Fix option / string name conflict
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@ -66,7 +66,7 @@ namespace Language_en {
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PROGMEM Language_Str AMAX_E3 = u8"Amax E3";
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PROGMEM Language_Str AMAX_E3 = u8"Amax E3";
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PROGMEM Language_Str AMAX_E4 = u8"Amax E4";
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PROGMEM Language_Str AMAX_E4 = u8"Amax E4";
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PROGMEM Language_Str JERK = u8"Jerk";
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PROGMEM Language_Str JERK = u8"Jerk";
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PROGMEM Language_Str JUNCTION_DEVIATION = u8"Junc Dev";
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PROGMEM Language_Str JUNC_DEVIATION = u8"Junc Dev";
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PROGMEM Language_Str BACKLASH = u8"Backlash";
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PROGMEM Language_Str BACKLASH = u8"Backlash";
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PROGMEM Language_Str SMOOTHING = u8"Smoothing";
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PROGMEM Language_Str SMOOTHING = u8"Smoothing";
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PROGMEM Language_Str CORRECTION = u8"Correction";
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PROGMEM Language_Str CORRECTION = u8"Correction";
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@ -48,7 +48,7 @@ namespace Language_fr {
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PROGMEM Language_Str ACCEL_PRINTING = u8"A impr.";
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PROGMEM Language_Str ACCEL_PRINTING = u8"A impr.";
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PROGMEM Language_Str ACCEL_TRAVEL = u8"A dépl.";
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PROGMEM Language_Str ACCEL_TRAVEL = u8"A dépl.";
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PROGMEM Language_Str ACCEL_RETRACT = u8"A retrait";
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PROGMEM Language_Str ACCEL_RETRACT = u8"A retrait";
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PROGMEM Language_Str JUNCTION_DEVIATION = u8"Déviat. jonct.";
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PROGMEM Language_Str JUNC_DEVIATION = u8"Déviat. jonct.";
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//PROGMEM Language_Str BACKLASH = u8"Backlash";
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//PROGMEM Language_Str BACKLASH = u8"Backlash";
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PROGMEM Language_Str SMOOTHING = u8"Lissage";
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PROGMEM Language_Str SMOOTHING = u8"Lissage";
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PROGMEM Language_Str MOTOR_CURRENT = u8"Courant";
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PROGMEM Language_Str MOTOR_CURRENT = u8"Courant";
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@ -83,7 +83,7 @@ void AdvancedSettingsMenu::onRedraw(draw_mode_t what) {
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.tag(5) .button( BTN_POS(2,2), BTN_SIZE(1,1), GET_TEXTF(VELOCITY))
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.tag(5) .button( BTN_POS(2,2), BTN_SIZE(1,1), GET_TEXTF(VELOCITY))
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.tag(6) .button( BTN_POS(2,3), BTN_SIZE(1,1), GET_TEXTF(ACCELERATION))
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.tag(6) .button( BTN_POS(2,3), BTN_SIZE(1,1), GET_TEXTF(ACCELERATION))
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#if ENABLED(JUNCTION_DEVIATION)
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#if ENABLED(JUNCTION_DEVIATION)
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.tag(7) .button( BTN_POS(2,4), BTN_SIZE(1,1), GET_TEXTF(JUNCTION_DEVIATION))
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.tag(7) .button( BTN_POS(2,4), BTN_SIZE(1,1), GET_TEXTF(JUNC_DEVIATION))
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#else
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#else
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.tag(7) .button( BTN_POS(2,4), BTN_SIZE(1,1), GET_TEXTF(JERK))
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.tag(7) .button( BTN_POS(2,4), BTN_SIZE(1,1), GET_TEXTF(JERK))
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#endif
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#endif
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@ -136,7 +136,7 @@ void AdvancedSettingsMenu::onRedraw(draw_mode_t what) {
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.tag(5) .button( BTN_POS(2,2), BTN_SIZE(1,1), GET_TEXTF(VELOCITY))
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.tag(5) .button( BTN_POS(2,2), BTN_SIZE(1,1), GET_TEXTF(VELOCITY))
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.tag(6) .button( BTN_POS(2,3), BTN_SIZE(1,1), GET_TEXTF(ACCELERATION))
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.tag(6) .button( BTN_POS(2,3), BTN_SIZE(1,1), GET_TEXTF(ACCELERATION))
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#if ENABLED(JUNCTION_DEVIATION)
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#if ENABLED(JUNCTION_DEVIATION)
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.tag(7) .button( BTN_POS(2,4), BTN_SIZE(1,1), GET_TEXTF(JUNCTION_DEVIATION))
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.tag(7) .button( BTN_POS(2,4), BTN_SIZE(1,1), GET_TEXTF(JUNC_DEVIATION))
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#else
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#else
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.tag(7) .button( BTN_POS(2,4), BTN_SIZE(1,1), GET_TEXTF(JERK))
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.tag(7) .button( BTN_POS(2,4), BTN_SIZE(1,1), GET_TEXTF(JERK))
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#endif
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#endif
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@ -69,7 +69,7 @@ void AdvancedSettingsMenu::onRedraw(draw_mode_t what) {
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.tag(8) .button( BTN_POS(2,2), BTN_SIZE(1,1), GET_TEXTF(VELOCITY))
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.tag(8) .button( BTN_POS(2,2), BTN_SIZE(1,1), GET_TEXTF(VELOCITY))
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.tag(9) .button( BTN_POS(2,3), BTN_SIZE(1,1), GET_TEXTF(ACCELERATION))
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.tag(9) .button( BTN_POS(2,3), BTN_SIZE(1,1), GET_TEXTF(ACCELERATION))
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#if ENABLED(JUNCTION_DEVIATION)
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#if ENABLED(JUNCTION_DEVIATION)
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.tag(10) .button( BTN_POS(2,4), BTN_SIZE(1,1), GET_TEXTF(JUNCTION_DEVIATION))
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.tag(10) .button( BTN_POS(2,4), BTN_SIZE(1,1), GET_TEXTF(JUNC_DEVIATION))
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#else
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#else
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.tag(10) .button( BTN_POS(2,4), BTN_SIZE(1,1), GET_TEXTF(JERK))
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.tag(10) .button( BTN_POS(2,4), BTN_SIZE(1,1), GET_TEXTF(JERK))
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#endif
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#endif
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@ -34,7 +34,7 @@ void JunctionDeviationScreen::onRedraw(draw_mode_t what) {
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widgets_t w(what);
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widgets_t w(what);
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w.precision(2);
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w.precision(2);
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w.units(GET_TEXTF(UNITS_MM));
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w.units(GET_TEXTF(UNITS_MM));
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w.heading(GET_TEXTF(JUNCTION_DEVIATION));
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w.heading(GET_TEXTF(JUNC_DEVIATION));
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w.color(other) .adjuster( 2, PSTR(""), getJunctionDeviation_mm() );
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w.color(other) .adjuster( 2, PSTR(""), getJunctionDeviation_mm() );
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w.increments();
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w.increments();
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}
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}
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