MBL: cel => cell
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@ -7386,10 +7386,10 @@ void mesh_buffer_line(float x, float y, float z, const float e, float feed_rate,
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set_current_to_destination();
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return;
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}
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int pcx = mbl.cel_index_x(current_position[X_AXIS] - home_offset[X_AXIS]);
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int pcy = mbl.cel_index_y(current_position[Y_AXIS] - home_offset[Y_AXIS]);
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int cx = mbl.cel_index_x(x - home_offset[X_AXIS]);
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int cy = mbl.cel_index_y(y - home_offset[Y_AXIS]);
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int pcx = mbl.cell_index_x(current_position[X_AXIS] - home_offset[X_AXIS]);
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int pcy = mbl.cell_index_y(current_position[Y_AXIS] - home_offset[Y_AXIS]);
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int cx = mbl.cell_index_x(x - home_offset[X_AXIS]);
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int cy = mbl.cell_index_y(y - home_offset[Y_AXIS]);
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NOMORE(pcx, MESH_NUM_X_POINTS - 2);
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NOMORE(pcy, MESH_NUM_Y_POINTS - 2);
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NOMORE(cx, MESH_NUM_X_POINTS - 2);
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@ -60,12 +60,12 @@
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set_z(px, py, z);
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}
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int8_t cel_index_x(float x) {
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int8_t cell_index_x(float x) {
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int8_t cx = int(x - (MESH_MIN_X)) / (MESH_X_DIST);
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return constrain(cx, 0, (MESH_NUM_X_POINTS) - 2);
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}
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int8_t cel_index_y(float y) {
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int8_t cell_index_y(float y) {
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int8_t cy = int(y - (MESH_MIN_Y)) / (MESH_Y_DIST);
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return constrain(cy, 0, (MESH_NUM_Y_POINTS) - 2);
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}
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@ -87,8 +87,8 @@
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}
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float get_z(float x0, float y0) {
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int8_t cx = cel_index_x(x0),
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cy = cel_index_y(y0);
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int8_t cx = cell_index_x(x0),
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cy = cell_index_y(y0);
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if (cx < 0 || cy < 0) return z_offset;
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float z1 = calc_z0(x0,
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get_probe_x(cx), z_values[cy][cx],
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