Init (stow) BLTouch before X/Y homing (#21192)
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532dbb8064
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@ -332,6 +332,7 @@ void GcodeSuite::G28() {
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// Raise Z before homing any other axes and z is not already high enough (never lower z)
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// Raise Z before homing any other axes and z is not already high enough (never lower z)
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if (DEBUGGING(LEVELING)) DEBUG_ECHOLNPAIR("Raise Z (before homing) by ", z_homing_height);
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if (DEBUGGING(LEVELING)) DEBUG_ECHOLNPAIR("Raise Z (before homing) by ", z_homing_height);
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do_z_clearance(z_homing_height);
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do_z_clearance(z_homing_height);
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TERN_(BLTOUCH, bltouch.init());
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}
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}
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#if ENABLED(QUICK_HOME)
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#if ENABLED(QUICK_HOME)
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@ -384,7 +385,6 @@ void GcodeSuite::G28() {
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stepper.set_separate_multi_axis(false);
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stepper.set_separate_multi_axis(false);
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#endif
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#endif
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TERN_(BLTOUCH, bltouch.init());
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TERN(Z_SAFE_HOMING, home_z_safely(), homeaxis(Z_AXIS));
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TERN(Z_SAFE_HOMING, home_z_safely(), homeaxis(Z_AXIS));
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probe.move_z_after_homing();
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probe.move_z_after_homing();
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}
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}
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