Use directional buttons when defined

This commit is contained in:
Scott Lahteine 2016-05-03 12:50:49 -07:00
parent 6bb664c690
commit ddafb859e2
2 changed files with 40 additions and 18 deletions

View File

@ -46,6 +46,8 @@
#define CONFIGURATION_LCD
#define LCD_HAS_DIRECTIONAL_BUTTONS (BUTTON_EXISTS(UP) || BUTTON_EXISTS(DWN) || BUTTON_EXISTS(LFT) || BUTTON_EXISTS(RT))
#if ENABLED(MAKRPANEL)
#define DOGLCD
#define DEFAULT_LCD_CONTRAST 17

View File

@ -2042,10 +2042,16 @@ void lcd_init() {
WRITE(SHIFT_LD, HIGH);
#endif
#ifdef RIGIDBOT_PANEL
#if BUTTON_EXISTS(UP)
SET_INPUT(BTN_UP);
#endif
#if BUTTON_EXISTS(DWN)
SET_INPUT(BTN_DWN);
#endif
#if BUTTON_EXISTS(LFT)
SET_INPUT(BTN_LFT);
#endif
#if BUTTON_EXISTS(RT)
SET_INPUT(BTN_RT);
#endif
@ -2425,32 +2431,46 @@ void lcd_reset_alert_level() { lcd_status_message_level = 0; }
#if BUTTON_EXISTS(EN2)
if (BUTTON_PRESSED(EN2)) newbutton |= EN_B;
#endif
#if ENABLED(RIGIDBOT_PANEL) || BUTTON_EXISTS(ENC)
#if LCD_HAS_DIRECTIONAL_BUTTONS || BUTTON_EXISTS(ENC)
millis_t now = millis();
#endif
#if ENABLED(RIGIDBOT_PANEL)
#if LCD_HAS_DIRECTIONAL_BUTTONS
if (ELAPSED(now, next_button_update_ms)) {
if (BUTTON_PRESSED(UP)) {
if (false) {
// for the else-ifs below
}
#if BUTTON_EXISTS(UP)
else if (BUTTON_PRESSED(UP)) {
encoderDiff = -(ENCODER_STEPS_PER_MENU_ITEM);
next_button_update_ms = now + 300;
}
#endif
#if BUTTON_EXISTS(DWN)
else if (BUTTON_PRESSED(DWN)) {
encoderDiff = ENCODER_STEPS_PER_MENU_ITEM;
next_button_update_ms = now + 300;
}
#endif
#if BUTTON_EXISTS(LFT)
else if (BUTTON_PRESSED(LFT)) {
encoderDiff = -(ENCODER_PULSES_PER_STEP);
next_button_update_ms = now + 300;
}
#endif
#if BUTTON_EXISTS(RT)
else if (BUTTON_PRESSED(RT)) {
encoderDiff = ENCODER_PULSES_PER_STEP;
next_button_update_ms = now + 300;
}
#endif
}
#endif
#if BUTTON_EXISTS(ENC)
if (ELAPSED(now, next_button_update_ms) && BUTTON_PRESSED(ENC)) newbutton |= EN_C;
#endif
buttons = newbutton;
#if ENABLED(LCD_HAS_SLOW_BUTTONS)
buttons |= slow_buttons;