.setRot270(); // Rotate screen by 270°
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#endif
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// FIXME: whats the purpose of the box? Maybe clear screen?
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u8g.firstPage();
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do {
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u8g.setFont(u8g_font_6x10_marlin);
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@ -105,30 +115,22 @@ static void lcd_implementation_init()
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u8g.setColorIndex(1);
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} while(u8g.nextPage());
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#ifdef LCD_SCREEN_ROT_90
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u8g.setRot90(); // Rotate screen by 90°
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#endif
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#ifdef LCD_SCREEN_ROT_180
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u8g.setRot180(); // Rotate screen by 180°
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#endif
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#ifdef LCD_SCREEN_ROT_270
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u8g.setRot270(); // Rotate screen by 270°
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#endif
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// Show splashscreen
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int off = (u8g.getWidth() - START_BMPWIDTH) / 2;
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int txtX = (u8g.getWidth() - sizeof(STRING_SPLASH) - 1) / 2;
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int txtY = u8g.getHeight() - 10;
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u8g.firstPage();
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do {
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// RepRap init bmp
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u8g.drawBitmapP(7,7,START_BMPBYTEWIDTH,START_BMPHEIGHT,start_bmp);
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// Welcome message
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#ifdef START_BMPHIGH
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u8g.drawBitmapP(off, off, START_BMPBYTEWIDTH, START_BMPHEIGHT, start_bmp);
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#else
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u8g.setScale2x2();
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u8g.drawBitmapP(off, off, START_BMPBYTEWIDTH, START_BMPHEIGHT, start_bmp);
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u8g.undoScale();
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#endif
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u8g.setFont(u8g_font_5x8);
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u8g.drawStr(7,51,"V1.0.2 - marlin.reprap.org");
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u8g.drawStr(txtX, txtY, STRING_SPLASH);
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} while(u8g.nextPage());
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}
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